Back to combat
Hey guys!
The past week I've been doing some tweaking on the loot system and moved back to the combat system! I've been doing a ton of design with the many player classes, such as creating spells and perks for them.
Skills are your spells and abilities that you use actively in combat and perks are passive abilities that are always active. Perks can do a wide range of things, such as the simpler ones boosting certain stats to the more advanced ones - such as the Knight's ability to intercept and redirect attacks made to nearly dead party members to themselves. I'm thinking that the player should be allowed to have 2 or 3 of these active at one time and probably make them easy to change outside of combat.
I've designed about 70 different perks currently and I got plenty more ideas - the monsters and bosses will receive unique perks too, as well as some legendary equipment might have special perks not otherwise obtainable... The possibilities are endless!
This has led to me having to change and add some stuff to the combat engine, such as the redirect damage thing. Took a while but now it's working perfectly! This week I will focus on adding in and testing perks, expanding the combat system and designing many more spells and abilities!
Artist position is still open, by the way! http://arenlay.tumblr.com/jobs













