Time to roll up a new thief (David Sutherland, AD&D module S1: Tomb of Horrors by Gary “No Saving Throws” Gygax, TSR, 1978)

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Time to roll up a new thief (David Sutherland, AD&D module S1: Tomb of Horrors by Gary “No Saving Throws” Gygax, TSR, 1978)
Necro-Exsplosive Arrow (Trap idea)
Here's one for you DM's who want a very deadly trap.
The players are going through a higher level lair, when they encounter a good old fashion, arrow dispenser from wall trap. However, when one of those arrow's hits any target, it ignites & gives off an explosion's (players that are within 5ft of the expulsion must a dex save or take 1d10+4 damage), if.
Not only that, but if it actually hit's something organic, it will rot away ( 2d10+8 necrotic damage) but no explosion happens afterword. Of course if the arrow doesn't hit any target it can be re-used for later, so if you want a reward for your players, just make it so they can crack open a dispenser & steal the necro-explosives arrows.
Art by Michael McCarthy
Traps on traps on traps.
Cool whip.