Honestly. Simply plots are often the best ones in my opinion. You don’t need to have a super deep plot with tons of shit to understand to have a good story and plot. There’s just something good about a well written story with a simple plot
Oh yeah, definitely. There's certainly a time and place for simple plots, and a Skylanders game is one of those times. I guess the point I was trying to make is that Superchargers' plot is still roughly on the same level of quality as the other games, with much of the reason why it is so impactful being its attention to continuity and darker tone. In turn, it's more impactful as a darker story because prior games were more light-hearted. Because we get to see characters we had already grown to know and love in a new situation and we really get to see them test their metal.
A lot of people talk about Superchargers' plot as if it was a unique entity in the series. And certainly, I would consider Superchargers the most gripping game story-wise. But I wouldn't say the plot is good, to the point where one could rec it as 'the game one plays if you can only play one game'. (Personally, I think that game should be Swap Force.) I think it's important to remember that much of the reason why it is so gripping is because of what came before it. Especially the events of Trap Team. If one were to just play Superchargers, I think that one can find a lot of enjoyment out if it, both as a game and as a story. But I feel like what really makes the plot stand out has a lot more to do with what came before it, and its subversion as well as follow up to what we had previously known. By itself, its plot is about the same level of quality as the other games (just a bit darker in tone). And I think it's good to acknowledge that Superchargers is a lot more impactful as a sequel than as a standalone.
Which isn't a bad thing, to be clear. Sometimes, some stories do work best because they are specifically a follow-up to something. Lords and Ladies is my favourite main Witches book in Discworld, and that book wouldn't nearly be as impactful without what came before it (Wyrd Sisters and Witches Abroad). But just like how much of the good of Lords and Ladies was because of the prior installments, much of the most innovative parts of Superchargers came from what came prior. And I feel like if one takes it as an individual narrative, one will lose a lot of what made it so good.