☆ aspect buttons / badges!!!! free 2 use without cred if u wanna add them to ur site / etc ^u^
moons

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☆ aspect buttons / badges!!!! free 2 use without cred if u wanna add them to ur site / etc ^u^
moons
I think Light aspect is focus on the positives of the future and Doom is the negatives of the future, personally. I haven’t gathered anything for it though but I can just feel it I swear
Example:
Classpect Meanings (as of 6/26/25)
I made a Google Sheets of every meaning I have for Classpects if anyone wants it cause I love Typology :)
Witch of Doom
Introduction to my Classpecting Ideas
This felt like a good idea for something to put out before I put my Knight & Page analysis out there, since I plan on making this a 6 part series. (Potentially 7 if demand for a Lord/Muse addendum is high enough).
So, I'll be laying out my most important philosophies on the subject here for future reference.
Classpecting is...
Point A. Classpecting is malleable.
There is not one rigid, set definition for any Class pair, or any Aspect pairing. The freedom of the author is that they may assign any symbolism to a concept that they may like.
What I mean by this is that people often seem to think that manifestations of an Aspect within Homestuck's narrative paint that object or idea as a concept inherently tied to that Aspect.
Example: Pumpkins & Void. You would not believe the amount of people in the early fandom who swore by the idea that pumpkins were inherently just Void constructs because of their role in Homestuck's narrative.
No? Pumpkins symbolise Void in Homestuck itself and Homestuck itself only only due to a running gag inherent to Homestuck itself.
Anything, with enough narrative basis and existing thematic ties, can serve to symbolise an Aspect. Furthermore, two different authors may have different ideas of what Aspect something represents.
Some authors may see alcohol, for example, as a Void-bound concept owing to its obfuscation of fair judgement. Some may see it as a Light-bound concept owing to the idea of 'in vino veritas' and the tendency of drunkenness to induce truthful confessions. Some may see it as a Life-bound concept owing to its associations with hedonism and impulsive behaviour.
With enough narrative consistence, anything is possible. Homestuck's narrative is not as rigid of a point of reference as some people would swear by it being. This is deeply important.
Point B. Classpecting is not the whole of a character.
I can't exactly phrase this in a satisfactory manner, but... a Classpect is not a personality type in of itself. An individual being a Prince of Heart does not instantly make them Dirk Strider. It merely means that their core value is identity & selfhood, and they interact with it by destroying it. It is that simple!
I see, time and time again, Classpecting blogs acting as if a Classpect is indicative of a character's whole personality and giving guides as to the exact behaviours & quirks a character with that Classpect should have.
I am imploring you to explore wider possibilities when it comes to this. Even if it means sharing a title with a canon character! It doesn't mean you have to just rewrite that canon character because that's not how Classpecting works.
I've seen fanventure characters share titles with canon characters. (Sovereignstuck's Annomi Errata & Dynama Zarrow sharing titles with Dirk & Porrim respectively, and Porrim herself is also a player in that narrative, mind you!)
I've seen fanventure characters share titles with eachother. (Vast Error's Dismas Mersiv is a Rogue of Mind. One of my fantrolls is also a Rogue of Mind!)
In every instance, they are fundamentally different people. I cannot put it any simpler than this.
Point C. Classpecting is always applicable.
That is the perfection of the Classpecting system. You can give a title to any character, from anything ever made. It's not even that difficult if you're half-decent at media analysis!
Quite literally all you need to do is ask yourself two questions.
"What's this character's core value?" and "How do they interact with that?" Do that, and you've got yourself a Classpect.
That's the beauty of it! It's obviously not going to be as airtight as a story that has the Classpecting system baked directly into the narrative, but it's still going to work out!
Hell, do it to yourself! Do it to your friends! The world's your oyster. You can do anything you want, forever, for the rest of time. I'm a Seer of Life! My best friend is a Page of Blood! My mother is a Witch of Hope! Go wild.
Post formatting
For my Classpecting posts, I'll aim to give two related definitions for every Class.
Definition A is the narrative function, what the Class says about the person and how they interact with their Aspect as an abstract concept.
Definition B is the practical function, what the Class says about their role in the session and how they interact with their Aspect as a SBURB construct.
Therefore, we get an idea of both the abstract, personal definition of a Classpect, and the functional, game application of a Classpect.
I'll also aim to give about two or three examples for each individual title about how you could write a character with them, since there are always going to be multiple directions you can take with a Classpect.
Conclusion
tl;dr - what I'm trying to say is this. Classpecting is malleable, easily applicable & capable of saying any number of things, and my posts will aim to give two concise definitions of both narrative and practical function for every title.
I'll get the Knight:Page analysis done either today or tomorrow, and the rest of the Class posts will be staggered releases in order of poll results. Thus, the order is going to be:
Knights & Pages, Deficiency and Exploitation.
Mages & Seers, Experience and Comprehension.
Witches & Heirs, Adherence and Manipulation.
Princes & Bards, Instability and Destruction.
Thieves & Rogues, Inundation and Redistribution.
Maids & Sylphs, Maintenance and Generation.
And, potentially...
7. Lords & Muses, Absolution and Dominion.
And then, subsequently, the order for the Aspect posts, which I've decided based on relevance to the canon, roughly speaking anyways...
Space & Time, Genesis and Terminus.
Breath & Blood, Fluidity and Stability.
Light & Void, Potential and Simplicity.
Heart & Mind, Instinct and Dialectics.
Life & Doom, Progress and Stagnation.
Hope & Rage, Conviction and Iconoclasm.
I look forward to the next post. Until then, take care.
🥀Unknown goddess🥀
Meraki Art style practice #2
The Doombound
SIDE NOTE at the start??? When I refer to rules whenever during this, I mean fate basically. But rules sounds better with how I wrote it. :p
The Knight of Doom This player has to become a guiding hand for the uncontrollable aspect of doom, which is an oxymoron! But I can see the player being quite hypocritical in some facets of themself. They can be bubbly, or they can be pessimistic, but without realizing it they'd be someone who sacrifices a lot for others. Sacrifice hours of sleep for others, sacrifice their important duties for someone else's important duties. But despite these sacrifices, they also have limits on their being, whether set by themself or an outside force. Within the game itself, they'd be bending the rules of the game, defying death itself to keep on going for everyone else. Or to the abundance of life in a session, become the Reaper of the session and bring doom in. If this had a hussie-type character, I'd imagine someone similar to Equius who breaks things a lot in their life, but unlike the voidbound Equius and the idea of it meaning nothing, the knight would revel in their broken things, and use it endlessly in this "broken" state.
The Page of Doom Like all Pages, these players habour great potential, but to be one of Doom? You will become force of death and destruction. Obviously not every Doom player has to be Evil, but it seems so hard to not see a Page of Doom as such. But I believe they could be either good or evil, a Page of Doom would be unaware or uncaring for Death or Destruction. Maybe being reckless (whether purposely or accidentally) with how they act. They'll have to endure MAJOR suffering in some form on their Page Journey. But when it comes to the time where they reach their potential, even if its not their FULL potential, they will be able to make people suffer, or even help relieve others suffering. Their session will lack doom, maybe no one will have that drive to bring destruction, or maybe they rebel against the rules of the game and not see it come to fruition. (Unlike the Knight of Dooms, or even some breath players, bending of the rules.)
The Witch of Doom Witch of Doom... Sounds evil as shit!!!!!! But the witch... can be evil as shit, but also if we take the path of most witches in CANON homestuck, the witch of doom would most likely be a kinder witch. All witches have a benevolent path, and a malevolent part. A Benevolent Witch of Doom would be a KIND KIND SOUL, who wants to manipulate death in a way to save people, they want to DENY death in a way, or at least keep life going longer. This fits witches denial of their aspect taking control of them. Malevolent Witches would be the same, denying their aspect, but in a way to have DEATH and DESTRUCTION in their control, they don't want the rules to control them, but to control the rules. Malevolent would manipulate to control everything, benevolent would be manipulate to create change in the aspect they carry.
The Heir of Doom Mituna... Heir of Doom would have the aspect taking them, but depending on the aspect, the effects can be varying. With the Doom Aspect, Doom is an inevitability, thus it would surrounds itself with its heir. Mituna is PLAGUED with visions, and thus has to make a SACRIFICE to his own mind for the better of the dancestors. Well! as well as it goes for them. Unlike the witch, the heir is less combative of their aspect, instead embodying it. Such as the word HEIR, they basically inherit the qualities of their aspect into a single person. John being A Heir is FAMOUS, thus his power to turn into the aspect too. How would this work with doom? I believe Mituna, despite never god tiering, had a similar fate. He can see everything doom handles, but a fully realized heir of doom would not become as unstable as Mituna, rather being a Harbinger of Doom, which could be really helpful! But also So Scary.
The Thief of Doom To Steal Doom, Or Steal Through Doom. A Thief of Doom would be someone who "steals" others worst moments, and use it as a belief that nothing of such degree would happen to them. They believe through the downfall of everything round them, THEY will prosper. Act like a Life, Think like a Doom. Most thieves are more focused on their own self, and I think the thief of doom fits that PERFECTLY. As they will take others worst moments as a chance to prosper themself, sure they can help relieve others by taking their doom, but 9 times out of 10, this is not for the benefit of the other person. But also cause of this I can see the thief of doom growing cockier than other thieves (besides thief of light since Vriska exists.) but when they get to their "goal" I believe they would have the largest fall off out of any aspect. For their doom stealing would catch up in karmic justice for being an ASS!
The Rogue of Doom Rogues are people who think they lack control of their aspect, and Doom is a fairly normal one to think that! To think you can't control the unreliable nature of DEATH and DESTRUCTION! Normal people! However they passively influence doom without realizing. I imagine when they take doom out of other people, they bring out peoples free will, to not be bound by the fears of destruction. They themself are bound by this fear, but they can take out these fears and guide other people by simply being around. However this nicer part of the rogue of doom, their power might not be as nice, as they steal doom for OTHERS. They steal and bring in doom for others, inviting the destruction for the purpose of others. But on the flipside, they can steal the unfortunate happens to other people, and subside to somewhere else. They are overall kind people, but their powers can be evil as hell, or double downing on their kindness.
The Prince of Doom Someone who DESTROYS Doom or Through Doom. A Person who looks to step back from the whole fate, rules, and death thing. They could HATE it and do anything to live a fulfilling live without perceiving it as "bound by fate". Or a super paranoid oddity of a person! But they might showcase themself to the world as someone who wants to grow in the world, or have a world that grows around them, much like a life player. However not being a life player, the aspect of doom WILL manifest within them, especially as a Destruction class. Taking the Captors as a semi-reliable idea for doom, the prince will definitely share visions of fate, but what they do with them defines the prince. If they're the Prince of Doom who tries to live without fate, they'll ignore the visions of fate, and try anything to defy it. Or if it's a super paranoid oddity, they'll actively use those visions to avoid destruction. However they avoid their aspect, it will manifest in their session, unfortunate events might come to plague the session. As if the Prince of Doom is a bad luck charm, which sucks since their potential for actually being quite a nice person.
The Bard of Doom If the Prince of Doom are a bad luck charm, the Bard of Doom is a personified curse, to either themself or the ones around them. The Bard can go two different ways with how they decay and slowly breakdown the aspect. To destroy doom, they'd be Obviously passive about it, but they'd basically become a punching bag to the people around them, or going full meta, the entire narrative's punching bag. This would break the doom AROUND them, as their suffering is basically a trojan of positive things for the world around them. But that is destroying Doom, and much like Gamzee they can transition to destroy THROUGH Doom. This is the Much Scarier (and more interesting) one. They destroy everything around them through Doom. They can be negligent to everyone around them, blind to the suffering in the world, someone who believes everything face value. But through this, they basically become a personified version of Murphy's law, If anything can go wrong, it will. Which sucks for everyone else, but the Bard themself will be pristine and untouched, basically having a narrative shield. If Gamzee's undying clown schtick wasn't just explained through clown, but actually through the aspect of themself. This Bard is ignorant to many things, whether purposefully hiding their vision, or simply misguided in how they see the world. They can be evil as shit like Gamzee, but they could also be kind, just stuck in their own world.
The Maid of Doom Narratively, the maid of doom would be CHAINED by the rules of Doom. They are to the whims of what is meant to happen, with no agency to change, what is already predestined. Which is like, that's nearly everyone! Don't look at Jegbert. But I see this more in a way, they can't have a hand in delaying the inevitable, if something is meant to happen, the maid can do nothing but watch it happen. Anyone else could delay it, but the maid will, despite their best efforts, have no effect on the fate of something. However they can make new things fated to happen, this they will have to upkeep, to not disturb the overbearing idea of Doom in the narrative. You can't just make something predestined happen and NOT see it til the end. Although it could be real interesting to see how it develops. These maids I can see as very helpless people, not entirely a lost cause, but definitely emotionally distressed, as no matter what they do it doesn't seem to matter...
The Sylph of Doom The Sylph of Doom I can see being in a similar boat to the Maid, as they won't have a real chance to change predetermined fate, but not cause they CAN'T, it's the fact they adore this idea of fate and destruction, but they don't get chances to indulge in this morbid interest. They will always change fate, but never in the way they want, cause people will brush them off with or without knowing it. I could see the Sylph of Doom being able to delay fate or bring fate closer than it's original timing, being able to change the circumstances. But no matter what it will continue to happen. However they will Restore doom, which could mean Anything really! But I imagine they coerce people back onto a certain track for their fate, even if it's small non-life altering ones. Like something worse could happen if they were to miss out on a certain fate, which once again, weird since it's predetermined, but it's teetering on time players roles of keeping a timeline. Could be fun to see a Sylph of Doom somehow being the one doing time upkeep!
The Mage of Doom THE SOLLUX CAPTOR CLASSPECT, Sollux is neat and I'm so sad there's no god tier dooms, but we can dream..! and OCs! As for the classpect itself, the Mage of Doom is someone who is obsessed with and knows doom, fate, and anything that is a byproduct of such. Apparently also good coders due to the fact that a CODE brought about what was equivalent to the Apocalypse. They have visions of destruction and suffering, and are most likely those who live to their idea of a fullest life, due to the idea of Already knowing how I could possibly DIE. But also these can be some of the most helpful people, as knowing any upcoming suffering and possible is known to the mage. Their attitude and how they are as a person will definitely be affected from their visions, so pessimistic and optimistic mages will definitely be equal chance. Mage of Doom is cool, and Sollux...
The Seer of Doom This Seer would definitely start off as someone unsure of the future in general, they might be bad at predicting things or simply paranoid about the future, not feeling confident about anything that could happen. As all seers, they grow kind of obsessive into learning about their opposite, in this case Life. They'll cling to ideas of Life and growth for the future, to finally have a reassurance for a future where they bloom and become better. But in this, they'll come to find they will see it's destruction. I feel like the Seer being more knowledgeable than the Mage, would find out how to change their future. But they can't let these visions blind them, otherwise they themself get a hands on experience with what Doom can do. I feel like this Seer would be a more combat ready one, as they'd see the possibilities for the unfortunes of battles, seeing what could happen that exists to hurt and destroy. Future sight type. But to take a good idea from Tumblr user "annihilatetechnocrat"'s Mage and Seer post. "Rose resolves to pursue knowledge through the unknown." "Terezi seeks logic through emotion." To take this format which makes thinking about seers like 90% easier. The Seer of Doom finds Destruction in a journey of Growth.
Classpecting for those who haven't read Homestuck
After entirely too much ado, I finally finished my first two videos on classpecting. I'll be releasing a written essay format of this theory eventually as well, that'll go into more depth and nitty-gritty while this video serves as a proper and true first introduction to the concept. If you finished watching the first video, you can click here to watch my video on the Classes. Some of the art I used for both videos will be under the cut for ease of use and sourcing.