Something I don't think will get mentioned all that often but I really like about Wilds is that they establish very sincerely that hunting monsters is always the last resort, to be used only when it is necessary to save lives.
And nothing highlights this more than the way the game handles quests - it requires two people to say yes before you can hunt a monster. You (implicitly: if you dont take down the monster its pretty blatant you didnt sign off on it dying) and Alma, your Handler, who is the one acting on behalf of the guild to give you authorization to hunt a monster.
You're given special permission to use a weapon and to be a Hunter at all, and it will have been ensured that you will do right by the natural world, but you cannot unilaterally decide to hunt a monster, at least in canon quests. You have to have Alma sign off on it too. Every time, she has given you permission on behalf of the Guild, so that when questioned, you can both individually attest to the necessity of disturbing an ecosystem the Guild was not a part of until very recently.
I adore this level of respect - a level that's been true in Monster Hunter the entire time, but put front and center in this game for in my opinion the first time.







