can you explain a little more about online vs. offline?
sure! this is a question that is really important to actually answer, although i would encourage our members to add to this, to think up new ideas in addition to this.
so, basically, you have the five cities - which are offline. there are quite a few transportation ports in every city which you can teleport between. you can’t just teleport anywhere, you have to go through there and from there you can take public transport or walk towards your destination. the real world is filled with places that we are currently familiar with - pubs, nightclubs, mines, factories, courts, etc. that is the offline world. in this world you can also facetime, which is with holograms instead of video and it pops up from your watch.
the online world, as i imagined it, has quite a few virtual realities. some of which could be described as gaming environments - think about shooter games, dance battles, high fantasy games etc. some of them work solely on the connection your watch has with your brain, so you don’t see your actual surroundings but you are in the virtual world. more physical games require you to stand up and actually move. i’d imagine there is something to stand up that measures your movements. think fight games or things like that. parts of this world are also virtual versions of meeting places, to chat together, to dance together, to experience an amusement park together - all while you’re apart. there is a darker part as well where illegal things take place and spaces which hackers use to rob online banks and individual people, dig up what they do online and expose it either to threaten for ransom or as a hacktivist move to discredit certain politicians, etc. then there is another, more mature part of the virtual world. this includes online sex workers, interactive mature content and so on - which is why a lot of people have romantic connections but take care of their sexual needs here because it’s just easier and completely tailored to your wishes. all of the online experiences contribute to the isolation offline.