Alright, everybody. You've been wanting to know more about THE GREY MAN and now you’re gonna get to know it.
THE GREY MAN is an experience composed of two parts - exploration and human capture - set in the vast expanses of Tinder-Boone National Park (and Campgrounds), a protected nature preserve. GM will encounter humans camping throughout the National Park shortly after his landing on Earth, and would like to take them all back to his ship.
To capture humans, you’ll have to hover your cursor over your intended target and click. If you’re successful, you’ll trap the target in stasis, which prevents them from – well, pretty much doing anything. The cube will have a secondary wave of energy passing back and forth through it – click a second time while this wave of energy is overlapping the stasis cube to seal it up and ship it off to UFO, who will automatically analyze and document your new find!
Though the main objective throughout the majority of your experience is to use GM’s trans-dimensional powers to collect humans, you may also need to use those powers to defend yourself from some of the particularly threatening ones. That’s right – although you’re a cosmic entity of high frequency vibrational power, your abilities are dampened upon entering the dense third-dimensional reality of our planet. But you probably already figured that out.
You’ll have to avoid being tranquilized and netted for research by the troops of Forest Rangers lurking throughout the wilds of the park. Humans are always on the lookout for a new species to categorize, so why not you? You’re a great candidate!
As you explore the natural landscape of the park, you’ll become more comfortable with your surroundings and the layout of the place, which in turn will let you fine-tune your capture strategy. If a camper notices you before you lock them into stasis, they’re gonna freak out and run for their lives, so don’t blow it! Mess up once, shame on them! Mess up twice, they’re gone! Here today, gone tomorrow!
If some of those humans get away, don’t feel too bad! Time doesn’t exist for GM – it’s not going anywhere. You can always return to the area later, once the crippling fear of seeing an unexplainable energy being dies down.
The video above shows some simple examples of the capture mechanic at work in our capture test engine - which is where we will continue to terrorize our human subjects during development for your enjoyment.
That’s all we’ve got for you today – but hopefully now you’re getting a better idea of what your time in GM will entail! Come back for CONCEPT ART THURSDAY and be sure to keep supporting our Kickstarter with money punches. If you want THE GREY MAN and SOS for your computer PC machine, all it takes is one $5 uppercut and a power tweet.