Every Life
Everyone has 3 lives in the beginning, and get added a number of lives ranging from none to three (L). You're also soulbound and share your hp with someone, and the only enchanter is in the ancient city.
When a player's lives drop to half of their original amount (3*L/2) (if it's an odd number round it down) their lives get converted into time (1 life = 4 hours). Time is only gained when one player who's timed(only has time and not lives) kills another player who's timed but above their color (-4h is red, -8 hours is yellow, -12 is green, +12 is dark green).
Players at all times have three rows of hearts, get secret tasks, but no natural regeneration. If a boogeyman fails, their life immediately goes limited and their timer gets set to 4 hours. They also lose 10 hearts if they don't finish their task in time. The reroll mechanic is not changed and will still give you 20 hearts for succeeding, and take away 20 if you fail.
Extra gimmick from all the seasons: If someone is about to die, jimmy gets /kill'ed right before it happens.
Yeah this is a feasible way to combine all the series I thi- JIMMY GETS SLASH KILLED :(









