
seen from United States
seen from South Korea
seen from Australia
seen from United States
seen from China

seen from United States
seen from Netherlands
seen from United States
seen from Italy
seen from Türkiye
seen from United States

seen from Egypt
seen from United States

seen from United States
seen from United States

seen from United States
seen from Canada

seen from Türkiye
seen from Singapore

seen from Sweden
From top to bottom:
1. First figure represents a person dropping their skateboard in the main hall so the point of origin of sound comes from the ground
2. Group of people talking and person dropping skateboard all at same time. I set the bounce limit to 10.
3. I placed a single tile wherever the soundwave touched the wall. (this is before running the program for testing)
4. Ran the program once again with tiles in place
My two options for test milling. I am strongly favoring the first one due to the more seamless continuity of the circular pattern.