seen from Türkiye

seen from Canada
seen from Germany
seen from United Kingdom

seen from United States
seen from Japan
seen from United States
seen from Türkiye
seen from Germany
seen from Norway
seen from Brazil

seen from France
seen from United States

seen from United States
seen from United States

seen from Belgium
seen from United States
seen from United States
seen from Bangladesh
seen from United States
From top to bottom:
1. First figure represents a person dropping their skateboard in the main hall so the point of origin of sound comes from the ground
2. Group of people talking and person dropping skateboard all at same time. I set the bounce limit to 10.
3. I placed a single tile wherever the soundwave touched the wall. (this is before running the program for testing)
4. Ran the program once again with tiles in place
My two options for test milling. I am strongly favoring the first one due to the more seamless continuity of the circular pattern.