cover-up

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cover-up
Pricefield commission for @charles12-13 and @bosterm! A moment of reassurance between Max and Chloe, set shortly after the Bae Ending.
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why can’t nathan and victoria be a happy evil cunt serving duo in either ending 😢
This is a second version of the edit I just posted because I couldn’t decide which direction I liked better. You can can definitely catch some of the mixed feelings over Double Exposure in this😭 But I feel like this is a good exploration of the Bae Ending nonetheless imo
Warning - Spoilers Ahead for:
Life is Strange
Life is Strange: Before the Storm
--------- YOU HAVE BEEN WARNED ---------
Okay, the Life is Strange series makes me feel so bad for Chloe, in BTS, we meet David who is sexist and invades her privacy several times, her mom doesn't give a fuck about that and marries him by the time of the first game, her friend is crazy obsessed with her like well past a stalker level, and in the first game, everybody in her life has betrayed her, including Max, her best friend, who left during her dad's funeral and didn't even text or call Chloe after that more then, like, 2 or 3 times in 3 years, she is abused by her stepdouche, her girlfriend was killed, her dad was killed when she was younger, she was almost killed like 100 different times, she has no friends, she learned her girlfriend Rachel cheated on her, she was, at least from her point of view, almost raped by the same man who killed Rachel, and, in order to save an entire town full of people who have treated her horribley her entiee teenage life, she has to tell Max to kill her after they just met up again after 5 days and it would undo the time that they just spent together!
Even in an alternate timeline, her life still sucks ass and she is paralyzed and dying slowly!
I couldn't sacrifice Chloe when everything in her life is already so bad and she wouldn't even remember the time spent with her best friend after 5 years of not seeing each other
Poor Chloe 😭😭😭😭
The LIS endings aren’t nullifying your choices
One of the biggest complaints I’ve heard regarding the story of the first LIS game ever since it came out is that both Bae and Bay endings nullify the choices the player made and therefore basically render the whole point/appeal of the game obsolete.
I’ve been thinking about it lately though, and I disagree.
While it’s true that the game could’ve given more weight to certain choices rather than creating an illusion of importance, I don’t think the endings are an issue here or undermine the message of the game. If anything I think they support it.
I think we can all agree that the main message of the first LIS game is, among other things, growing as a person, taking responsibility for your actions, facing your issues head on and moving on. While many people don’t make it sound like it, I believe that both endings embody that in their own way, it just depends what kind of Max you play/become. But I’m talking about the storm and final choice presented themselves. In a game where at the end you must choose between rewinding all the way back to the beginning and not commit the first action which kicks off the story and letting a tornado tear down an entire town filled with people you went through hell and back to help or save, it’s evident how someone can feel like the game about choices and consequences is being hypocritical.
But do your choices truly not matter with the storm?
More under the cut
Is anybody else gonna talk about the doodle in Sean's journal that says "R.I.P Arcadia (Fuck Tornados)" or am i gonna have to be the one to talk about it?