Pixel art for today based on the video game Bard's Tale for PC (MS DOS). It's a role-playing game released in the mid-80s. There's a version with 4-color СGA graphics. It's an adventure no worse than Dungeons & Dragons. Or maybe it's even the best. I haven't played it. I don't know for sure. But there's definitely adventure, leveling up, and exciting gameplay for the time. It's probably something like the Krinn Saga.
And this is my drawing based on Bard's Tale (MS DOS). The town is quiet and peaceful. Pedestrians stroll the stone streets. And they have no idea that among them walks the legendary dark elf. An archer and a wizard. Ra-mazh. And even fewer know about the catacombs that lie literally in the neighboring forest. From the old lich king. Who lived here hundreds of years ago. A passage to the depths was found in the ruins of an old tower.
This discovery so stunned the dark elf that he literally forgot to finish his magic elixir at the tavern. He rushed to check it out himself. And it turned out to be true. Most likely, the necromancer lich himself still rests somewhere in these underground labyrinths. This should be investigated first.
But before that, he needs to think things through. And buy healing potions from the healer. Get a new weapon from the blacksmith. A dagger. Then have the sorcerer cast spells on it. You're unlikely to find anything better in these parts than the Dark Bow of skies. Plus, +1 to attack. And the spells are also quite good for fighting the undead. The dark elf specializes in exterminating the undead.
He wears a robe so no one will recognize him. And you are that dark elf. And this is his adventure. In 4-color СGA graphics. Like MS DoS! It's just a picture! And the text is like a fantasy story.
Dima Link is making retro videogames, apps, a little of music, write stories, and some retro more.
Softtline Magazine, January 1982.
Brian Fargo was a young programmer when he wrote this letter to Softline magazine, a co-production of Sierra Online games and SoftTalk magazine. Ken Williams, founder of Sierra did a groundbreaking multi-issue series of articles on Apple graphics, but never answered Fargo’s question. The secret, of course, was vector graphics. Rather than store bitmaps for each room, Wizard and the Princess merely stored the instructions for drawing the images, at a significant space savings. Brian must has learned some good Apple ][ tricks, as he’d go on to form InterPlay Productions and create The Bards Tale, Wasteland, and Fallout, among many other titles.
getting highest approval with this one npc by being an asshole to him but not TOO much of an asshole or he’ll hate you
no matter how badly you do on your performance tempest still supports you 100% and has a fucking great time
after aspen runs away from actual intimacy you can still masturbate in his bed THIS IS THE FUNNIEST IMO
when aspen offers his room to you AND you can afford the fancy inn you can STILL be like “no i hate you and im not gonna spend any money i’ll just take the shittiest room i can find because im never happy”
Join Jamie as we step into Caith for the very first time. =====----------====== For more visit: http://www.capsulecomputers.com.au/ Facebook: http://www.face...
The Bard's Tale 4: Barrows Deep First 30 Minutes Video
Check out how combat works in The Bard's Tale IV: Barrows Deep. The game launches on Windows on September 18th. =====----------====== For more visit: http://...
The Bard's Tail Trilogy is out now in remastered glory on PC via Steam and GOG. =====----------====== For more visit: http://www.capsulecomputers.com.au/ Fac...