Deciding the Order of the Basyn Series
For our next term we have to create a game, a graphic novel, and an animation.
I thought about my story and the best way to structure these assets to convey my story in the most fluid and cohesive way. This structure will also show the use of Joseph Campbell’s narrative theory, “The Hero’s Journey”.
I decided to put the Basyn graphic novel first as it was the largest part of my series and contains the main story plot. This will make both the game and the animation understandable and easy as the graphic novel will show the “original world”, meaning that the dramatic change will be obvious and it will show how the characters act in a regulated environment, their personalities, and their relationships with one another and the environment.
Next I chose to use the animation to show the bombing and turning point in the story. This means that the change will be cinematic and flowing, tying the characters in with the trauma and giving them emotional attachment to each other, the environment, and even the opposition. This equates to the “call to adventure, Entering the unknown, and a supernatural aid” as the fact Auden is thrown without warning into city-wide chaos means he has no choice other than to deal with the events unfolding before him. The unknown is the new landscapes and obstacles he faces after the bombs hit around him as he runs. Supernatural aid is where he loses sight in one of his eyes, triggering his agility and aura manipulation powers that are used later on in the game.
Finally, I chose to close with the game as i think it will be the easiest to tie the story up with without it becoming too long nor strenuous. This game is where I plan to implement the “tests” and the “final ordeal” in the form of different sentries and finally the senators at the very top. I plan to make a platformer as I am good at making platformers and they will use animated sprites, which I have made before and have worked effectively in a top down game. I plan to implement a few ending scenes to the game by creating rooms with panels as the background, making the end of my game finish in the style of a graphic novel.