Okay so Dean said he knew two things for certain and those TWO, count em' TWO, things were that:
1) Bert and Ernie are gay
2) Cas won't die a virgin
Now, the second thing HAD to be about Cas being a virgin for the joke to work and for the rest of the episode to continue, BUT the first, did NOT have to be about Bert and Ernie's sexuality. Dean could have literally said anything in that moment, "Ramble On is the greatest song of all time", "pie is the superior dessert", literally anything, but he went with Bert and Ernie are gay. Dean looked at the weird little angel, who was becoming his best friend, and said "Hey Bert and Ernie are gay and you aren't gonna die a virgin".
And what? We were just supposed to hear this, laugh at the silly joke and never think about it again?? What are we supposed to dO with this knowledge? What was the reason? I don't have any kind of analytical thoughts on this, this literally happened 3 episode into season 5, whAT WAS THE REASON???
hey everyone! i thought i’d make a little guide about how you can get your dreamie villagers in ACNH and successfully replace unwanted islands safely (without any glitches) ❤️ note: this guide involves time-travelling. guide under the cut!
here are a couple facts before we get into the guide (+ why I prefer this over island hopping):
campsite villagers are influenced by what personalities you already have on your island (but not determined). you simply have a higher spawn rate of personalities you don’t have/lack of. for example, if you were searching for raymond, you would have the highest chances if you did not have any other smug villagers on your island. even by having 1 smug villagers, your chances of getting smug in your campsite are decently higher than 2+.
if you ignore the campsite visitor (someone you don’t want), they will not return to your island. this means the more you do this method = the more chances of getting the one your want, as it ELIMINATES others (if that makes sense). whereas via island hopping, you can see villagers multiple times.
you can easily kick out villagers you don’t like! (ONLY if you have 10 villagers already) let’s say you get a camper you want for your island, after you win the card game/or they decide to move without the game, they’ll ask to replace someone. when it comes up with the bubble saying who they want to replace (and they ask to replace someone you like), simply close the game (without saving - don’t fret, they’ll still be there!) and keep repeating until they ask to replace the villager you want off your island!
so how does this work?
so 6 days is when you have the highest chance for a villager to appear (20%). so time-travel 6 days and look out for isabelle’s announcements (and whether or not someone has arrived). if not, wait until she’s finished the announcements and you’re outside your house. change the date 1 day forward, save and exit (no need to close the game - just go back to the main screen). and repeat until she says there’s someone in the campsite! when you do + if it’s somebody you don’t want, time-travel 6 days forward and then start the process all over again. it’s as simple as that!
i hope this helps ya’ll and good luck getting those dreamies!❤️ feel free to ask me any questions as well. via the method, i was able to get my darling fang and came across lucky, dom and tons more!
It's Thirteen and Yaz in uniform in a Victorian era set idea I had where the fam has to act as servants. I used a reference from Kuroshitsuji for the uniform and poses.
As housemaids, they're often around the house a lot cleaning- which gives them a large coverage to find anything out of the ordinary and suspicious. And yes, the uniforms have a pocket, which kept Thirteen happy!
If I get the confidence to draw Graham and Ryan in the setting...
Graham would end up as a valet to the Lord. He's the closest one to him, helping dress him and saw to his every need. This allows Graham to be... in... on anything suspicious which he could relay to Thirteen.
As for Ryan, being tall landed him as a footman. Which actually helps him because of his dyspraxia as a footman's duty was light. Serving meals, opening doors for the family as well as accompanying the family on trips meant that he too was close enough to the family to possibly overhear anything that may be of use.