Guys Guys Guys
The AI Engine is officially complete! Between IRL shit and how fucking ambitious it was it took 5 months, but here we are! Next up is starting to seriously focus on the final big bads, including the three contest winners:
http://farragofiction.com/SBURBSimE/BigBadBattle.html?target=Zingo_The_Clown http://farragofiction.com/SBURBSimE/BigBadBattle.html?target=Duthulhu
http://farragofiction.com/SBURBSimE/BigBadBattle.html?target=The_Cone
The goal is to get them an a handful of Shogun designed Big Bads in, then to swing back around to stabilize AB (she has a memory leak or some shit and crashes browsers after too long) and do a general stability pass. If everything goes right (and there is no more huge irl shit flare ups) we might have the Big Bad Update out before halloween! This is EXTRA good because spookoween is when Dead Sessions came out and it just seems thematically appropriate.
Once Big Bad Update is on main I’ll finish up the Session Customizer I have half done and that’s when things’ll REALLY get fun.











