Plot #6: Bioshock; Inside the Game
They had just been playing a game when it happened. Something flashed and dragged them inside the game Bioshock. Only it was different, something about the world they had played was more twisted and demented than it had been. Muse A and Muse B woke up in the same room, a radio next to them and a vending machine. They are told to go to the vending machine and with hesitation they do. After a few painful moments for the both of them they are injected with Plasmids they are told they must complete the game in order to be set free. That means that they must collect the diaries, save the little sisters, and keep themselves safe at all times. They must also collect small objects that are key to them getting out. Muse A is hesitant to go through with the idea, but really wants to get out of the game. They are not really the time to take things head on unless they are sitting comfortably in their room playing video games. Not really the kind to take charge unless they have to they look towards Muse B. Muse B is a rough and tough gamer and is the kind of person who takes nobody’s shit. They are all for this because they want a chance to see parts of the game they couldn’t before. Together Muse A and Muse B explore the world of Rapture, wanting to play out their favorite BioShock game and see how fast they can beat the challenges to get back to the real world. Or find a way they can get in and out of the game. Together the two must fight their way out of the game and survive as long as they can to get out of it.













