Plot #7 - Soulmate
What if you have a timer that tells you when you'll meet your soulmate. But as soon as you meet your soulmate your timer changes, there's a new countdown. Its the countdown to when your soulmate dies.

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@alltheseplots
Plot #7 - Soulmate
What if you have a timer that tells you when you'll meet your soulmate. But as soon as you meet your soulmate your timer changes, there's a new countdown. Its the countdown to when your soulmate dies.
Plot #6: Bioshock; Inside the Game
They had just been playing a game when it happened. Something flashed and dragged them inside the game Bioshock. Only it was different, something about the world they had played was more twisted and demented than it had been. Muse A and Muse B woke up in the same room, a radio next to them and a vending machine. They are told to go to the vending machine and with hesitation they do. After a few painful moments for the both of them they are injected with Plasmids they are told they must complete the game in order to be set free. That means that they must collect the diaries, save the little sisters, and keep themselves safe at all times. They must also collect small objects that are key to them getting out. Muse A is hesitant to go through with the idea, but really wants to get out of the game. They are not really the time to take things head on unless they are sitting comfortably in their room playing video games. Not really the kind to take charge unless they have to they look towards Muse B. Muse B is a rough and tough gamer and is the kind of person who takes nobody’s shit. They are all for this because they want a chance to see parts of the game they couldn’t before. Together Muse A and Muse B explore the world of Rapture, wanting to play out their favorite BioShock game and see how fast they can beat the challenges to get back to the real world. Or find a way they can get in and out of the game. Together the two must fight their way out of the game and survive as long as they can to get out of it.
Plot #5: Ghost
Muse A died a long time ago, unable to remember how it happened. They only know that they died in the mansion and have been there a really long time and that there is somebody out there who can save them. They sit in the empty house with the other ghost, waiting for somebody to come and save them. Muse B was left a mansion by their grandfather, given the place and an inheritance that would guarantee they would never have to work a day in their life. That is if they can help somebody in the house. Not understanding Muse B accepts the house and moves into the mansion, settling right in. Muse A feels a tug towards Muse B, something about them feeling familiar. After a few days Muse B feels like they are being watched no matter where they go in their new home. One night during a storm they are awoken by a sharp scream, as they turn on the lights and look outside they feel a breath against their cheek. Turning they come face to face with Muse A, the one who needs their help. The only way to save Muse A from having to linger here longer is to find out how they died. That job falls to Muse B, who agrees to help. What Muse B doesn’t know is that there are others in the house who don’t want them to know how Muse A died, instead they plot to kill Muse B, making sure the secret stays a secret. Muse A protects Muse B though, not wanting them to suffer the same fate they did when they had died. Muse A protects Muse B while Muse B tires to find out how Muse A died. But fate has plans for the muses and how they are tied together.
Hey plot bunnies. Just wanted to let people know plots 5-20 are being worked on and will be posted soon.
Plot #4: Don't go
Muse A and Muse B have been together since they were children, their families’ good friends of each other for years. Muse A and Muse B promise each other that they would get married one day when they are old enough, they love each other more than anything. Until one fight between their parents Muse B’s family decides its time to move away and pull the lovebirds apart. The two decide to meet one last time in their favorite spot in the woods, promises to stay together no matter what. Both are torn and don’t want to leave each other so they decide to do the only thing they can and run away. Hide out in the woods they grew up living by and stay deep inside where nobody would think to look for them. They need each other and even though they hear people come into the woods looking for them they stay hidden, not wanting to be found. They stay in the forest, living off it for as long as they can. Until one day Muse A gets badly hurt by some hunter’s trap, their leg torn up and blood pouring out. Muse B doesn’t want them to leave but knows that they have to after months and months of being together in hiding. They help Muse A get out and leaves them at the hospital, quickly making it back to their home in the woods where they wait.
Twist 1: Muse A tells them where Muse B is and the police drags Muse B home
Twist 2: Muse B gets sick and dies before Muse A can return
Twist 3: Muse A returns and takes Muse B out of the woods, the two living together in the real world again but returning to their forest home every so often.
Plot #3: Digital
In the world artificial intelligent robots have been made as companions towards the living. These robots are made to look perfectly like a human, aside from their eyes. Muse A is in need of a companion bot after too many heartbreaks and decides to buy Muse B. Muse B is a top of the line companion bot who is programed to do whatever their owner wishes them to do no matter what it is. What isn’t known about this product is that there is a small fault in the program, what nobody really knows. Arriving home Muse A sets to showing Muse B around, telling them what they are meant for. Somebody to keep Muse A from being lonely and to keep them feel like they are sane. Muse B understands, wiring it into their program that Muse A is not to feel alone and to bring them back down to earth if they seem to be going a little crazy. Muse A comes to depend on Muse B more and more as they spend time together, forgetting that they are a robot built for their companionship and not somebody that they just met and took into their home. After nearly a year of Muse B living and being Muse A’s rock they’ve come to depend on Muse B more than anything, even falls in love with Muse B. Muse B feels something too, something they shouldn’t because it’s not in their programing. Their wires change something inside them, the so called fault coming out. If loved Muse B can change, their bodies turning human. It is when Muse B’s line is recalled that they must leave; try to hide what is happening to Muse B from the ones who created them. But the manufactures know what is happening and send repo men out to grab Muse B and bring them back. Muse A is determined to make sure that they never fall back into company hands.
Plot # 2 - Known you
Muse A has gone their most of their life feeling like they were missing something in their life. Something they can't really place. But when you don't remember most of your life and feel like you're living a dream its easy to feel like you've lost something. They go to and from school, home, and events with their small group of friends but there is always something that feels like has been taken from them. That is until the day that Muse B enters their life. They claim that they know Muse A and that they need to remember them. Muse A thinks that Muse B is crazy and doesn't believe them but there is a pull towards them. There is something that they have no idea what to place, something about them they know is familiar. Muse B is relentless about trying to get them to remember their past, desperately wanting to be remembered. Muse B wants to know why they don't remember and why they had left them waiting two years ago at their meeting spot. Muse A doesn't have the answers, insisting that they had the wrong person and that it wasn't them. But Muse B knows that its a lie, that this is the one they loved more than anything. And they will do what they can to help Muse A remember them.
Twist: Muse A was in a car accident and that is why they don't remember Muse B
Muse B is wrong and Muse A just looks like somebody they lost.
Muse B was with Muse A's lost twin and lost them so they are using Muse A as their replacement
Plot # 1
Welcome to the Rapture, a wold under the sea where where the artist would not fear the censor. Where the scientist would not be bound by Petty morality. Where the great would not be constrained by the small. And with the sweat of your brow, Rapture can become your city as well. A city made by Andrew Ryan.
Muse A was born in the city of the rapture before it fell to bits. They have survived and hidden for years after the city fell, never knowing fully what had happened to the world outside and if it progressed. They have been hiding from splicers, big daddies and little sisters. They have almost lost hope for survival until one day while running from splicers they run into Muse B. Muse B is from the world above having gotten into Rapture after their plane crashed in the middle of the ocean and without knowing it had been injected with a Plasmid.
Muse B saves Muse A and in return takes them to their hiding spot and explains the world of Rapture. Muse B promises to help Muse A get out if they can help show them the way. Muse A agrees to help with the idea of going with them to the world they have never been in.
Twist: Muse B leaves Muse A after finding a way out
Twist: Muse A stabs Muse B in the back after finding a way out and leaves them behind.
Twist: Muse A and Muse B find a way out but only one can leave so they decide to stay until they find another way out