Review: Mobile Suit Gundam
Television (Anime) Consumed in: English Sub Also known as: Gundam 0079. OG Gundam. Gundam TV
Note: This review covers only the first television series. This is not the franchise as a whole or the 0079 movie trilogy. Those will come along eventually.
Airing from April 1979 to January 1980, animated at Studio Sunrise and directed by Yoshiyuki Tomino, I’m sure most if not all of you know what “Gundam” is even if you might not have watched or read any of it. I have watched the debut of this long-running series over the last few weeks and had the lovely experience of seeing the birth of Real Robot Mecha and many other pieces that would become part of Anime Culture. Though the question tends to come up with genre fathers, does it still hold up? Or did this simply work in an era of lower standards? This review will not contain any major spoilers, though for the sake of analysis I will have to discuss how the series handles its plot and characters even if I avoid going into major detail. Alright, let’s rock.
PLOT: So while Mobile Suit Gundam *is* the story of the One-Year War, it is also not. The year is Universal Century 0079. The Earth Federation now covers more than just Earth, with lunar colonies and artificial satellite space colonies known as “Sides”. However Side 3 has risen up in rebellion, calling itself the Principality of Zeon, and has in a swift move of advanced technology and facist war culture fought a destructive war against the Earth Federation, taking out many Sides and even conquering parts of Earth. By the time the show has started, this war has cost a toll of half of the human population. However this show isn’t about the war as a whole, more so it’s the story of one ship, the White Base. Classified military vehicle White Base docks at Side 7, carrying with it prototypes of the Earth Federation’s Mobile Suits. However Zeon gets a jump on the federation, launching an invasion on Side 7. The White Base makes its escape with the civilian population of Side 7 on board. The rest of the series follows the voyage of the White Base, from its escape to Earth, to its fights in the operation to end the One Year War. Rather than a large scale lens the plot is told through mostly the experiences of the White Base and its crew, we actually see more from the perspective of Zeon than we do from other Federation forces, and every instance of other Federation views are directly on the White Base. While this focus can lead us to becoming intimately familiar with a size-able cast, it means that any large scale operations the White Base partakes in feel similar to the independent skirmishes it partakes in, as we see only the perspective of the White Base crew and the opposing general, mostly hearing about other fronts through radio reports and discussions. However this isn’t necessarily a bad thing, but those looking for a bigger war story might be a tad disappointed. In general I found the plot to be rather engaging. It mostly moved at a pretty fast speed and kept shaking things up enough that the constant battles didn’t get very old. As the stories are told in a more episodic manner most conflicts tend to get resolved in a timely manner and we move on. However the downside of the episodic nature is occasionally you just get uninteresting episodes (such as Episode 7) where the whole thing feels pointless and feels like it needs to move on with the overarching plot. Aside from the arc on Earth dragging on occasion most individual episodes tend to make noticeable progress and push along the course of the narrative. Occasionally it even feels like the story is moving too fast, some enemies get steamrolled, some interactions turn a significant result after only a few minutes, but it never felt like the story overall moved too fast, and a lot of these happened towards the end of the series, where anyone familiar with the production of Gundam might be able to estimate why. Though mostly grounded, towards the end the plot takes some strange turns with the introduction of the concept of Newtypes, which could make the show more or less interesting depending on the viewer. To briefly touch on the ending, I thought it was pretty good. It’s definitely not the most climactic of endings (as one wouldn’t except a war story to climax with a final episode called “Escape”) but it was satisfying none the less. It was messy and chaotic only insofar as war itself is messy and chaotic, and it put a good bow on the stories of our characters, though some epilogue would’ve been nice (like perhaps a “Where are they now?”).
For this section I’d give a 7.5/10, it’s good but nothing amazing.
CHARACTERS: It might seem odd that I didn’t mention any characters in the plot section, but that’s because the crew of the White Base act together as a unit, though definitely not to discredit their individual characters. Let’s start with the main character Amuro Ray. Amuro is the 15 year-old son of the Federation engineer Dr. Tem Ray, he moved out with his father to Side 7 so his father could work on developing Mobile Suits. Amuro himself is pretty technology-savvy (having built the series mascot Haro). Through a large part being forced and a small part choosing himself, he ends up piloting the prototype mobile suit, Gundam, after the invasion of Side 7. As a natural pilot and engineer, he becomes the leading man of the White Base’s combat forces, being the main pilot of the Gundam and doing some rodeos in the other Mobile Suits. Over the course of the series we see him develop from a semi-anti-social teen who’s hesitant to shoot another human to an ace soldier. His arc develops slowly with plenty of bumps caused by his immaturity, but he does naturally grow and develop over time and by the end he’s quite the force to be reckoned with. While not a particularly unique or shockingly nuanced character, he’s more than serviceable and in a lot of ways represents different aspects of the world of Gundam. Being both the civilian dragged into the catastrophic war and eventually being our lead into the secret of the Newtypes. Other people of note on the White Base include Bright Noa, the military officer pressed into active command of the White Base after its captain becomes incapacitated. He starts off as a rather unsympathetic hard-ass, who’s stiff nature both causes him to be effective in crisis but also to break hard rather than bend. He learns to warm up and adapt, over time becoming the heart of the White Base and its leader. By the end of the show he was one of my favorite characters. Sayla Mass is also a character of note, initially working as a coms officer and eventually becoming a pilot. She’s the only female pilot and despite taking a long time to become decent, she becomes one of Amuro’s most reliable comrades by the end. Her past also slowly becomes revealed as it holds some of the secrets to the origin of the One Year War. Last character of the White Base I want to give special mention to is Kai Shinden. Kai starts out as the cynical voice of the cast, showing a desire for self-preservation and satisfaction, being generally unsympathetic to the “we’re all soldiers now” narrative everyone else plays. However for a few episodes in the late 20s his character arc becomes the main focus, it’s one of the stronger parts of the show in my opinion, and seeing him go from unlikeable douche to a character with his own baggage and reason to fight was nice, even if the arc itself was tragic. However the characters I mentioned early are stand out rather than the whole cast. I mean no disservice to Hayato, Ryu, Mirai, and Fraw Bow, who have some pretty good development of their own, just more interweaven into the overarching story rather than taking a front seat. They’re good characters in their own right, but they aren’t the shining stars you’ll never forget. As I mentioned earlier in the plot discussion, we also see the perspective of Zeon quite a bit and as such they have some pretty strong characters themselves. First and foremost is the show-stealer Char Aznable. The Red Comet, Char is a Lieutenant Commander of the Zeon military, and the one leading the chase of the White Base. Char is a very strong character both in combat and presence, he stands out for his masterful Mobile Suit control (notably his Mobile Suit is painted red) and his quick thinking and strong tactics. Even in a losing battle Char is known to keep his Mobile Suit intact and is already preparing for the next battle ahead. As much as Char spends his time hunting the White Base, he has grander ambitions within the Zeon Military. His wit is not only in combat strategy, but in politics and people, making him a joy to watch. He too has a hidden past, covered up like his face, which he always hides with a mask. Some other notable Zeons are Garma Zabi, the son of Zeon ruler Degwin Zabi, who alongside his siblings play major roles as opponents and leaders in the Zeon military. And Ramba Ral, a lieutenant in the Zeon military and an old fashioned soldier through and through. He’s rather likable with his noble patriotism and respect for his opponents, treating them as equals rather than lessers. He’s a good man who just happens to be on the opposing side, he inspires admiration and respect from both his soldiers and the viewers. All in all Gundam does a good job of developing and both likeable and large cast. Char himself is worth a bonus point.
8/10, loveable cast but only Char reaches anything above good.
VISUALS: Keep in mind this series was made in 1979. It’s old, no way around that, but not necessarily bad. The designs are pretty good even if there’s not a lot of stand out. The Mobile Suits and technology generally look pretty good, but I felt some of Zeon’s newer weapons introduced in the later half were a bit much on the design aspect. The Gundam itself is iconic, but I wouldn’t call it amazing. If anything my favorite mecha design was actually the Guncannon. The backgrounds never really stood out to me as anything too amazing, and I wonder if it’s intentional that the series mostly avoided showing futuristic big cities. The animation itself is hit and miss. There’s a lot of cool direction and interesting ideas. Due to the nature of mecha anime in the 70s, a large amount of the violence had to be separated from humans. For a war story there’s very little blood as most battles are fought with machines and explosions. A good amount of times some interesting presentation tricks were taken to show death or extreme violence. Covering up blood and death in the chaos of war is hard to do believably but Gundam pulls it off. Towards the end though the gloves come off and we occasionally see some people get straight murdered. However to balance out all the unique tricks and ideas are loads of animation errors and inconsistencies. Weapons and gear changing between scenes, pieces of machines vanishing for a bit, derp faces, you name it. The series has lots of them but they’re never really distracting but aren’t fun (or are fun depending on who you are) to notice. The only real egregious one is a derp face Ryu makes once that keeps showing up in the episode opening recaps (which aren’t themselves bad) for a bit. Other than that they mostly go over with no problem and don’t much damage the experience. Though there are interesting ideas in direction, I never really found any point where the animation was particularly impressive. It’s a 70′s TV anime though, so we just have to accept that. Not everything can be Akira. After the introduction of Newtypes we occasionally get some unique and trippy visuals but they themselves aren’t much to write home about even if they’re nice to watch.
5.5/10, It’s mostly passable, the good and the bad balance out a lot. Though the mecha designs are iconic for a reason.
AUDIO: Starting with voice acting it’s a pretty flat even. Char’s got a good Seiyuu, so does Garma. Nothing too amazing, no Mamoru Miyanos here. No real negatives either, the kids can be annoying but they’re little kids, little kids are annoying. The narrator is pretty good and Haro’s got a nifty sound. Everyone is nicely distinct though. It’s average and that’s fine. The music is more notable though. There’s some good bops in there, the few times the show puts a full insert song make for a good time, though the regular OST does it’s job quite well. Some of the combat themes have some nice kick to em, and Lalah’s theme is pretty memorable. Large part though the soundtrack isn’t that memorable. Nothing outside of action scenes really stuck with me. There were a few times the soundtrack sounded confused, cutting from piece to piece uncomfortably and on a few rare moments it felt like they were using the wrong track for certain scenes. Nothing particularly noticeable unless you’re trying to pay attention to the OST though. The OP’s pretty good, definitely grew on me over time, by the late 20s I found myself singing along to it on occasion (and once in public). The ED’s pretty nice and quiet and pretty alright, didn’t do much for me personally.
Overall 6/10, it’s decent but not much more. Few really good moments, few missteps.
FINAL SCORE: 7/10
While the show is by no means perfect, it was still a damn good time that even made me cry once. It has aged but many things have aged worse than it. It shines a lot in it’s ideas and characters, but has noticeable hickups along the way. Not only is it important in the history of mecha and the Japanese media industry, it’s also just a genuinely good show with a lot of heart. I’d still give it a recommendation to fans of mecha and classic anime, though the movie trilogy or Origin manga might be a better telling of the story (I’ll go through both eventually). It’s a good show on is own, but as the first step into a mega-series I’m excited to see where we go from here. All in all, Doan Cucruz didn’t deserve to be cute from the dub and DVD, his episode was good, Tomino.














