We're gettin there 👀
Also have a Rodzilla poster UwU
Its a lil bit too bright but i was too lazy to fix it
seen from United States
seen from China
seen from United States
seen from Türkiye
seen from United States

seen from United Kingdom

seen from Türkiye
seen from United Kingdom
seen from China

seen from Portugal
seen from United States

seen from United States
seen from United States
seen from France

seen from Portugal
seen from United States
seen from Portugal
seen from Sweden

seen from Argentina

seen from Spain
We're gettin there 👀
Also have a Rodzilla poster UwU
Its a lil bit too bright but i was too lazy to fix it
Traditional 3D to Digital 3D - step by step How to Digitalise Your Model
If you are a beginner watch these tutorials first: Photoscanning, Retopology, Unwrapping, Baking Diffuse, Baking Normals, Baking Normals 2
Tools used:
a DSLR camera
photogrammetry software (Meshroom)
3D editing software (Blender)
This is Yù and he's gonna be our example model today
_
Step 1: Take photos from every possible angle.
Try to take the photos in a continuous way so that it's easier for Meshroom to figure out what's the camera's position. The more photos, the better. Here I'm using 92 photos. DO NOT move the model. Phone camera doesn't work for me, so I use a DSLR.
_
Step 2: Photoscan.
This takes a while. Make sure your PC doesn't overheat.
_
Step 3: Import to 3D editing program and clean the model - decimate the polycount, cut off unnecessary parts of the mesh, fix the origin point and orientation.
This is now the base model. If your model is a static object (and not a creature for example), you finish here. You're done. But Yù is a creature so now we have to...
_
Step 4: Take a deep breath. Retopologise.
The tutorial I linked at the top does a good job of explaining retopology, but I prefer to work without snapping and without the In Front option. And for this particular model I don't use Mirror. I only use a lot of Shrinkwrap.
_
Step 5: Unwrap a UV map of the retopologised model.
If you plan to add hand painted elements to the texture then place seams by hand, so that later you know better where to paint.
_
Step 6: Bake a diffuse map from the base model onto the retopologised model.
PLEASE use extra Shrinkwrap after Subdivision Surface! It looks uglier and less smooth, I know, but it's important for diffuse baking to keep the retopologised model snap to base model. The model can be smoothed after baking.
If the baked texture looks bad, play with Extrusion and Max Ray Distance. In this particular case I use 0.05m and 0.02m. It's not perfect and there are holes on Yù's back, but this can be fixed by hand in Texture Paint workspace.
_
Step 7: Finishing touches.
It's up to you what you wanna do here. You can bake a normal map from the base model. Or use the diffuse as a bump map. Smooth the model and sculpt extra details. Paint over holes. Remember to save all the textures separately, since Blender doesn't do that automatically.
_
Step 8: Almost done! Time to rig, pose and animate the new model!
The base model can be deleted here.
Hope it helps and feel free to ask questions
I'm starting to get the hang of Blender. This plushie model is supposed to be the "chibi" version of my persona, but it's not complete yet: it's imperfect and the rig doesn't work quite well. So think of it as a prototype version for what I have in mind.
Still... I feel so proud to see I'm doing some actual progresses with Blender, and improving each passing day. Someday, I hope to offer to you some high quality art and animation done with this program, and also to release them more frequently than now. But for now, let's keep experimenting and learning with a slow pace!
Okay so i have this recurring blender 2.9 issue where one random item in the scene REFUSES to render.
Sometimes its a pose accessory, and now its a WHOLE DARN SIM 😭
I usually pose them in 2.79 and then go to 2.9 to do the final rendering and add background and stuff, and i rlly dont know whats causing it bc its all normal except for that 😩
I even went to 2.79 to see if the sim will render there but nooo... only one sim is visible...
So like if anyone knows why this might be happening hmu :'3
I didnt draw or animate anything for my fav birthday boi ;-;
So have a screenshot of me messing around with his textures in blender and try to give it a more "accurate-to-the-movie" look
(And Im failing miserably)
New test animations 😛
*do not repost*
Well well well, I'm slowly getting the hang of blender and all I gotta say is...
THIS IS SO MUCH BETTER THAN SFM WTF-
Also I forgot to announce about the fact that I made a new Twitter and Deviantart account, be sure to check them out and give them a follow!
Twitter:
The latest Tweets from Endominator (@Endominator1). Just a student who's a kaiju nerd that creates 2d and 3d stuff -https://t.co/8jDsO8eL4P
Deviantart:
Check out Endominator's art on DeviantArt. Browse the user profile and get inspired.
So... recently I started to learn how to work with Blender. Initially I wanted to use it as an alternative to Adobe After Effects, but after following a tutorial covering the bases of this program... well, we can say I went a little overboard with my previous intentions ^^;
So I began creating this model to see how good I became with the program after a month spent following tutorial, and for this I've decided to create the miniature of a tower meant for a tabletop game or a strategy game... and honestly? I think it came out pretty good, all things considered! Of course, for some things I stopped and looked for specific tutorials about (like the archway and the door), but then I've assimilated these lessons and used them for creating additional models on my own. I might get back to work on it and improve it, but for now I consider it complete.
Feel free to tell me what you think about and, if you have any suggestions or a tutorial to check out, do not hesitate to hit me up!
Oh, by the way, the textures I've used here are all from this website. If you're looking for some free textures for your projects, then you could try this!