Sigilyph. She was originally for a Pokémon RPG called Pokémon Township, and they allowed members to pick starters based on their characters' chosen occupation. I chose the historian category for Wick, because I noticed a distinct lack of them in the community and I wanted to pick something more unusual. The job category was mostly just to determine your starter, and everyone was allowed to specify the job further or to pick a different one in a similar ballpark. So Wick became an anthropology student, studying the relationships of ancient people with their Pokémon in their life and in their art. She collects Pokémon inspired by folk tales and ancient cultures. Sigilyph was a natural fit for her, considering that they are inspired by the Nazca lines in Peru. Specifically some with a bird shape.
I love your character designs omg but what species are they (if any)? Or do you have any world building/lore you can share about them?
Thank you! Ouuuughhhhh I have a wide variety of characters so I'm going to assume you mean "the main ones" that I draw fervently, i.e. the weird monsters especially of the long and tubey variety.
For species, I have a few, but they don't really have lore or details written out much. The designs you see are 99% of what there is to know. Right now I refer to them colloquially as "Scott's species", which are the noodley kind, "Raoul's species", which are the lizardy kind, and "Honky and Tonk's species", which are the poofbally kind. There's also Stanson, but he's not really a species. He's just him. And humans. Which are just humans.
You'll notice a pattern here of them just being referred to as whoever was first designed. Those characters became the blueprint for the rest of their species. I'll come up with official names for them some day, and I've yet to settle on anything that really "clicks", but I'll let people know if I figure it out.
All I can tell you for now is that Scott's species have a tendency to fixate on something. In his case it presents as an addiction to alcohol, but in someone else it might look like only being capable of talking about gardening. They often have something they love doing that they can be very intense about, which may be very good or very bad. This is not a strict rule, however, and this is more of a suggestion to springboard a personality and motive for a character rather than Lore from the Lore Bible.
In a similar vein, I'm thinking of making Honky and Tonk's species have a tendency to form gimmicky pairs. But again, I'm ready to abandon damn near anything if it suits my humor in the moment.
Also no one asked but Honky and Tonk would look like this if you shaved them.
As for world-building in general, that's a difficult thing to ramble about. I play it fast and loose and keep it minimalist. Perhaps this strategy would work very poorly for certain kinds of stories, but mine works largely like the real world (but with more disorderly creature freaks). There's not much to know about most things except the characters, and the story is more about who they are than what they are. I want the focus to remain where it should. I don't write what I don't need.
That said, if there's something you really want to know about, get specific with your questions because otherwise I'm going to stare off into space when I try to come up with an answer.
Like this. ^
Questions about individual characters will probably net more interesting information.