under the cut are the first draft for all misc genezoa monsters from the mortasheen universe to be used for Mortasheen D20(mix of lotfp and mutant future, though they should work with slight modification in any d20 based rpg.)
monster descriptions
name:canon name of the monster
HD:hit dice, used to generate random hp if needed(1d8 per hd)
HP:hit points, how much damage the monster can take untill defeated.
Speed: how fast the creatures moves, measured in human speed.
armour: how hard the monster is to hit with attacks(given in armor types)
intelligence: how smart the monster is(some monsters have metal attacks and are given a secondary score here called wilpower.)
Attacks:how the monster defences himself using claws, bites, grapling, natural electricity, mental attacks etc,etc.
mutations:if the monster got a non-damaging feature will it often go here(see mutant future for list of mutations mentioned here and in attacks)
special: stuff that are not mutations or attacks often goes here.
reference: if the creature need to save against something, reference the class mentioned here(or in case of specialist, see how many skill points distributed to skill applicable for the creatures use and temper)
name:bonesark
HD:1 HP:6 Speed:as human x3(land/water) x1(digging)
armour:as chainmail
Intelligence:9
Attacks
barbed hook(grapple(+2, str 10) 1d4+2 continuous dmg.)
Or
teeth and claws +2(3d4+2,charge.)
reference:lvl 1 fighter
name:bratwurm
HD:1+1 per 2 segments after first HP:5 per segment Speed:as human
armour:as leather
Intelligence:4
attacks
bite +2(2d6+2)
reference:lvl 1 fighter
name:brekekekex
HD:3 HP:20 Speed:as human x2
armour:as studded leather
Intelligence:10 or as pilot.
attacks
mutation:energy ray(heat)x2
stinger:2d6+class 11 poison.
reference:lvl 1 fighter.
name:coccyx(medium)
HD:4 HP:20 Speed:as human
armour:as chainmail
Intelligence:6
attacks
huge fist+3 (2d8+3,surprises on a 1-3)
reference:lvl 2 fighter
name:dissolvore
HD2 HP:15 Speed: as human x2(flying)
armour:leather(agility)
Intelligence:12
attacks
embrace( grapple(+4 as str 10)2d6+4,acid, continuous)
mutations:regenerative capability(can regrow from head fragment)
reference:lvl 3 fighter
name:engulper
HD:10 HP:50 Speed:as human or humanx5(3/encounter)
armour: as plate+shield(impervious hide)
Intelligence:9
attacks
swallow+5(2d4+5(3d6 if swallowed)
mutations
acid glow(like fragrance development but 3 times a encounter)
reference:lvl 4 fighter
name:Esophagullet
HD:5 HP:20 Speed: as human
armour: as leather
Intelligence: 8
attacks
2 claws attacks +3(,2d6+3 each)
1 bite attack -2(3d6)
if 2 or more attacks hit the same target, deal a extra 2d8 damage
as they get thorn apart.
reference:lvl 2 fighter
name: eyejacker
HD:3 HP:10 Speed:as human
armour: as shield
Intelligence:12
attacks
2 claw attacks +2 (1d6+2 each)
on a natural 20 have the eyejacker drained a eye(person with no
un-drained eyes gets -4 to attack rolls)
mutations
unique sense(remote ocular vision)
reference:lvl 1 fighter
name:eyeppicker
HD:4 HP: 15 Speed: as human
armour: as shield
Intelligence:15
attacks
5 claw attacks +2 (1d8+2 each, crits for double damage on a 17+)
reference:lvl 1 fighter
name: eyedra
HD:2 HP:12 Speed: as humanX2
armour: as leather
Intelligence 12
attacks
1d10+6 eye rays +1(1d4 damage each, 50% chance resistance against
energy attacks stops them)
mutations
as reflective epidermis(heat,light and radiation) but heals ½ the
damage reflected and adds 1d4 eyes per attack reflected
eye-stalks: each critical attack against it reduces number of eyes by
1 dice
reference:lvl 5 magic user
name:gashunk
HD:3HP: 15 Speed: as human
armour:as leather + shield
Intelligence:10
attacks
bite attack+2 (1d12+2)
belch: 10' radius cloud, save against poison or contract 1d4 diseases
of DMs choice.
mutations
none.
reference:lvl 1 fighter
name:gloomizer
HD:4 HP: 20(10 per eye) Speed as human
armour: as leather
Intelligence: 15(wil 12)
attacks:
induced self-mutilation(mental attack,1d4 damage or as targets smallest weapon
(if carrying more them one.)
mutations
empathy
reference: lvl 6 magic user.
name: goza
HD:1 HP:5 Speed: as humanx2
armour: as leather
Intelligence: 13
attacks:
blinding flashes(save against paralyze or blinded for 1d4 hours(-4 to hit)
2 claw attacks +1 (1d4+1)
mutations
special(flashing)
unique sense(mental vision)
blind
reference:lvl 5 magic user
name: grave snitch
HD:1 HP:6 Speed: as human x2(or as human when digging)
armour: as leather+shield(head) or as shield(body)
Intelligence:8
attacks:
4 claw attacks +1 (1d4+1 each)
1 bite +1 (2d6+1)
reference:lvl 3 specialist
name:grinmangle
HD:1 HP:8 Speed: ½ human
armour:as leather
Intelligence:8
attacks:
grapple(+3, str 12, 10' range) success gives a free jaw or sting attack
jaw +3 (1d6+3, success gives free sting attack)
stinger +3(save against poison or take class 3 poison)
reference:lvl 2 fighter
name:Gromory
HD:2 HP:12 Speed:as human
armour:as leather
Intelligence:9
attacks:
2 claw attacks +1 (1d4+1 each)
or
as weapon +1.
mutation
night vision
reference:lvl 4 specialist
name:Gruemaw
HD:10 HP:45 Speed:½ human
armour:as chainmail
Intelligence:8
attacks:
suction
(30 feet range, save against breath.
success: move 1d4 towards the grue
fail or move gets you inside the grue, swallowed and take 2d6 dmg
bite atttack
(2d8+3, only after a suction, people in stomach can save against breath to try and get out.)
reference: lvl 2 fighter.
name:Intestangle
HD:1 HP:8 Speed: ½ human
armour:leather(body)chainmail(guts)
Intelligence:7(body)15(guts)
attacks:
grapple +2 with str 12
on successful grapple: save against poison or suffer class 4 poison(acid dmg type)
reference:lvl 1 fighter
name:Jackenergal
HD:5 HP:25 Speed: humaX2 (flying)
armour:as chainmail
Intelligence:12
attacks:
bite+2 (2d8+2)
Mutations
anti-gravity field(as neural telekinesis except range of 30 and reduced everything to 1/10th the weight)
toxic weapon (gas): save against poison or suffer
poison level special: -4 on all rolls for 2d4+1 turns(1d4+1 if saved)
reference:lvl 1 fighter
name:Jitter
HD:1 HP:5 Speed:as human
armour:none
Intelligence:12
attacks:
choking on exploding heart(if threaten(by weapon, phobia, intimidation or DM boredom)
jitter save against paralyze or die in a gory explosion, dealing
random poison(unless rolling over 92+, then administer random beneficial drug/potion) to all players within 1d6+2 squares)
2 claw attack +1(1d4+1, 25% chance of grade 3 poison applied.)
Mutations
1d4 phobias(instead of running away, save once against paralyze or die)
SPECIAL
produces 1d4+1 random beneficial drugs, potions or poisons per day/upon death.
reference: lvl 3 specialist.
name:Junjo
HD:2 HP:12 Speed:as human
armour:as shield
Intelligence:10
attacks:
bite +3(1d4+3, save against poison or get random disease.)
gas breath(5 diameter cloud, save against poison or get 1d4 diseases with chance of
spreading to everyone within 5 feet for next 3d10 hours)
reference:lvl 2 fighter
name:Ko-ax
HD:4 HP:20 Speed:as human
armour:as chain
Intelligence:10 or as driver.
attacks:
energy ray(heat, 2d6, 40 feet.)
2 clawed hands (grapple +3 as str 14)
on successful grapple, either save against poison or suffer class 4 poison or
deal 2d6+3 dmg)
MUTATIONS
unique sense(xray vision, 15 feet solid material)
lazy(non-piloted only, counts as reduced oxygen efficiency)
force screen
reference:lvl 2 fighter
name:oculapus
HD:2 HP:16 Speed:
armour:leather(body) plate if helmeted)
Intelligence:15
attacks:
grapple(+1 with 14 str), smother to death on success(target dies in [con] turns.)
mutations
inky cloud(10 diameter cloud with 75% concealment for 1d6+2 turns, 3/day)
chameleon epidermis
neural telepathy
phobia(open spaces, immune if wearing headgear)
reference: lvl 6 specialist with 5 in 6 chance to squeeze though tight spaces)
name:plazm
HD:1 HP:8 Speed:as human
armour: none
Intelligence:10
attacks:
absorb(grapple with +3 at str 12, 1d4+1 acid damage)
bite+3(+4 is absorbed, 1d6+3 dmg)
waste+3 (save against class 2 poison, 15 feet, 4 times per day)
mutations
none
reference:lvl 2 fighter
name:Prednaught
HD:9 HP:40 Speed:as human
armour:mail
Intelligence:8
attacks:
2 tentacles +5 (2d6+5) or grapple(20 feet range,+5, str 14, success lets it do bite attack against
up to 2 of the grappled.
or
trample+5(+9 against human-size targets, deals 3d4+5 dmg)
or
bite+5 (3d6+5, swallow)
reference:lvl 5 fighter.
name:Rotorgyle
HD:2 HP:12 Speed:humanX5
armour:mail
Intelligence:8
attacks:
overrun (when moving over opponent, target takes breath save or take 3d6+1 dmg, successful save moves target left/right
of the rotogyles track up to 10 feet.)
wheel grind +1(3d6+1 dmg)
SPECIAL
targets with a spear-like may brace them when fighting the rotorgyle, scoring a instant hit
with +4 dmg but must take a grapple test(rotogyles counts as +1 str 15) and
a weapon durability test(wood: 40%, hard metals: 60%, +5-20% depending of weapon quality)
or take half overrun damage.
reference:lvl 2 specialist
name:smeep
HD:3 HP:16 Speed: as human
armour:none
Intelligence:8
attacks:
slam (1d3)
mutations
regenerative capability
prey sent
edible(by dealing 1d4+AB (or bite attack) mastication dmg to a smeep gives the attacker regenerative capability for 24 hours)
reference:lvl 0 fighter.
name:septicorpse
HD:10HP:100 Speed:none
armour:none(plate when alive)
Intelligence:none(12 when alive)
attacks:
rotting corpse(save against poison every hour spent within 300 feet of it:
fail and you will die within 4d12 months:
successive failures reduces this by 1d6 months(if less then 1 month left, change to days/hours/turns/rounds)
successful save: gain a random mutation or +2d4 rounds/turns/hours/days/months to live.
direct contact(save against poison
Failure:50% chance to either take 1d4 diseases or random poison damage.
success: 50% chance nothing happens or rank 1-4 poison(half damage)
reference:lvl 0 fighter when alive.
name:Shreek
HD:3 HP:15 Speed:as human
armour:leather
Intelligence:10
attacks:
skreech( 30 cone, save against paralyze, 3d6 damage, 50% chance of paralyzis for 1d8 turns,
save and deaf characters takes half damage.)
shock-wave(20 radius, 3d4, 40% chance to paralyze for 1d4 turns, save or deaf takes half dmg)
mutations.
reference:lvl 3 specialist
name:Skawk
HD:5 HP:20 Speed:as human
armour:leather+shield
Intelligence:13
attacks:
barbed tongue(100' range,+4 to hit, deals 1d6 dmg+4 continuous damage,save against poison or take
rank 2 poison per turn, tongue got 6 hp and armour like shield.)
SPECIAL
surprises on a 1-5
reference:lvl 2 specialist/2 fighter.
name:Slimewinder
HD:2 HP:12(tongue 8) Speed: as human x2
armour:as leather(body) leather+shield(tongue)
Intelligence:
attacks:
Tongue +5(-1 for every 10 feet extended*, up to 40 feet melee attack 1d4+4,
grapple(+5* as str 10) to enter orifice
if successful deals 2d4+4 continuous dmg until tongue or slimewinder is slain
same grapple can be used to enter larger creatures then the slimewinder, changing its AC to plate and require the attacker to hit the "host"
body first(dealing dmg to both) unless targeted though the same orifice as it entered through
SPECIAL
reference:lvl 4 specialist, 5 in 6 chance to squeeze though small spaces./lvl 3 fighter.
name:slurpentine
HD:2 HP:10 Speed:as human
armour:as mail(sticky part) plate(shell)
Intelligence:8
attacks:
fangs +3 (1d4+3)
sticky grapple(grapple +3 14 str. 3d12 against swarms, others just in a sticky hold)
Mutations
prey sent
fragrant development(6 times per encounter.)
reference:lvl 2 fighter.
name:snotweasel
HD:4 HP:16 Speed:as human
armour:chain if covered in slime, otherwise leather.
Intelligence:
attacks:
4 claws attacks +3 (1d4+3 each)
slime choke(+3 str 12, successful grapple and choke to death in [con] turns unless un-grappled.)
reference:lvl 2 fighter.
name:suckerpuck
HD:2 HP:10 Speed: as human
armour:
Intelligence:
attacks:
energy retaining cell structure
grapple(+3, str 12)
paralyzing grasp(save against paralyze or be paralyzed for 2d4 turns)
2 bite attacks +3(1d4+3, continuous damage, if grappled or paralyzed in the same turn, make 2 free bites)
Mutations
chameleon epidermis
reference:lvl 2 fighter
name:tormite
HD:1 HP:6 Speed:as human(flying)
armour:as leather
Intelligence:15(will 13)
attacks:
mind thrust
reference:lvl 1 magic user
name:tyrannitoma
HD:8(1)HP:32(4)Speed:as human
armour:mail+shield(leather)
Intelligence:10(13)
attacks:
2 claws+4 (3d4+4)
bite +4 (2d8+4)
SPECIAL
all attacks against it that rolls a natural 20(even if it still not enough to hit it) have a
10% chance to hit the teratomite.
reference:lvl 3 fighter
name:Ug
HD:3 HP:12 Speed: as human
armour:as leather
Intelligence:8
attacks:
bite+1 (1d12+1)
fungal spray(, 15 feet cone or line,
save against breath weapon or spawns 1d6 different types of fungus on target)
reference:lvl 2 specialist
name:worminous
HD:1+ HP:4 per hd Speed: as human
armour:as leather
Intelligence:8
attacks:
mucus( save against poison or suffer class 3 poison)
or
grapple(+(1+HD), str 12., deals mucus and [hd]D4 dmg)
mutations
regenerative capabilities.
reference:lvl [HD] fighter.
name:Wormonia
HD:2HP:10Speed: as human(can fly)
armour:as as leather + shield.
Intelligence:12
attacks:
see swarm(4+1d4 if un-armoured)
deals 2+d4(4+2d8) against wormbrains.
Mutations
X-ray vision(20 feet stone)
parasitic control
SPECIAL
(can be used to cure parasites, dealing 1d12 to the host per try.)
nullifies parasite-based attacks
reference:lvl 3 specialist.