I had a dream where @bogleech posted an “old favorite” that I didn’t recognize, even though I’ve been following Mortasheen since they were Necromon.
It looked like the carcass of a beaked whale, the flesh tattered and seemingly decaying, but the head was like a bit like a goblin shark, and out of its mouth protruded a fleshy anemone/flower-like organ that look like something prolapsing out, like a sock being turned inside out, and overall the whole thing looked a bit like this:
The thing’s gimmick was that it actually smelled sweet, like roses, even after it died. Bogleech claimed it was “based on species of Magnolias that used cyanide” on their pollinators, so I assume this thing’s perfume was also a deadly toxin, and the source of the perfume was the fleshy organ prolapsing out of its mouth.
Despite its popularity, bogleech wasn’t happy with the design, and felt it was too mundane, so he came up with new one:
Now the mouth opened from the top, so basically it now had its head on backwards, and looked bulkier and more sluggish.
The Mortasheen monsters based on the Hopkinsville Goblin and Flatwoods Monster felt like they had kind of weak designs, and the Abathrael (last image) felt like it was kind of all alone, so I made the other two into cousins of it.
great, my number 1 favorite unknown (and vault was quite high on the list as well) combined with my number 1 (on a top 4 list) of unknowns I dont like :|
If my next enamel pin project were a real animal one like a deep sea fish or an obscure invertebrate or a parasite, what would you potentially like to see? I considered a tardigrade but a really cute one exists already that I can’t possibly top.
Gruemaw, another of the very oldest Mortasheen monsters, has undergone a revamp some people will probably loathe like most revamps, especially if they weren’t picturing it bright pink all these years like I was as a homage to The Blob crossed with a cryptozoological globster.
Visit its profile link to see it as a baby, too, because that wound up filling its own separate role as a battlemonster.
revamp looks to be the size of a cat and asking you to end its suffering :/
also why do you only spam awfull hospital and revamp monsters on tumblr and never post any of the new monsters that actually are good?
Why is it that more Necromancers in fantasy don’t keep giant bugs or snakes as pets?
Like, I mean, via molting and shedding they produce perfectly good; usable husks of dead tissue on a regular basis, which would be perfect for creating what’re essentially massive amounts of ground troops of snake skins and spider molts, I’m surprised at least one creator hasn’t happened upon it…
I’d argue because Necromancers traditionally represent entropy and those things suggest growth, change and life. Not to suggest that death isn’t inherently transformative, but they usually don’t read it like that.
Well, in the D&D sense, the main kind of skin-based undead are the Forsaken Shell and the Skin Kite, both based around the theme of, well, skin hunger. Traditionally, undead are seen as lacking something, and crave it - vampires crave the blood of man, ghouls crave their flesh, these skin guys crave skin. It’s kind of negative energy’s thing, to be constantly taking, constantly wanting. (as opposed to positive energy, which is constantly giving, for better or worse). What does a moulted skin of a bug or a snake want for? Absolutely nothing. It is just a discarded shell, you may as well animate the dust that we create from our skin.
Though on a more pragmatic level, I don’t think snake skins and spider molts would be very useful ground troops. They’re very fragile. Now they WOULD be good for show. put a lantern inside them, dye the molt eerie colours, you got the perfect intimidating ambulatory glowing balloon animal.
TBH, on the pragmatism issue I’d say that you could fill ‘em with explosives and razors/spikes to make ‘em essentially walking bombs, or fill ‘em with alchemist’s fire to turn them into napalm dispensers, or fill ‘em with poison gas to have ‘em spew it across the battlefield.
I was thinking a bit of stuff like the Siege Undead from The Scarred Lands, where they took apart the corpse and used it to make three undead, one skeleton, one animated musculature attached to a metal frame, one bag of skin filled with sand.
Also, I kinda like the idea that rather than their feeding being based on “longing” for something, undead could more be feeding on the entropic process; IE the process of the decay/transmutation-of-life in itself. So maybe you’d feed the snakeskins with mouse-bones and the bug skins with compost and other chitin remnants as a part of that…
there are undead snake skins in pathfinder, but are hard to craft in the lore, requring a unknown artifact and/or demigod. there is also a undead insect template but unable to find it atm.
http://www.d20pfsrd.com/bestiary/monster-listings/undead/hollow-serpent/
and another thing to consider is the logistics of keeping snakes/large spiders and breeding the animals they feed on in a fantasy setting and that snakes dont molt that often, meaning you would need to get a lot of snakes or wait a long time to, compared to normal undead that you only need a shovel and a graveyard, to get a large horde.
So I'm looking into building a team of monsters in Mortasheen. How many monsters can there be on one team or is there no set number?
In the RPG (I just did some more stuff for it this month and can have more updates soon, I think!) there’s going to be no set number that I know of yet; they said that so far, battles in playtesting have all resolved well enough and quickly enough without a need to establish a limit.But I like to think “official” in-universe duels and tournament battles are done with a maximum of ten monsters.
It’s also both an in-universe and game rule that one of your monsters is your main partner with special perks
today is the 2 year anniversary of the studio producing the mortasheen rpg vanishing from social media after working on the rpg for 5 years.
like I understand it takes time to make a rpg and sometimes you dont really got anything new to say, but 2 years? is the guy dead? did he forget the passwords? did he not pay his internet bill? did he get arrested and sent to guantanamo without a trial? did he loose his job and is now living on the streets begging for money?
we might never know (unless @bogleech got any clues on whats going on.)
got this weird pdf reader program called “pdf complete special edition” and for some reason did it render my entire “Castle Gargantua” into weird gibberish...
huh, I got it to 511, guess I must have miss-calculated, still 189 done so not that many to go.
anyway, not sure I got much enthusiasm left for a game who’s designers have not updated on their facebook or twitter for over a year and got a dead website, and my “sudgestions” could fill a book big enough to crush a bemzuul, so just going to say; please stick to black and white, be kind towards chimerisec and the other arthropoids, I hope the “similar monsters” refers to swarmlings and some more ultimate trash monsters would be quite interesting to see.
name:Epidermic
HD:2 HP:10 Speed:
Armour:chainmail
intelligence:12
attacks:
trow chunk +1(10' increments, save against poison or get epidermitis)
sneeze (10' cone, save against breath weapon, failure means a save against poison or get epidermitis)
touch +1(save against poison or get epidermitis)
Speical
Epidermitis
save mod:+3
infection duration 1d3 weeks
affected stats:movement 0(when dex reaches 0)
damage per day:-1d4 dex, 1d4 dmg, +d6-4 ac.
symptoms:hard, crusty skin.
reference:lvl 2 specialist.
name:fearlobe
HD:1 HP:6 Speed:human
Armour:none
intelligence:1
attacks:
earwig swarm(as swarm(Flying) but each time they deal damage, roll a d20: on a 16+ deal 1d4 intellect or wisdom dmg)
reference:lvl 1 specialist/swarm
name:Oolg
HD:4 HP:20 Speed:humanX2
Armour:chainmail
intelligence:13
attacks:
bite +1 (2d4+1)
grapple(+[number of arms used+1], str 12)
touch +1(both touch and grapple have save against poison or get paralysed in 2d4+2 turns,
cured by2d4 days in well stocked hospital
-1 day per 4 pound of industrial strength skin lotions
-2 days if working angle grinder is available, deals 1d8 dmg.
reference:lvl 4 specialist.
name:Orifice
HD:7 HP:35 Speed:human(floating)
Armour:chainmail
intelligence:12
attacks:
OUTSIDE
sucking vortex(30' cone, save against breath weapon or move 1d6 squares towards it, base contact means swallowed)
INSIDE
grapple(+4, str 13, grappled targets cant attack, can grapple any creatures inside it simultaneously.)
digestions(save against poison at end of each day, deals 1d4 dmg on a fail, automatic death after 30 fails.)
Mutations
psionic flight
reference:lvl 3 fighter.
name:Pugnoxious
HD:2 HP:14 Speed:human
Armour:leather
intelligence:12(4)
attacks:
bite +3(1d6+3)
gas belch(15' cone, save against breath: failure means save against poison or get afflicted by class[dms choice] poison.)
reference:lvl 2 figter
name:Scabberant
HD:1 HP:12 Speed:human
Armour:leather+shield
intelligence:12
attacks:
as swarm(ground)
grapple(+2, str 10, success starts suffocating target, killing it in [con] turns.)
reference:lvl 1 fighter/swarm.
name:
HD:2 HP:10 Speed:human
Armour:leather
intelligence:10
attacks:
spit +2(30',1d6 dex dmg, at 0 immobilized and helpless.)
or
tongue +2(10',1d4+2)
or
as spit-crafted weapon+2.
reference:lvl 2 fighter.
name:Stinkeye
HD:2 HP:12 Speed:human
Armour:leather
intelligence:12
attacks:
black ink(30', constant,-4 on all actions, save against poison when entering zone or get
stunned(gagging) for 1d4 turns.)
ink jet +2
(20', 1d4 items and/or target (70%/20%/10% chance its both) hit gets black ink as above, but
add -1 to the penalty per week gone past, last for 1d8 weeks.
reference:lvl 1 fighter.
name:Tumorman
HD:1 HP:8 Speed:human
Armour:leather
intelligence:12
attacks:
touch +2
roll 1d100:
1-35:1d6+2 cha dmg;
36-50:2d6+2dmg;
51-70:3d6+2dmg;
71-97:random mutation;
98-100:deadly cancer, 2d6 weeks to live.
OR
1d4 acid bursts +2(15', 1d8+2, corrosive.)
reference:lvl 2 fighter
with mammals done can I finally see the end of the first group, only like,400 something left to do?
name:Abomignash
HD:7 HP:32 Speed: as human
Armor:as leather
inteligence:10(wil 14)
attacks:
bite
2 small claw +2(1d8+2)
2 big claw (2d8+2)
grapple(+2, str 10 or 12 depending on grappling with small or big claws, free attacks with the non-grappling pair.)
mutations
wind control(wil VS 10+½con-AC)
coloured fur/dust/snow cloud (as chameleon epidermis)
reference:lvl 1 fighter.
name:Baboil
HD:2 HP:10 Speed:as human
Armour:as leather
intelligence:12
attacks:
rectal blast +2(2d4+2, heat dmg.)
Mutations
hypnotic pattern(save against paralyse or stunned for 1d4 turns)
reference:lvl 1 fighter
name:Bifons
HD:1 HP:6 Speed:humanX2
Armour:as leather
intelligence:14(wil 13)
attacks:
2 mental stun blast(mental attack, requires eye contact, deals 2d4+1 dmg and
requires a paralyse save to not be stunned for 1d4+1 turns.)
1 mental stun blast is asleep or no joey
reference:lvl 1 specialist.
name:Boogle
HD:1 HP:7 Speed:humanX2
Armour:leather
intelligence:14
attacks:
gaze(save against paralyse or go blind and get -6 to all physical actions(-2 to all mental)
mutations
reduced sense(blind)
sonar
reference:lvl 3 specialist, technology, stealth and mischief skills.
name:Belphegoyle
HD:3 HP:18 Speed:human
Armour:leather
intelligence:13
attacks:
breath weapon(15 feet cone, 3d6 dmg, save against breath weapon for ½ dmg.deals 1d4+1 to itself.)
or
horn attack +2(1d4+2)
Mutations
accumulated resistance(own breath weapon.)
reference:lvl 1 fighter.
name:Blightmare
HD:5 HP:25 Speed:as human
Armour:chainmail+shield
intelligence:12
attacks:
2 spore-laden filth +3(save against poison or get afflicted by flesh eating fungi.
1 prancing stomp +3 (2d6+3)
Special
1 extra stomp attack if hearing a rhythmic sound and +1 for every 2 musical monster or
4 orchestra members within earshot.
reference:lvl 2 fighter.
name:catoplagas
HD:3 HP:15 Speed:human
Armour:as leather
intelligence:8
attacks:
as swarm(fleas, ground)
reference:lvl 1 specialist and swarm
name:detrivile
HD:4 HP:16 Speed:as human
Armour:leather
intelligence:12
attacks:
2 claws +2(1d6+2)
grapple (+2, str 14, if successful, free bite attack)
bite attack +2(2d8+2, swallow.)
Special
contains 2d10 pieces of extra loot, 75% being broken and/or random junk(if random junk list
is available)
reference:lvl 1 fighter.
name:Dismole
HD:9 HP:40 Speed:as human.
Armour:plate
intelligence:14
attacks:
2 vibro-claw attacks +5 (2d8+5)
bite attack (1d4+5, save against poison or get afflicted by indefinite hibernation after 1d6 turns, requiring 1d6 days of medical attention at a well-stocked lab/hospital to wake up.)
reference:lvl 4 fighter.
name:Dingnut.
HD:2 HP:8 Speed: as human
Armour:as leather+shield
intelligence:14
attacks:
2 crushing claw attacks +1(2d8+1)
or grapple(+1, str 15) against gear only, disarming or bending it,
reference: lvl 10 specialist, focused on tech, climb, escape, sabotage.
name:dunesayer
HD:1 HP:6 Speed:human or humanX3(borrowing
Armour:none, as shield(if wearing skull) chainmail if bellow ground
intelligence:12(wil 14)
attacks:
as swarm
or
focused blast(5 radius within dust storm, 3d8+1, save against breath weapon for ½ dmg.)
mutations
control weather(dust storm(80 feet square) only.)
reference:lvl 1 specialist.
name:excrehemoth
HD:10 HP:50 Speed:½human
Armour:plate
intelligence:12
attacks:
bite attack +4(2d8+4, swallow)
1d3 toxic vents (20' cone in its back arch,save against breath weapon or get afflicted by
class 4 poison or class 4 radiation(saves against poison/wands as normal.)
Special
can be used to extract useful thing from sewage waste
(3 hours work gives 1d8 "rations", 1d6 water, 1d4 random metal ores)
(3 of the same is enough for 1 ingot).
reference:lvl 3 fighter.
name:Fangatan
HD:4 HP:16 Speed:as human
Armour:chainmail
intelligence:13(wil 12)
attacks:
2 fists +3(2d6+3)
Mutations
empathy(terror)
quickness(only while hearing music)
hibernation
Special
-7 to hit female humanoids.
reference:lvl 2 fighter.
name:Gorgoblepas
HD:9 HP:45 Speed:as human
Armour:chainmail
intelligence:8
attacks:
4 claw attacks +4(1d4+4)
gas attack(25 feet cone, save against poison or be paralysed for 1d4 turns.
if open flame is in the area, 3d6 fire damage, save against breath weapon for half dmg.
mutations
Regenerating capabilities
reference:lvl 3 fighter
name:Fungusloth
HD:8 HP:30 Speed:human
Armour:leather
intelligence:10
attacks:
spit +1(save against paralyse or get stunned for 1d4+1 turns)
fungus cloud(all creatures 10' away save against poison or get afflicted by flesh eating fungi(same as flesh eating virus)
and stunned for 1d4+2 turns(save only gives stun)
Special
grows 4d8+2 random fungi on its body.
reference:lvl 5 specialist.
name:Lagomust
HD:2 HP:8 Speed:as human
Armour:leather+shield
intelligence:10
attacks:
dust cloud(10' diameter, save against poison or stunned(sneezing) for 1d4 turns, natural 1 on save means
target suffers a class 4 poison(allergic reaction)
2 claw attacks +1(1d6+1, 1d4+1, on a natural 20(or helpless target save against poison or suffer class 12 poison.)
reference:lvl 3 stealth specialist
name:Malodorodon
HD:3 HP:12 Speed:human
Armour:leather
intelligence:8
attacks:
belch(15 cone, save against breath or get stunned for 1d4 turns and -4 to all actions for 1d8 turns.)
bite +2 (1d6+2, save against poison or suffer class 2 poison.)
reference:lvl 1 specialist
name:pustulump
HD:1 HP:8 Speed: ½ human
Armour:shield
intelligence:9
attacks:
1d4 busted boils +1(range 10, save against poison or get afflicted by flesh eating virus.)
reference:lvl 1 specialist.
name:Spewze
HD:2 HP:8 Speed:human
Armour:leather
intelligence:4
attacks:
slime shot +2(50', fires 1HD of slime per turn.
Special
Comes with 1 random slime(3d4 hd)
immune to slime dmg
reference:lvl 1 fighter/slime.
name:Volross
HD:3 HP:15 Speed:human(½ if born in the wild)
Armour:chainmail
intelligence:12
attacks:
2 claws +3(2d4+3)
bite +3(2d8+3)
reference:lvl 2 fighter.
name:Wackamaul
HD:4 HP:20 Speed:human
Armour:plate
intelligence:12(wil 14)
attacks:
tail club +4(2d8+4)
or
2 claws +4(2d6+4)
or
1 bite +4(2d4+4)
Mutations
mental phantasm
reference:lvl 3 fighter