MortasheenD20: bestiary part 1: genezoa;misc.
under the cut are the first draft for all misc genezoa monsters from the mortasheen universe to be used for Mortasheen D20(mix of lotfp and mutant future, though they should work with slight modification in any d20 based rpg.)
monster descriptions
name:canon name of the monster
HD:hit dice, used to generate random hp if needed(1d8 per hd)
HP:hit points, how much damage the monster can take untill defeated.
Speed: how fast the creatures moves, measured in human speed.
armour: how hard the monster is to hit with attacks(given in armor types)
intelligence: how smart the monster is(some monsters have metal attacks and are given a secondary score here called wilpower.)
Attacks:how the monster defences himself using claws, bites, grapling, natural electricity, mental attacks etc,etc.
mutations:if the monster got a non-damaging feature will it often go here(see mutant future for list of mutations mentioned here and in attacks)
special: stuff that are not mutations or attacks often goes here.
reference: if the creature need to save against something, reference the class mentioned here(or in case of specialist, see how many skill points distributed to skill applicable for the creatures use and temper)
name:bonesark HD:1 HP:6 Speed:as human x3(land/water) x1(digging) armour:as chainmail Intelligence:9 Attacks barbed hook(grapple(+2, str 10) 1d4+2 continuous dmg.) Or teeth and claws +2(3d4+2,charge.) reference:lvl 1 fighter
name:bratwurm HD:1+1 per 2 segments after first HP:5 per segment Speed:as human armour:as leather Intelligence:4 attacks bite +2(2d6+2) reference:lvl 1 fighter
name:brekekekex HD:3 HP:20 Speed:as human x2 armour:as studded leather Intelligence:10 or as pilot. attacks mutation:energy ray(heat)x2 stinger:2d6+class 11 poison. reference:lvl 1 fighter.
name:coccyx(medium) HD:4 HP:20 Speed:as human armour:as chainmail Intelligence:6 attacks huge fist+3 (2d8+3,surprises on a 1-3) reference:lvl 2 fighter
name:Crepugnant HD:2 HP:10 Speed:as human armour:un-armoured Intelligence:10 attacks: none Mutations: phobia(self), empathy(fear), reference:lvl 0 fighter
name:cynapse HD:3 HP:18 Speed:as human. armour:un-armoured Intelligence:12 attacks:energy retaining cell structure(2 per turn) Mutations:reduced sense(blind),unique sense(telepathic vision.) reference:lvl 0 fighter
name:dissolvore HD2 HP:15 Speed: as human x2(flying) armour:leather(agility) Intelligence:12 attacks embrace( grapple(+4 as str 10)2d6+4,acid, continuous) mutations:regenerative capability(can regrow from head fragment) reference:lvl 3 fighter
name:engulper HD:10 HP:50 Speed:as human or humanx5(3/encounter) armour: as plate+shield(impervious hide) Intelligence:9 attacks swallow+5(2d4+5(3d6 if swallowed) mutations acid glow(like fragrance development but 3 times a encounter) reference:lvl 4 fighter
name:Esophagullet HD:5 HP:20 Speed: as human armour: as leather Intelligence: 8 attacks 2 claws attacks +3(,2d6+3 each) 1 bite attack -2(3d6) if 2 or more attacks hit the same target, deal a extra 2d8 damage as they get thorn apart. reference:lvl 2 fighter
name: eyejacker HD:3 HP:10 Speed:as human armour: as shield Intelligence:12 attacks 2 claw attacks +2 (1d6+2 each) on a natural 20 have the eyejacker drained a eye(person with no un-drained eyes gets -4 to attack rolls) mutations unique sense(remote ocular vision) reference:lvl 1 fighter
name:eyeppicker HD:4 HP: 15 Speed: as human armour: as shield Intelligence:15 attacks 5 claw attacks +2 (1d8+2 each, crits for double damage on a 17+) reference:lvl 1 fighter
name: eyedra HD:2 HP:12 Speed: as humanX2 armour: as leather Intelligence 12 attacks 1d10+6 eye rays +1(1d4 damage each, 50% chance resistance against energy attacks stops them) mutations as reflective epidermis(heat,light and radiation) but heals ½ the damage reflected and adds 1d4 eyes per attack reflected eye-stalks: each critical attack against it reduces number of eyes by 1 dice reference:lvl 5 magic user
name:flysore HD:2 HP: 15 Speed: none armour: none Intelligence:8 attacks: mind-controlled flying insect swarm mutations fragrant development(scavengers and zombies only) parasitic control(when touching swarm) reference:lvl 0 fighter
name:gashunk HD:3HP: 15 Speed: as human armour:as leather + shield Intelligence:10 attacks bite attack+2 (1d12+2) belch: 10' radius cloud, save against poison or contract 1d4 diseases of DMs choice. mutations none. reference:lvl 1 fighter
name:gloomizer HD:4 HP: 20(10 per eye) Speed as human armour: as leather Intelligence: 15(wil 12) attacks: induced self-mutilation(mental attack,1d4 damage or as targets smallest weapon (if carrying more them one.) mutations empathy reference: lvl 6 magic user.
name: goza HD:1 HP:5 Speed: as humanx2 armour: as leather Intelligence: 13 attacks: blinding flashes(save against paralyze or blinded for 1d4 hours(-4 to hit) 2 claw attacks +1 (1d4+1) mutations special(flashing) unique sense(mental vision) blind reference:lvl 5 magic user
name: grave snitch HD:1 HP:6 Speed: as human x2(or as human when digging) armour: as leather+shield(head) or as shield(body) Intelligence:8 attacks: 4 claw attacks +1 (1d4+1 each) 1 bite +1 (2d6+1) reference:lvl 3 specialist
name:grinmangle HD:1 HP:8 Speed: ½ human armour:as leather Intelligence:8 attacks: grapple(+3, str 12, 10' range) success gives a free jaw or sting attack jaw +3 (1d6+3, success gives free sting attack) stinger +3(save against poison or take class 3 poison) reference:lvl 2 fighter
name:Gromory HD:2 HP:12 Speed:as human armour:as leather Intelligence:9 attacks: 2 claw attacks +1 (1d4+1 each) or as weapon +1. mutation night vision reference:lvl 4 specialist
name:Gruemaw HD:10 HP:45 Speed:½ human armour:as chainmail Intelligence:8 attacks: suction (30 feet range, save against breath. success: move 1d4 towards the grue fail or move gets you inside the grue, swallowed and take 2d6 dmg bite atttack (2d8+3, only after a suction, people in stomach can save against breath to try and get out.) reference: lvl 2 fighter.
name:Ickwriggle HD:1HP:8 Speed: as human(can burrow) armour:as leather Intelligence:8 attacks: 2 bite attacks +2(2d4+2) reference:lvl 1 fighter.
name:Iklik HD:1 HP:8 Speed:as human armour:as leather Intelligence:10 attacks: lick(poison) 2 claw attacks (1d6 each) mutations enchanted sense(taste,smell) reference:lvl 2 specialist.
name:Intestangle HD:1 HP:8 Speed: ½ human armour:leather(body)chainmail(guts) Intelligence:7(body)15(guts) attacks: grapple +2 with str 12 on successful grapple: save against poison or suffer class 4 poison(acid dmg type) reference:lvl 1 fighter
name:Jackenergal HD:5 HP:25 Speed: humaX2 (flying) armour:as chainmail Intelligence:12 attacks: bite+2 (2d8+2) Mutations anti-gravity field(as neural telekinesis except range of 30 and reduced everything to 1/10th the weight) toxic weapon (gas): save against poison or suffer poison level special: -4 on all rolls for 2d4+1 turns(1d4+1 if saved) reference:lvl 1 fighter
name:Jitter HD:1 HP:5 Speed:as human armour:none Intelligence:12 attacks: choking on exploding heart(if threaten(by weapon, phobia, intimidation or DM boredom) jitter save against paralyze or die in a gory explosion, dealing random poison(unless rolling over 92+, then administer random beneficial drug/potion) to all players within 1d6+2 squares) 2 claw attack +1(1d4+1, 25% chance of grade 3 poison applied.) Mutations 1d4 phobias(instead of running away, save once against paralyze or die) SPECIAL produces 1d4+1 random beneficial drugs, potions or poisons per day/upon death. reference: lvl 3 specialist.
name:Junjo HD:2 HP:12 Speed:as human armour:as shield Intelligence:10 attacks: bite +3(1d4+3, save against poison or get random disease.) gas breath(5 diameter cloud, save against poison or get 1d4 diseases with chance of spreading to everyone within 5 feet for next 3d10 hours) reference:lvl 2 fighter
name:Ko-ax HD:4 HP:20 Speed:as human armour:as chain Intelligence:10 or as driver. attacks: energy ray(heat, 2d6, 40 feet.) 2 clawed hands (grapple +3 as str 14) on successful grapple, either save against poison or suffer class 4 poison or deal 2d6+3 dmg) MUTATIONS unique sense(xray vision, 15 feet solid material) lazy(non-piloted only, counts as reduced oxygen efficiency) force screen reference:lvl 2 fighter
name:Neuroculus HD:1 HP:3 Speed:as human armour:leather(size) Intelligence:15(wil 16) attacks: energy retaining cell structure(4d6) mental phantasm mutations empathy neural telepathy reference:lvl 4 magic user.
name:oculapus HD:2 HP:16 Speed: armour:leather(body) plate if helmeted) Intelligence:15 attacks: grapple(+1 with 14 str), smother to death on success(target dies in [con] turns.) mutations inky cloud(10 diameter cloud with 75% concealment for 1d6+2 turns, 3/day) chameleon epidermis neural telepathy phobia(open spaces, immune if wearing headgear) reference: lvl 6 specialist with 5 in 6 chance to squeeze though tight spaces)
name:plazm HD:1 HP:8 Speed:as human armour: none Intelligence:10 attacks: absorb(grapple with +3 at str 12, 1d4+1 acid damage) bite+3(+4 is absorbed, 1d6+3 dmg) waste+3 (save against class 2 poison, 15 feet, 4 times per day) mutations none reference:lvl 2 fighter
name:Prednaught HD:9 HP:40 Speed:as human armour:mail Intelligence:8 attacks: 2 tentacles +5 (2d6+5) or grapple(20 feet range,+5, str 14, success lets it do bite attack against up to 2 of the grappled. or trample+5(+9 against human-size targets, deals 3d4+5 dmg) or bite+5 (3d6+5, swallow) reference:lvl 5 fighter.
name:Rotorgyle HD:2 HP:12 Speed:humanX5 armour:mail Intelligence:8 attacks: overrun (when moving over opponent, target takes breath save or take 3d6+1 dmg, successful save moves target left/right of the rotogyles track up to 10 feet.) wheel grind +1(3d6+1 dmg) SPECIAL targets with a spear-like may brace them when fighting the rotorgyle, scoring a instant hit with +4 dmg but must take a grapple test(rotogyles counts as +1 str 15) and a weapon durability test(wood: 40%, hard metals: 60%, +5-20% depending of weapon quality) or take half overrun damage. reference:lvl 2 specialist
name:smeep HD:3 HP:16 Speed: as human armour:none Intelligence:8 attacks: slam (1d3) mutations regenerative capability prey sent edible(by dealing 1d4+AB (or bite attack) mastication dmg to a smeep gives the attacker regenerative capability for 24 hours) reference:lvl 0 fighter.
name:septicorpse HD:10HP:100 Speed:none armour:none(plate when alive) Intelligence:none(12 when alive) attacks: rotting corpse(save against poison every hour spent within 300 feet of it: fail and you will die within 4d12 months: successive failures reduces this by 1d6 months(if less then 1 month left, change to days/hours/turns/rounds) successful save: gain a random mutation or +2d4 rounds/turns/hours/days/months to live. direct contact(save against poison Failure:50% chance to either take 1d4 diseases or random poison damage. success: 50% chance nothing happens or rank 1-4 poison(half damage) reference:lvl 0 fighter when alive.
name:Shreek HD:3 HP:15 Speed:as human armour:leather Intelligence:10 attacks: skreech( 30 cone, save against paralyze, 3d6 damage, 50% chance of paralyzis for 1d8 turns, save and deaf characters takes half damage.) shock-wave(20 radius, 3d4, 40% chance to paralyze for 1d4 turns, save or deaf takes half dmg) mutations. reference:lvl 3 specialist
name:Skawk HD:5 HP:20 Speed:as human armour:leather+shield Intelligence:13 attacks: barbed tongue(100' range,+4 to hit, deals 1d6 dmg+4 continuous damage,save against poison or take rank 2 poison per turn, tongue got 6 hp and armour like shield.) SPECIAL surprises on a 1-5 reference:lvl 2 specialist/2 fighter.
name:Slimewinder HD:2 HP:12(tongue 8) Speed: as human x2 armour:as leather(body) leather+shield(tongue) Intelligence: attacks: Tongue +5(-1 for every 10 feet extended*, up to 40 feet melee attack 1d4+4, grapple(+5* as str 10) to enter orifice if successful deals 2d4+4 continuous dmg until tongue or slimewinder is slain same grapple can be used to enter larger creatures then the slimewinder, changing its AC to plate and require the attacker to hit the "host" body first(dealing dmg to both) unless targeted though the same orifice as it entered through SPECIAL reference:lvl 4 specialist, 5 in 6 chance to squeeze though small spaces./lvl 3 fighter.
name:slurpentine HD:2 HP:10 Speed:as human armour:as mail(sticky part) plate(shell) Intelligence:8 attacks: fangs +3 (1d4+3) sticky grapple(grapple +3 14 str. 3d12 against swarms, others just in a sticky hold) Mutations prey sent fragrant development(6 times per encounter.) reference:lvl 2 fighter.
name:snotweasel HD:4 HP:16 Speed:as human armour:chain if covered in slime, otherwise leather. Intelligence: attacks: 4 claws attacks +3 (1d4+3 each) slime choke(+3 str 12, successful grapple and choke to death in [con] turns unless un-grappled.) reference:lvl 2 fighter.
name:suckerpuck HD:2 HP:10 Speed: as human armour: Intelligence: attacks: energy retaining cell structure grapple(+3, str 12) paralyzing grasp(save against paralyze or be paralyzed for 2d4 turns) 2 bite attacks +3(1d4+3, continuous damage, if grappled or paralyzed in the same turn, make 2 free bites) Mutations chameleon epidermis reference:lvl 2 fighter
name:tormite HD:1 HP:6 Speed:as human(flying) armour:as leather Intelligence:15(will 13) attacks: mind thrust reference:lvl 1 magic user
name:tyrannitoma HD:8(1)HP:32(4)Speed:as human armour:mail+shield(leather) Intelligence:10(13) attacks: 2 claws+4 (3d4+4) bite +4 (2d8+4) SPECIAL all attacks against it that rolls a natural 20(even if it still not enough to hit it) have a 10% chance to hit the teratomite. reference:lvl 3 fighter
name:Ug HD:3 HP:12 Speed: as human armour:as leather Intelligence:8 attacks: bite+1 (1d12+1) fungal spray(, 15 feet cone or line, save against breath weapon or spawns 1d6 different types of fungus on target) reference:lvl 2 specialist
name:viscerix HD:10 HP:55 Speed: humanX2(can burrow though sand-like substances) armour:plate+shield. Intelligence:10 attacks: bite(2d6+5, swallow) trample(3d4+5) reference:lvl 4 fighter
name:worminous HD:1+ HP:4 per hd Speed: as human armour:as leather Intelligence:8 attacks: mucus( save against poison or suffer class 3 poison) or grapple(+(1+HD), str 12., deals mucus and [hd]D4 dmg) mutations regenerative capabilities. reference:lvl [HD] fighter.
name:Wormonia HD:2HP:10Speed: as human(can fly) armour:as as leather + shield. Intelligence:12 attacks: see swarm(4+1d4 if un-armoured) deals 2+d4(4+2d8) against wormbrains. Mutations X-ray vision(20 feet stone) parasitic control SPECIAL (can be used to cure parasites, dealing 1d12 to the host per try.) nullifies parasite-based attacks reference:lvl 3 specialist.










