name:Epidermic
HD:2 HP:10 Speed:
Armour:chainmail
intelligence:12
attacks:
trow chunk +1(10' increments, save against poison or get epidermitis)
sneeze (10' cone, save against breath weapon, failure means a save against poison or get epidermitis)
touch +1(save against poison or get epidermitis)
Speical
Epidermitis
save mod:+3
infection duration 1d3 weeks
affected stats:movement 0(when dex reaches 0)
damage per day:-1d4 dex, 1d4 dmg, +d6-4 ac.
symptoms:hard, crusty skin.
reference:lvl 2 specialist.
name:fearlobe
HD:1 HP:6 Speed:human
Armour:none
intelligence:1
attacks:
earwig swarm(as swarm(Flying) but each time they deal damage, roll a d20: on a 16+ deal 1d4 intellect or wisdom dmg)
reference:lvl 1 specialist/swarm
name:Oolg
HD:4 HP:20 Speed:humanX2
Armour:chainmail
intelligence:13
attacks:
bite +1 (2d4+1)
grapple(+[number of arms used+1], str 12)
touch +1(both touch and grapple have save against poison or get paralysed in 2d4+2 turns,
cured by2d4 days in well stocked hospital
-1 day per 4 pound of industrial strength skin lotions
-2 days if working angle grinder is available, deals 1d8 dmg.
reference:lvl 4 specialist.
name:Orifice
HD:7 HP:35 Speed:human(floating)
Armour:chainmail
intelligence:12
attacks:
OUTSIDE
sucking vortex(30' cone, save against breath weapon or move 1d6 squares towards it, base contact means swallowed)
INSIDE
grapple(+4, str 13, grappled targets cant attack, can grapple any creatures inside it simultaneously.)
digestions(save against poison at end of each day, deals 1d4 dmg on a fail, automatic death after 30 fails.)
Mutations
psionic flight
reference:lvl 3 fighter.
name:Pugnoxious
HD:2 HP:14 Speed:human
Armour:leather
intelligence:12(4)
attacks:
bite +3(1d6+3)
gas belch(15' cone, save against breath: failure means save against poison or get afflicted by class[dms choice] poison.)
reference:lvl 2 figter
name:Scabberant
HD:1 HP:12 Speed:human
Armour:leather+shield
intelligence:12
attacks:
as swarm(ground)
grapple(+2, str 10, success starts suffocating target, killing it in [con] turns.)
reference:lvl 1 fighter/swarm.
name:
HD:2 HP:10 Speed:human
Armour:leather
intelligence:10
attacks:
spit +2(30',1d6 dex dmg, at 0 immobilized and helpless.)
or
tongue +2(10',1d4+2)
or
as spit-crafted weapon+2.
reference:lvl 2 fighter.
name:Stinkeye
HD:2 HP:12 Speed:human
Armour:leather
intelligence:12
attacks:
black ink(30', constant,-4 on all actions, save against poison when entering zone or get
stunned(gagging) for 1d4 turns.)
ink jet +2
(20', 1d4 items and/or target (70%/20%/10% chance its both) hit gets black ink as above, but
add -1 to the penalty per week gone past, last for 1d8 weeks.
reference:lvl 1 fighter.
name:Tumorman
HD:1 HP:8 Speed:human
Armour:leather
intelligence:12
attacks:
touch +2
roll 1d100:
1-35:1d6+2 cha dmg;
36-50:2d6+2dmg;
51-70:3d6+2dmg;
71-97:random mutation;
98-100:deadly cancer, 2d6 weeks to live.
OR
1d4 acid bursts +2(15', 1d8+2, corrosive.)
reference:lvl 2 fighter
with mammals done can I finally see the end of the first group, only like,400 something left to do?
name:Abomignash
HD:7 HP:32 Speed: as human
Armor:as leather
inteligence:10(wil 14)
attacks:
bite
2 small claw +2(1d8+2)
2 big claw (2d8+2)
grapple(+2, str 10 or 12 depending on grappling with small or big claws, free attacks with the non-grappling pair.)
mutations
wind control(wil VS 10+½con-AC)
coloured fur/dust/snow cloud (as chameleon epidermis)
reference:lvl 1 fighter.
name:Baboil
HD:2 HP:10 Speed:as human
Armour:as leather
intelligence:12
attacks:
rectal blast +2(2d4+2, heat dmg.)
Mutations
hypnotic pattern(save against paralyse or stunned for 1d4 turns)
reference:lvl 1 fighter
name:Bifons
HD:1 HP:6 Speed:humanX2
Armour:as leather
intelligence:14(wil 13)
attacks:
2 mental stun blast(mental attack, requires eye contact, deals 2d4+1 dmg and
requires a paralyse save to not be stunned for 1d4+1 turns.)
1 mental stun blast is asleep or no joey
reference:lvl 1 specialist.
name:Boogle
HD:1 HP:7 Speed:humanX2
Armour:leather
intelligence:14
attacks:
gaze(save against paralyse or go blind and get -6 to all physical actions(-2 to all mental)
mutations
reduced sense(blind)
sonar
reference:lvl 3 specialist, technology, stealth and mischief skills.
name:Belphegoyle
HD:3 HP:18 Speed:human
Armour:leather
intelligence:13
attacks:
breath weapon(15 feet cone, 3d6 dmg, save against breath weapon for ½ dmg.deals 1d4+1 to itself.)
or
horn attack +2(1d4+2)
Mutations
accumulated resistance(own breath weapon.)
reference:lvl 1 fighter.
name:Blightmare
HD:5 HP:25 Speed:as human
Armour:chainmail+shield
intelligence:12
attacks:
2 spore-laden filth +3(save against poison or get afflicted by flesh eating fungi.
1 prancing stomp +3 (2d6+3)
Special
1 extra stomp attack if hearing a rhythmic sound and +1 for every 2 musical monster or
4 orchestra members within earshot.
reference:lvl 2 fighter.
name:catoplagas
HD:3 HP:15 Speed:human
Armour:as leather
intelligence:8
attacks:
as swarm(fleas, ground)
reference:lvl 1 specialist and swarm
name:detrivile
HD:4 HP:16 Speed:as human
Armour:leather
intelligence:12
attacks:
2 claws +2(1d6+2)
grapple (+2, str 14, if successful, free bite attack)
bite attack +2(2d8+2, swallow.)
Special
contains 2d10 pieces of extra loot, 75% being broken and/or random junk(if random junk list
is available)
reference:lvl 1 fighter.
name:Dismole
HD:9 HP:40 Speed:as human.
Armour:plate
intelligence:14
attacks:
2 vibro-claw attacks +5 (2d8+5)
bite attack (1d4+5, save against poison or get afflicted by indefinite hibernation after 1d6 turns, requiring 1d6 days of medical attention at a well-stocked lab/hospital to wake up.)
reference:lvl 4 fighter.
name:Dingnut.
HD:2 HP:8 Speed: as human
Armour:as leather+shield
intelligence:14
attacks:
2 crushing claw attacks +1(2d8+1)
or grapple(+1, str 15) against gear only, disarming or bending it,
reference: lvl 10 specialist, focused on tech, climb, escape, sabotage.
name:dunesayer
HD:1 HP:6 Speed:human or humanX3(borrowing
Armour:none, as shield(if wearing skull) chainmail if bellow ground
intelligence:12(wil 14)
attacks:
as swarm
or
focused blast(5 radius within dust storm, 3d8+1, save against breath weapon for ½ dmg.)
mutations
control weather(dust storm(80 feet square) only.)
reference:lvl 1 specialist.
name:excrehemoth
HD:10 HP:50 Speed:½human
Armour:plate
intelligence:12
attacks:
bite attack +4(2d8+4, swallow)
1d3 toxic vents (20' cone in its back arch,save against breath weapon or get afflicted by
class 4 poison or class 4 radiation(saves against poison/wands as normal.)
Special
can be used to extract useful thing from sewage waste
(3 hours work gives 1d8 "rations", 1d6 water, 1d4 random metal ores)
(3 of the same is enough for 1 ingot).
reference:lvl 3 fighter.
name:Fangatan
HD:4 HP:16 Speed:as human
Armour:chainmail
intelligence:13(wil 12)
attacks:
2 fists +3(2d6+3)
Mutations
empathy(terror)
quickness(only while hearing music)
hibernation
Special
-7 to hit female humanoids.
reference:lvl 2 fighter.
name:Gorgoblepas
HD:9 HP:45 Speed:as human
Armour:chainmail
intelligence:8
attacks:
4 claw attacks +4(1d4+4)
gas attack(25 feet cone, save against poison or be paralysed for 1d4 turns.
if open flame is in the area, 3d6 fire damage, save against breath weapon for half dmg.
mutations
Regenerating capabilities
reference:lvl 3 fighter
name:Fungusloth
HD:8 HP:30 Speed:human
Armour:leather
intelligence:10
attacks:
spit +1(save against paralyse or get stunned for 1d4+1 turns)
fungus cloud(all creatures 10' away save against poison or get afflicted by flesh eating fungi(same as flesh eating virus)
and stunned for 1d4+2 turns(save only gives stun)
Special
grows 4d8+2 random fungi on its body.
reference:lvl 5 specialist.
name:Lagomust
HD:2 HP:8 Speed:as human
Armour:leather+shield
intelligence:10
attacks:
dust cloud(10' diameter, save against poison or stunned(sneezing) for 1d4 turns, natural 1 on save means
target suffers a class 4 poison(allergic reaction)
2 claw attacks +1(1d6+1, 1d4+1, on a natural 20(or helpless target save against poison or suffer class 12 poison.)
reference:lvl 3 stealth specialist
name:Malodorodon
HD:3 HP:12 Speed:human
Armour:leather
intelligence:8
attacks:
belch(15 cone, save against breath or get stunned for 1d4 turns and -4 to all actions for 1d8 turns.)
bite +2 (1d6+2, save against poison or suffer class 2 poison.)
reference:lvl 1 specialist
name:pustulump
HD:1 HP:8 Speed: ½ human
Armour:shield
intelligence:9
attacks:
1d4 busted boils +1(range 10, save against poison or get afflicted by flesh eating virus.)
reference:lvl 1 specialist.
name:Spewze
HD:2 HP:8 Speed:human
Armour:leather
intelligence:4
attacks:
slime shot +2(50', fires 1HD of slime per turn.
Special
Comes with 1 random slime(3d4 hd)
immune to slime dmg
reference:lvl 1 fighter/slime.
name:Volross
HD:3 HP:15 Speed:human(½ if born in the wild)
Armour:chainmail
intelligence:12
attacks:
2 claws +3(2d4+3)
bite +3(2d8+3)
reference:lvl 2 fighter.
name:Wackamaul
HD:4 HP:20 Speed:human
Armour:plate
intelligence:12(wil 14)
attacks:
tail club +4(2d8+4)
or
2 claws +4(2d6+4)
or
1 bite +4(2d4+4)
Mutations
mental phantasm
reference:lvl 3 fighter
name:Bucbuclaw
HD:2 HP:12 Speed:2xhuman
Armour:as leather
intelligence:13
attacks:
2 leg talons +3(1d8+5)
or
claws and bite +3(3d4+5)
or
egg injection +3(1d3+5, save against poison or get afflicted by flesh eating virus
if egg not tampered with, hatches after 1 week, dealing 3d4+2 dmg if victim still alive)
mutations
combat empathy
reference:lvl 1 fighter.
name:Cockatross
HD:5 HP:35 Speed:as human
Armour:chainmail
intelligence:10
attacks:
2 bite attacks +3(2d4+3, if both hit, gets to make a free maw attack at +3)
maw attack (3d6, swallow)
reference:lvl 2 fighter.
name:Depraven
HD:1 HP:8 Speed:2xhuman (flight)
Armour:as shield
intelligence:12
attacks:
2 stingers +2(if both hit, save against poison or get inflicted with depraven embryos.
if only 1 hits and you get a single hit again, 50% chance its the same stinger and nothing happens)
Special
Embryos
save mod: none,
infection duration: 22 hours,
affected stats: wis ½, int -4(ends when infection ends
damage per day: 2d6 per hatching
spawns 1d3 hatchings from the body, dealing heavy damage on their way out
symptoms:aggression against anyone, self harm.
reference:lvl 1 fighter.
name:Phlegmbrane.
HD:2 HP:12 Speed:as human
Armour:as leather+shield
intelligence: 12
attacks:
grapple(+2, str 12) if successful, suffocate target in [con] turns.
mutations
Phantasmal noise(like mental phantasm, but audio only)
reference:lvl 1 fighter.
name:Scravenous
HD:1 HP:6 Speed:humanX2, can fly
Armour:leather+shield
intelligence:12
attacks:
proboscis +2(1d6+2)
stinger +2(1d4+2,save against poison or get afflicted by class 3 poison.)
reference:lvl 1 fighter.
name:veezil
HD:1 HP:6 Speed:human
Armour:none
intelligence:10
attacks:
briar patches:(stat for each square: HD:1 HP:8 Armour: as leather)
(each arm can be dropped to sprout a thorn bush that requires a
paralyse save, or acrobatic skill check to pass though or get afflicted
by class 3 poison(save against poison as normal. the bush spreads
1d6+2 squares/X5 feet per turn and if it spread into a square with
another creature in it does it require a paralyse/acrobatic check
to get out of it.
reference:lvl 1 specialist.
name:Wendiguin
HD:4 HP:20 Speed:as human
Armour:as leather
intelligence:14
attacks:
Beak +5 (1d4+5)
premature control(cold,as writen except all targets in a 3x3 square around it)
reference:lvl 4 fighter.
name:Amphibious
HD:HP:Speed:as humanX4
armour:mail+ shield(if moved previous turn) or as shield
intelligence:8
attacks:
energy-retaining cell structure
Mutations
slime web(can spend a only moving, leaving a slime trail that can be used for
energy-retaining cell structure attacks for everyone touching it.)
reference: lvl 1 specialist
name:Abcoulix
HD:1 HP:8 Speed:as human
armour:leather
intelligence:8
attacks:
energy retaining cell structure
Mutations
reflective epidermis(electricity)
reference: lvl 1 specialist.
name:Attaxalotl
HD:4 HP:20 Speed:as humanX2
armour:as leather
intelligence:12
attacks:
bite+HD(1d10+HD)
grapple(+HD, str 13)
mutations
regenerative ability(regenerates health, but reduces HD by 1 for every 5hp)
unquie sense(30' tremors)
reference: lvl 1 specialist.
name:Buzzilisk
HD:1 HP:4 Speed:as human
armour:none
intelligence:10
attacks:(wil 12)
as swarm
mutations
unique sense(swarm-sense)
increased sense(smell)
mental phantasm(sound only)
Special
comes with 1 swarm of wasps
reference:lvl 1 specialist
name:Draculisk
HD:3 HP:15 Speed:as human or x2(rolling as a wheel)
Armour:as leather+shield
intelligence:12
attacks:
paralysing eyes( save against paralyse or do nothing for 1d4 turns)
bite attack +1(1d6+1,-1d4 str for duration of combat)
or
2 claws +1(1d6+1)
grapple(+1, str 14, gives free bite attack)
paralysing epidermis(save against paralyse or get stunned for 1d6 turns, only used when at 5 or lower hp)
Mutations
cameleon epidermis
reference: lvl 2 specialist
name:excorimander
HD:4 HP:24 Speed:as human x2
Armour:none
intelligence:10
attacks:
bite +2(1d6+2, save against poison or get afflicted by rank 6 poison, skinless and insectoids are immune.)
reference:lvl 1 fighter
name:Fangrenous
HD:1 HP:8 Speed:as human
Armour:leather
intelligence:12
attacks:
infecting bite +2(1d4+2, save against poison or get afflicted by flesh eating bacteria(se mutant future, page 48)
Mutations
regenerative capability
reference:lvl 1 fighter
name:Jabbersnatch
HD:2 HP:12 Speed: as humanx2
Armour:leather
intelligence:14(wil 10)
attacks:
2 claw attacks +3(2d4+3)
tail claw +3(2d6+3)
Mutations
audio phantasm(like mental phantasm except only sounds made by the jabbersnatch)
reference: lvl 2 thief/lvl 1 fighter with skill-points in stealth.
name:Mimicroak
HD:1 HP:7 Speed: as human
Armour:as shield
intelligence:14(wil 14)
attacks:
bite +1(1d4+1)
Mutations
aura of silence(no sound is audible within 15 of the creature, mental attack or get mind-controled or 1d4+1 turns)
greatest force screen(like greater force screen but 5 times a day, can be used up to 15 away and on other creatures)
reference: lvl 2 specialist, climbing skills.
name:Ovulooge
HD:5 HP:30 Speed: ½ human.
Armour:as leather(eggs) as chainmail and shield(spawner)
intelligence:9
attacks:
as swarm
reference: see swarm(land attacks only, still attacks under water, normal weapons can strike the spawner)
name:Necroak
HD:2 HP:12 Speed: as human
Armour:none
intelligence:12
attacks:
Mutations
edible guts(spawns 4d8 guts per day, each gut eaten gives 1d8+2 temporary hit points for [con/2] hours.
when it ends, save against poison or take 1d4+1 dmg for each gut eaten.)
reference: level 1 specialist, with medic skills
name:Polyfrog
HD:1 HP:5 Speed: as human[x2 swim]
Armour:as shield.
intelligence:10
attacks: bite +1(1d3+1, save against poison or get afflicted by a random 1-4 rank poison.)
mutations
poisonous attacks(bite and unarmed attacks against it.)
reference: lvl 1 specialist(stealth)
name:Revlotile
HD:3 HP:15 Speed:human x3
Armour:as chainmail
intelligence:14
attacks:
2 claws attack +2(1d6+2 dmg, save against paralyse or get -4 to all action and move with half speed)
or
bite +2(1d4+2, see claw attack)
reference: lvl 1 fighter.
name:streptile
HD:4 HP:20 Speed: as human.
Armour:as leather
intelligence:12
attacks:
bite attack +2(2d4+2, swallow, double dmg against fectoids)
cleaning breath(10 at base, 20 long, save against breath weapon or take 3d6(save for half dmg).
fectoids and creatures with disease attacks takes triple dmg(double is saved) and nullifies diseases for 2d4 days.)
Mutations
special sense(illness vision, 80')
reference:lvl 1 fighter.
name:Thornswaggle
HD:2 HP:15 Speed:2xhuman.
Armour:leather+ shield
intelligence:10
attacks:
2 claw attacks +2(1d4+2)
blood jets +2(20 ranged attack, save against poison or get afflicted by
class special poison(-4 to hit for 1d6+2 turns, save for half duration)
reference:as lvl 1 fighter
name:Troglodile.
HD:4-10 HP:24+6 per HD above 4 Speed:as human
Armour:as plate
intelligence:14
attacks:
bite +2(2d8+2,+1d8 per 3 HD above 4)
or
2 claw attacks+2 (2d6+2, +1d6 per 2 hd above 4)
or
tail slam(base contact, save against breath weapon or take 1d8+2 dmg and fall prone.)
mutations
albinism
unique sense(tremmor-sense 60')
reduced sense(blind)
reference:lvl 6+ fighter
MortasheenD20 update: The Mortasheen Monster Index(MMI)
so finally figured out a way to balance monsters for players by calculating thier MMI but its still in its infancy so cant say to much about it so far other then:
A human is 15 on the MMI
a bonezark is 23 on the MMI
a prednaught is 43 on the MMI
so now I just got to figure out what level of MMI is best for a lvl 1 characher and how to best implement the improvement of monsters.
since slimes are a sub-section within the first sub-section of monsters do they get their own post. other then things written here do they work like slimes mentioned in mutant future (or your favourite compatible rpg of choice).
BASE SLIME
HD:1+ HP:4 per hit dice Speed:as human or see bellow
Armor:as chain
inteligence:varies
attacks:
2d4 for every 2HD (rounded up), dealing the dmg to armor first if armoured,split between
targets attacked.
Rotsnot
HP:
speed:
attack:+1 dmg per 2HD
Bugbile
HP:
speed:
attack:radius 5' for each 2 hit die, reflex save or automatically hit
Tarbabble
HP:
speed:
armor:chain+shield.
attack:
Jellydrop
HP:
speed:
attack:
Special:50% that it splits into 2 slimes when a attack against it misses.
crypt crud
HP:
speed:
attack:
special:twice the size per HD then normal.
bogfire
HP:
speed:
attack:targets damaged by it gets -4 to all rolls.
Frogvomit
HP:
speed:
attack:-2 dmg, grapples(+2, str 11+HD) and tries to smother the target, killing it in
[con] turns unless grappled off.
Blarf
HP:
speed:
attack:-4 dmg, grapples like frogvomit but save against poison each turn grappled
or get a random disease.
Devil blood
HP:
speed: human x2
attack:normal or 1d3 per 2 hit dice slashing attacks, 1d6 each.
Bloody gums
HP:
speed:
attack:normal but save against poison rank 11.
rust pus
HP:
speed:
attack:only atttacks large metal objects.
scabcurdle
HP:
speed:
attack:only attacks targets with blood.
baby guts
HP:
speed:
attack: 30 feet ranged attacks, 1d8 dmg, 1 attack for each 2 HD.
Headcheese
HP:
speed:
attack:normal but save against poison rank 10.
moldmush
HP:
speed:
attack:save against poison or sneeze for 1d8 turns, getting -4 to all rolls(half on a save)
Funk
HP:
speed:
armor:as leather
attack:
Special:if hit with a critical strike, all creatures 30' radius gets -2 on attack rolls
for 2d8 turns.
Wormroe
HP:
speed:
attack:
Special: may split up into smaller slime with atleast 1 HD each.
under the cut are the first draft for all misc genezoa monsters from the mortasheen universe to be used for Mortasheen D20(mix of lotfp and mutant future, though they should work with slight modification in any d20 based rpg.)
monster descriptions
name:canon name of the monster
HD:hit dice, used to generate random hp if needed(1d8 per hd)
HP:hit points, how much damage the monster can take untill defeated.
Speed: how fast the creatures moves, measured in human speed.
armour: how hard the monster is to hit with attacks(given in armor types)
intelligence: how smart the monster is(some monsters have metal attacks and are given a secondary score here called wilpower.)
Attacks:how the monster defences himself using claws, bites, grapling, natural electricity, mental attacks etc,etc.
mutations:if the monster got a non-damaging feature will it often go here(see mutant future for list of mutations mentioned here and in attacks)
special: stuff that are not mutations or attacks often goes here.
reference: if the creature need to save against something, reference the class mentioned here(or in case of specialist, see how many skill points distributed to skill applicable for the creatures use and temper)
name:bonesark
HD:1 HP:6 Speed:as human x3(land/water) x1(digging)
armour:as chainmail
Intelligence:9
Attacks
barbed hook(grapple(+2, str 10) 1d4+2 continuous dmg.)
Or
teeth and claws +2(3d4+2,charge.)
reference:lvl 1 fighter
name:bratwurm
HD:1+1 per 2 segments after first HP:5 per segment Speed:as human
armour:as leather
Intelligence:4
attacks
bite +2(2d6+2)
reference:lvl 1 fighter
name:brekekekex
HD:3 HP:20 Speed:as human x2
armour:as studded leather
Intelligence:10 or as pilot.
attacks
mutation:energy ray(heat)x2
stinger:2d6+class 11 poison.
reference:lvl 1 fighter.
name:coccyx(medium)
HD:4 HP:20 Speed:as human
armour:as chainmail
Intelligence:6
attacks
huge fist+3 (2d8+3,surprises on a 1-3)
reference:lvl 2 fighter
name:dissolvore
HD2 HP:15 Speed: as human x2(flying)
armour:leather(agility)
Intelligence:12
attacks
embrace( grapple(+4 as str 10)2d6+4,acid, continuous)
mutations:regenerative capability(can regrow from head fragment)
reference:lvl 3 fighter
name:engulper
HD:10 HP:50 Speed:as human or humanx5(3/encounter)
armour: as plate+shield(impervious hide)
Intelligence:9
attacks
swallow+5(2d4+5(3d6 if swallowed)
mutations
acid glow(like fragrance development but 3 times a encounter)
reference:lvl 4 fighter
name:Esophagullet
HD:5 HP:20 Speed: as human
armour: as leather
Intelligence: 8
attacks
2 claws attacks +3(,2d6+3 each)
1 bite attack -2(3d6)
if 2 or more attacks hit the same target, deal a extra 2d8 damage
as they get thorn apart.
reference:lvl 2 fighter
name: eyejacker
HD:3 HP:10 Speed:as human
armour: as shield
Intelligence:12
attacks
2 claw attacks +2 (1d6+2 each)
on a natural 20 have the eyejacker drained a eye(person with no
un-drained eyes gets -4 to attack rolls)
mutations
unique sense(remote ocular vision)
reference:lvl 1 fighter
name:eyeppicker
HD:4 HP: 15 Speed: as human
armour: as shield
Intelligence:15
attacks
5 claw attacks +2 (1d8+2 each, crits for double damage on a 17+)
reference:lvl 1 fighter
name: eyedra
HD:2 HP:12 Speed: as humanX2
armour: as leather
Intelligence 12
attacks
1d10+6 eye rays +1(1d4 damage each, 50% chance resistance against
energy attacks stops them)
mutations
as reflective epidermis(heat,light and radiation) but heals ½ the
damage reflected and adds 1d4 eyes per attack reflected
eye-stalks: each critical attack against it reduces number of eyes by
1 dice
reference:lvl 5 magic user
name:gashunk
HD:3HP: 15 Speed: as human
armour:as leather + shield
Intelligence:10
attacks
bite attack+2 (1d12+2)
belch: 10' radius cloud, save against poison or contract 1d4 diseases
of DMs choice.
mutations
none.
reference:lvl 1 fighter
name:gloomizer
HD:4 HP: 20(10 per eye) Speed as human
armour: as leather
Intelligence: 15(wil 12)
attacks:
induced self-mutilation(mental attack,1d4 damage or as targets smallest weapon
(if carrying more them one.)
mutations
empathy
reference: lvl 6 magic user.
name: goza
HD:1 HP:5 Speed: as humanx2
armour: as leather
Intelligence: 13
attacks:
blinding flashes(save against paralyze or blinded for 1d4 hours(-4 to hit)
2 claw attacks +1 (1d4+1)
mutations
special(flashing)
unique sense(mental vision)
blind
reference:lvl 5 magic user
name: grave snitch
HD:1 HP:6 Speed: as human x2(or as human when digging)
armour: as leather+shield(head) or as shield(body)
Intelligence:8
attacks:
4 claw attacks +1 (1d4+1 each)
1 bite +1 (2d6+1)
reference:lvl 3 specialist
name:grinmangle
HD:1 HP:8 Speed: ½ human
armour:as leather
Intelligence:8
attacks:
grapple(+3, str 12, 10' range) success gives a free jaw or sting attack
jaw +3 (1d6+3, success gives free sting attack)
stinger +3(save against poison or take class 3 poison)
reference:lvl 2 fighter
name:Gromory
HD:2 HP:12 Speed:as human
armour:as leather
Intelligence:9
attacks:
2 claw attacks +1 (1d4+1 each)
or
as weapon +1.
mutation
night vision
reference:lvl 4 specialist
name:Gruemaw
HD:10 HP:45 Speed:½ human
armour:as chainmail
Intelligence:8
attacks:
suction
(30 feet range, save against breath.
success: move 1d4 towards the grue
fail or move gets you inside the grue, swallowed and take 2d6 dmg
bite atttack
(2d8+3, only after a suction, people in stomach can save against breath to try and get out.)
reference: lvl 2 fighter.
name:Intestangle
HD:1 HP:8 Speed: ½ human
armour:leather(body)chainmail(guts)
Intelligence:7(body)15(guts)
attacks:
grapple +2 with str 12
on successful grapple: save against poison or suffer class 4 poison(acid dmg type)
reference:lvl 1 fighter
name:Jackenergal
HD:5 HP:25 Speed: humaX2 (flying)
armour:as chainmail
Intelligence:12
attacks:
bite+2 (2d8+2)
Mutations
anti-gravity field(as neural telekinesis except range of 30 and reduced everything to 1/10th the weight)
toxic weapon (gas): save against poison or suffer
poison level special: -4 on all rolls for 2d4+1 turns(1d4+1 if saved)
reference:lvl 1 fighter
name:Jitter
HD:1 HP:5 Speed:as human
armour:none
Intelligence:12
attacks:
choking on exploding heart(if threaten(by weapon, phobia, intimidation or DM boredom)
jitter save against paralyze or die in a gory explosion, dealing
random poison(unless rolling over 92+, then administer random beneficial drug/potion) to all players within 1d6+2 squares)
2 claw attack +1(1d4+1, 25% chance of grade 3 poison applied.)
Mutations
1d4 phobias(instead of running away, save once against paralyze or die)
SPECIAL
produces 1d4+1 random beneficial drugs, potions or poisons per day/upon death.
reference: lvl 3 specialist.
name:Junjo
HD:2 HP:12 Speed:as human
armour:as shield
Intelligence:10
attacks:
bite +3(1d4+3, save against poison or get random disease.)
gas breath(5 diameter cloud, save against poison or get 1d4 diseases with chance of
spreading to everyone within 5 feet for next 3d10 hours)
reference:lvl 2 fighter
name:Ko-ax
HD:4 HP:20 Speed:as human
armour:as chain
Intelligence:10 or as driver.
attacks:
energy ray(heat, 2d6, 40 feet.)
2 clawed hands (grapple +3 as str 14)
on successful grapple, either save against poison or suffer class 4 poison or
deal 2d6+3 dmg)
MUTATIONS
unique sense(xray vision, 15 feet solid material)
lazy(non-piloted only, counts as reduced oxygen efficiency)
force screen
reference:lvl 2 fighter
name:oculapus
HD:2 HP:16 Speed:
armour:leather(body) plate if helmeted)
Intelligence:15
attacks:
grapple(+1 with 14 str), smother to death on success(target dies in [con] turns.)
mutations
inky cloud(10 diameter cloud with 75% concealment for 1d6+2 turns, 3/day)
chameleon epidermis
neural telepathy
phobia(open spaces, immune if wearing headgear)
reference: lvl 6 specialist with 5 in 6 chance to squeeze though tight spaces)
name:plazm
HD:1 HP:8 Speed:as human
armour: none
Intelligence:10
attacks:
absorb(grapple with +3 at str 12, 1d4+1 acid damage)
bite+3(+4 is absorbed, 1d6+3 dmg)
waste+3 (save against class 2 poison, 15 feet, 4 times per day)
mutations
none
reference:lvl 2 fighter
name:Prednaught
HD:9 HP:40 Speed:as human
armour:mail
Intelligence:8
attacks:
2 tentacles +5 (2d6+5) or grapple(20 feet range,+5, str 14, success lets it do bite attack against
up to 2 of the grappled.
or
trample+5(+9 against human-size targets, deals 3d4+5 dmg)
or
bite+5 (3d6+5, swallow)
reference:lvl 5 fighter.
name:Rotorgyle
HD:2 HP:12 Speed:humanX5
armour:mail
Intelligence:8
attacks:
overrun (when moving over opponent, target takes breath save or take 3d6+1 dmg, successful save moves target left/right
of the rotogyles track up to 10 feet.)
wheel grind +1(3d6+1 dmg)
SPECIAL
targets with a spear-like may brace them when fighting the rotorgyle, scoring a instant hit
with +4 dmg but must take a grapple test(rotogyles counts as +1 str 15) and
a weapon durability test(wood: 40%, hard metals: 60%, +5-20% depending of weapon quality)
or take half overrun damage.
reference:lvl 2 specialist
name:smeep
HD:3 HP:16 Speed: as human
armour:none
Intelligence:8
attacks:
slam (1d3)
mutations
regenerative capability
prey sent
edible(by dealing 1d4+AB (or bite attack) mastication dmg to a smeep gives the attacker regenerative capability for 24 hours)
reference:lvl 0 fighter.
name:septicorpse
HD:10HP:100 Speed:none
armour:none(plate when alive)
Intelligence:none(12 when alive)
attacks:
rotting corpse(save against poison every hour spent within 300 feet of it:
fail and you will die within 4d12 months:
successive failures reduces this by 1d6 months(if less then 1 month left, change to days/hours/turns/rounds)
successful save: gain a random mutation or +2d4 rounds/turns/hours/days/months to live.
direct contact(save against poison
Failure:50% chance to either take 1d4 diseases or random poison damage.
success: 50% chance nothing happens or rank 1-4 poison(half damage)
reference:lvl 0 fighter when alive.
name:Shreek
HD:3 HP:15 Speed:as human
armour:leather
Intelligence:10
attacks:
skreech( 30 cone, save against paralyze, 3d6 damage, 50% chance of paralyzis for 1d8 turns,
save and deaf characters takes half damage.)
shock-wave(20 radius, 3d4, 40% chance to paralyze for 1d4 turns, save or deaf takes half dmg)
mutations.
reference:lvl 3 specialist
name:Skawk
HD:5 HP:20 Speed:as human
armour:leather+shield
Intelligence:13
attacks:
barbed tongue(100' range,+4 to hit, deals 1d6 dmg+4 continuous damage,save against poison or take
rank 2 poison per turn, tongue got 6 hp and armour like shield.)
SPECIAL
surprises on a 1-5
reference:lvl 2 specialist/2 fighter.
name:Slimewinder
HD:2 HP:12(tongue 8) Speed: as human x2
armour:as leather(body) leather+shield(tongue)
Intelligence:
attacks:
Tongue +5(-1 for every 10 feet extended*, up to 40 feet melee attack 1d4+4,
grapple(+5* as str 10) to enter orifice
if successful deals 2d4+4 continuous dmg until tongue or slimewinder is slain
same grapple can be used to enter larger creatures then the slimewinder, changing its AC to plate and require the attacker to hit the "host"
body first(dealing dmg to both) unless targeted though the same orifice as it entered through
SPECIAL
reference:lvl 4 specialist, 5 in 6 chance to squeeze though small spaces./lvl 3 fighter.
name:slurpentine
HD:2 HP:10 Speed:as human
armour:as mail(sticky part) plate(shell)
Intelligence:8
attacks:
fangs +3 (1d4+3)
sticky grapple(grapple +3 14 str. 3d12 against swarms, others just in a sticky hold)
Mutations
prey sent
fragrant development(6 times per encounter.)
reference:lvl 2 fighter.
name:snotweasel
HD:4 HP:16 Speed:as human
armour:chain if covered in slime, otherwise leather.
Intelligence:
attacks:
4 claws attacks +3 (1d4+3 each)
slime choke(+3 str 12, successful grapple and choke to death in [con] turns unless un-grappled.)
reference:lvl 2 fighter.
name:suckerpuck
HD:2 HP:10 Speed: as human
armour:
Intelligence:
attacks:
energy retaining cell structure
grapple(+3, str 12)
paralyzing grasp(save against paralyze or be paralyzed for 2d4 turns)
2 bite attacks +3(1d4+3, continuous damage, if grappled or paralyzed in the same turn, make 2 free bites)
Mutations
chameleon epidermis
reference:lvl 2 fighter
name:tormite
HD:1 HP:6 Speed:as human(flying)
armour:as leather
Intelligence:15(will 13)
attacks:
mind thrust
reference:lvl 1 magic user
name:tyrannitoma
HD:8(1)HP:32(4)Speed:as human
armour:mail+shield(leather)
Intelligence:10(13)
attacks:
2 claws+4 (3d4+4)
bite +4 (2d8+4)
SPECIAL
all attacks against it that rolls a natural 20(even if it still not enough to hit it) have a
10% chance to hit the teratomite.
reference:lvl 3 fighter
name:Ug
HD:3 HP:12 Speed: as human
armour:as leather
Intelligence:8
attacks:
bite+1 (1d12+1)
fungal spray(, 15 feet cone or line,
save against breath weapon or spawns 1d6 different types of fungus on target)
reference:lvl 2 specialist
name:worminous
HD:1+ HP:4 per hd Speed: as human
armour:as leather
Intelligence:8
attacks:
mucus( save against poison or suffer class 3 poison)
or
grapple(+(1+HD), str 12., deals mucus and [hd]D4 dmg)
mutations
regenerative capabilities.
reference:lvl [HD] fighter.
name:Wormonia
HD:2HP:10Speed: as human(can fly)
armour:as as leather + shield.
Intelligence:12
attacks:
see swarm(4+1d4 if un-armoured)
deals 2+d4(4+2d8) against wormbrains.
Mutations
X-ray vision(20 feet stone)
parasitic control
SPECIAL
(can be used to cure parasites, dealing 1d12 to the host per try.)
nullifies parasite-based attacks
reference:lvl 3 specialist.
name:bonesark
HD:1 HP:6 Speed:as human x3(land/water) x1(digging)
Armour:as chain mail
Intelligence:9
Attacks
barbed hook(1d4,continuous damage.)
Or
teeth and claws(3d6,charge.)