so do we all agree that they're buddies

seen from United States

seen from United States
seen from China
seen from Germany
seen from United States

seen from United States
seen from United States

seen from Germany
seen from France
seen from United States
seen from United States
seen from China
seen from United States

seen from Malaysia
seen from United States
seen from United States
seen from Saudi Arabia
seen from United States

seen from Malaysia

seen from Singapore
so do we all agree that they're buddies
Oh yeah, I forgot to upload this here. I've barely been drawing anything of late due to a cocktail of depression and burnout. But I managed to eke out a DOOM, without any reference to hand, during a couple trips to a local geeky café. Uni Pin and Sakura Gelly Roll neon gel pens with a smattering of pro marker on blue paper.
Quake - Dissolution of Eternity (2021)
"Okay, so. The game's called Quake, right? Only there's no quakin' in there! We should fix that! Earthquakes galore!" is how the pitch meeting for Dissolution of Eternity goes in my head.
Indeed there's this really early section where a text prompt suggests to "watch your step" because you're expected to do (a) platforming, (b) over inescapable lava on (c) a thin wooden walkway with (d) untelegraphed disappearing sections whilst (e) a fucking screen-shaking quake intermittently shuffles you around as you're trying to navigate.
Casually opening this review with a tiny-sounding complaint that is the very flavour of this expansion/mission pack. As in, most of it sounds neat on paper, but is a bad idea in reality. Like having a whole host of new weapons, five of the things, that are really just completely overpowered versions of Quake's upper arsenal (anything above super shotgun) with their own ammo types that are found in plentiful abandon.
Dissolution's got a lot of neat ideas. Swinging axes, circular sawblades, a flying enemy that's like a better vore (the Quake monster, not the other thing. Perverts), some ancient Egypt-styled maps, and even a nod to the infamous dragon from pre-release materials that never surfaced in the final version of base Quake.
But as far as I'm concerned, any goodwill those things may've created is absolutely ruined by the occasional cheapshot; they're not in every map, and the maps without them are fun enough. But as early as the first half of Elemental Fury 1 (the second half's alright) I'm ready to track down whoever made this shit and headbutt some fucking sense into them. It's wretched. But then the second half of the map's good. And it's fun again until it's wretched.
I want to love this mission pack for its neatness. Clearly a lot of effort went into some of the setpieces and whatnot, and I respect that. But whenever I get into that respect mindset, something shakes it. Quakes it, even.
There's even that fucking quaking messing up the final boss (although mercifully there's an Anti-Grav Belt to take some of the sting off). 2/5