🛠️ I Finally Made a Game—But Apparently I Did It Wrong
For as long as I can remember, I’ve wanted to make a story-driven game. Not just play one—make one.
I’m a neuroscientist. A teacher. A lifelong sci-fi nerd. And for the past few years, I’ve been quietly working on a sprawling sci-fi romance visual novel called Brides of Nox. Think Mass Effect meets Pride & Prejudice—but with alien nobility, court drama, custom romance mechanics, and five messy love stories tangled up in intergalactic politics.
It was a dream I never thought I’d be able to bring to life.
Until AI changed the game.
I didn’t just plug in a prompt and call it done—I’ve been working with an AI assistant I call Nyx, building branching storylines, designing characters, structuring hundreds of pages of narrative... and yes, dealing with internet backlash.
Apparently, using AI to finally tell your story is “cheating.” 🙃
If you’ve ever felt gatekept from creativity, if you’ve ever had a story inside you that felt impossible to bring to life—this post is for you.
🔗 Read the full Medium post here
Let’s talk about tools. Let’s talk about storytelling. And let’s talk about doing the thing your way.