Se cumplen 45 años de la inauguración del Espacio Escultórico de la UNAM.
Surgió como idea del escultor Federico Silva, con el propósito de plasmar las artes plásticas y el movimiento escultórico geométrico en México en un entorno natural.

seen from Japan

seen from China
seen from United Kingdom
seen from United States
seen from China

seen from United States

seen from United States
seen from Serbia
seen from Türkiye

seen from Russia
seen from Türkiye
seen from United States
seen from Serbia
seen from China

seen from Singapore
seen from Malaysia
seen from United Kingdom
seen from India
seen from Australia
seen from United States
Se cumplen 45 años de la inauguración del Espacio Escultórico de la UNAM.
Surgió como idea del escultor Federico Silva, con el propósito de plasmar las artes plásticas y el movimiento escultórico geométrico en México en un entorno natural.
The Young Lurean Life
When a Lurea is born they are examined by a veteran enchanter. During this phase the Enchanter takes measure of the young one to help determine some of its natural merits and flaws. They will deem the child to bear one of three marks: The Soldier, The Shaman or The Artisan. The child will return to this same enchanter at the age of two and receive their first runic tattoo. The tattoo at this age is usually a representation of one the four great elements to help bolster a flaw or amplify a virtue in the young child. The Lurea have a multitude of mystical tattoo’s they will gain through the course of their life. When the child turns seven they will begin their training as a warrior picking two paths to specialize in, the first path must be from the grouping their Enchanter selected at birth. The second is the child's choice alone. This is considered one of the most important choices in a young Lurea’s life. Soldier- Phalx- The phalx path is the most common choice for most Lurea. This path is selected almost more often than all other paths put together. The Lurea is trained in the art of the phalanx and armed with the standard kit of their community. There is never a shortage of phalx soldiers,the Backbone of the Lurean war machine. Hunter- The hunter are a specialist group that make up the rare Lurean infiltrators and saboteurs. Though the Lurea prefer to meet their opponents head on in glorious combat, they are not so naive to believe their enemies will not utilize more shady tactics, so it is only right the lords of war employ such tactics as well. Trapmaster- The Lurean lightly armored scouting division. The Trapmasters move like shadows through the world, mostly meant to observe and track. They will take out key targets, if the opportunity arises but their ability to gather information and hunt down vulnerable targets for the main forces to crush is invaluable to the Legions. They are also known to set battlefields with certain advantages for their warrior brothers and sisters. Certain ‘very lethal’ advantages. Elementalist- The Elementalist is the Lurea’s living artillery, these casters rarely rely on mystical trinkets or objects to help them cast magic. A group dedicated to Type One casting, utilizing nothing but their wills and minds to control magic and their bodies to absorb the strain. They call down lightning strikes, raise magma from the ground and more. Though powerful, the casters often need rest between powerful spells or sustained casting. Shaman- Geomancer- The Geomancer is the cousin of the Elementalist, though they, too use there bodies to harness power, they manipulate the world around them. Turning vines into weapons, a torch into a burning inferno or the mid-winter frost into a blizzard. This makes the Geomancer reliant on the world around them more than the Elementalist, but also makes it easier to manipulate. Able to stay in a fight far longer than the Elementalist and much more dangerous in close range. Beserker- Beserkers are specialist warriors, often heavily tattooed with the mystical gifts of nature. Beserkers are hardy warriors often able to continue fighting after receiving wounds that lesser warriors would perish from. Their ability to tap into primal rage makes them desirable shock troopers. Despite the dangers of their fighting style, these hardy warriors can cling to life often long enough for a healer to begin their work. And when they don’t they bring many others to Lyren with them. Tamer- Tamers train the war beasts of the Lurea. From spider cavalry, to leading packs of war hounds and even birds of prey. The supplemental talent of these tamers are always welcome among any army. Often though those taking this particular path have come to be known as those individuals in a village who house has far more beasts then guests. Laugh at one’s own risk, as few smirk twice at the elder Tamer’s feline friends. Marksmen- The Marksman is the sibling art of the Phalx warrior, they have much the same gear but instead of carrying javelins they harness the fearsome Lurean war bow. Hunters often make up the 2 middle rows of the Lurea’s phalanx maneuver. Artisans- Spirit Blade- Spirit Blades are a unique form of Type Two caster relaying on using blades and blood to cast their magic. Their magical spells are a limited pool of none the less deadly arts, able to cast the spells by cutting them into there opponents. The spirit blades also tend to use the blood of their enemies to fuel their own self healing, a useful talent in such grisly work. Quartermaster- The Quartermaster seldom sees the glory of battle themselves, but is often never too far from the front. Without them the war machine would break. They are charged with the creation and maintenance of Lurean arms and armor. Though they lack of glory in battle, they are never without respect. Enchanter- The Enchanter is a pillar of his local community, examining the newborns, engraving mystical runes to the bodies and weapons of the Lurea. Making sure young Lurea are eating their proper diets and mystically infusing them into the great heroes they will one day become. They are not mother hens, but to threaten their charges is tantamount to suicide even for the mightiest of heroes. Druid- The Druid is more of a stay at-home-kind of caster, helping to nudge Mother Nature in certain directions to make vines produce more bounty of berries for a year. They are found tending to the wounded, having the most advanced training in healing magic and alchemy. A few Druids will always accompany centuries of Lurea to keep them healed. If brought en mass, expect the druid’s most secret art to be unleashed, the mighty treants of the forest awaken to assist their wolf cousins. At the age of 16 a Lurea’s training is seen as complete and they await the time of the Grand Hunt. The young Lurea are brought to a secret location that no other species has been able to deduce. Here, the young ones will have a massive celebration, meeting other young ones from various communities for drink, food, and to celebrate becoming adults. They experience a complex and surprisingly non-lethal ritual to prepare themselves and have a meeting with their own gods. They find themselves given a taste of the promised hunting grounds of Lyren. This is a young one’s chance to join with specialty groups dedicated to different members of their pantheon if they wish. Once the celebration is over and the young one’s are rested, the Grand Hunt begins. The Lurea are grouped into squads and tasked to hunt down three of the most ferocious creatures known in this world and the next. Those who survive the Grand Hunt bringing back their quarry will be considered adults in Lurean society. Those who do not return are mourned and celebrated in their loss, their families will welcome them back in the next life having learned well in this life. The now adult Lurea will be approached by their parents offering an ancestral heirloom of some kind, to carry on the family with them. Their quarry will be used to forge the weapons and armor of the young adult. They are now able to volunteer for war, seek a mate, vote, and seek glory in all things. They are Lurea now.
UNAM, Ciudad de México
#EfeméridesSocioecológicas
23 de abril
Inauguración del #EspacioEscultórico ⚫️🌋
Hace 45 años, se inauguró esta obra monumental por motivo del 50 aniversario de la Autonomía de la Universidad Nacional 🏫
Su creación fue una iniciativa para promover el nuevo movimiento de arte público urbano🎭
Un proyecto diseñado en colectivo, pues como dijera Mathias Goeritz:
“En realidad lo hicimos los seis: con el wiski de Helen Escobedo, con la política de Federico Silva, con la maquetita de Hersúa, Sebastián y Manuel Felguérez. Entre mentadas de madre llegamos a un buen resultado de alguna manera... Y mira lo que hay. Nada más impresionante que el Pedregal, hicimos un marco alrededor. El Pedregal por sí mismo es suficiente”.
Esta escultura monumental geométrica circular de 120 m de diámetro, compuesta por 64 módulos, con un mar de lava en su interior; muestra una síntesis artística del Expresionismo Abstracto, Minimal y Land Art, donde su similitud con el centro ceremonial Cuicuilco es una fusión con el arte nacional actual y con el pasado, de la época precolombina ⏺🎶
( https://bit.ly/3q2GRyY )
Y que el pasado 13 de abril en Treviso, Italia; recibió el Premio Internacional 'Carlo Scarpa' de la Fundación Benetton Studi Ricerche, un reconocimiento que condecora los lugares significativos en “valores de la naturaleza, memoria e invención” ( https://bit.ly/4cTCaQc )
El Espacio Escultórico y Paseo de las Esculturas son áreas de amortiguamiento de la REPSA y sus horarios al público son:
Lun a Vie de 8 a 16 h.
Cerrado fines de semana, días festivos y vacaciones administrativas UNAM
Recuerda seguir las medidas de convivencia: https://bit.ly/45BvMs9
#CUhogarDeVidaSilvestre #Nativa
¡LLEGO EL ANIVERSARIO 50! 😍
Un día como hoy, pero de 1974, la UNAM presentó el escudo de Pumas. Fue diseñado por Manuel "Pajarito" Andrade Rodríguez y contiene la cara de un puma, la "U" de la Universidad y un trofeo, los cuales están dentro de un triángulo formado por tres círculos que simbolizan la docencia, la investigación y la difusión cultural. Hasta la fecha, el equipo Universitario es de los pocos en el mundo (tal vez el único) que usa su escudo al centro y en grande.