Happy holidays! Luna is one of my favourite characters, so I was happy for this chance to try something a bit ambitious. I hope you like it!
[id: A gif of an animated digital illustration of the character Luna from the video game Virtues Last Reward. She is standing facing the viewer with a content expression, clutching her necklace to her chest. Her hair and clothes are swaying in the wind.]
Happy holidays!! I loved your D&D prompt so much, so here’s a little fic about the 999 kids rolling some dice :) I hope you enjoy!
—
“So,” Akane says, doing her very best to keep the glee out of her voice. “How exactly do you open the door?”
“How – what?” Junpei blinks, clearly not expecting the question. “Uh. I… I just open it.”
“Mhm.” Akane’s hand hovers over her tray of dice, hidden behind the DM screen. “With your hands?”
“Yeah, with my – how else am I gonna open a door?” He pantomimes turning a doorknob in midair. “You just open it.”
“Junpei, no,” Clover groans, pausing in the middle of stacking up her own dice tower. “You’re gonna get so cursed.”
“It’s a door,” Junpei argues. “Kanny’s just trying to fake us out. There’s nothing cursed about it.”
“You did say that the last time,” Light points out, voice airy. “About the treasure chest?”
“And the escape hatch lever, and the rabbit monster, and the haunted supercomputer,” Aoi lists off. “You don’t have the best history of outsmarting Akane.”
Junpei flushes red. “That’s not – she does this every time! And it’s not always cursed!”
“It just usually is,” Clover adds helpfully.
With a groan, Junpei looks at Akane. “Can I make a perception check before?”
“Sure,” she says, smiling. It’s not going to help him at all.
He leans over to his left, snatching one of Light’s D20s and tossing it towards the center of the table. It rolls across the wood, spinning and spinning until it finally comes to a stop on top of Aoi’s character sheet: 14.
A decent perception roll, if only Akane hadn’t decided that the DC would be twenty-five. “What’s your modifier?” she asks.
“Um, plus two. So that’s sixteen.”
“Okay,” she says. “It seems like a normal, average door.”
“Not suspicious at all,” Aoi drawls. She raises an eyebrow at him; he grins back at her.
“Okay,” Junpei says, frowning down at his character sheet. “Sixteen is a good roll, yeah? So… normal door. I can just open it normally.”
“She said it only seemed like a normal door, though,” Clover says. “Right? So, maybe it’s too hidden, and you need better perception.”
“Ugh,” Junpei mutters. “Light, you have good perception, right? Can you roll for it?”
“I believe that’s called metagaming, Junpei,” Light says. “Why would my character be looking at the door in the first place?”
“Okay, fine,” Junpei says. “I’m gonna go up to Light – I mean, Snake – and ask him to take a look at the door.”
“Hmm,” Light says, dropping into Snake’s character voice immediately. “I suppose I can take a look, if you trust my judgement that much.”
“I really don’t,” Junpei says. “Because you almost got me killed last session.”
“All of my actions were completely justified in character,” Light reminds him. “And it’s not my fault that you were in the way of my Fireball.”
“It’s absolutely your fault for casting Fireball! But you have the highest perception, and I would rather not be killed by a door,” Junpei finishes. “So, sure.”
“Very well.” Light tilts his head, thinking. “Akane, upon hearing Jumpy’s request, Snake would like to examine the door.”
“Sure,” Akane says. “Anything specific about it?”
Light actually takes his time to mull over the question, which Akane appreciates. “Perhaps the locking mechanism,” he says. “And if there’s any traps embedded within.”
“All right,” she says. “So you can roll a perception check for both of those.”
Light holds out his hand, and Clover drops a die into his waiting palm. One quick roll later, it bumps into Akane’s screen; she leans over the top of it to read the number. “Sixteen,” she says. “Modifier?”
“Plus four.”
“Twenty, okay.” She pauses, mulling over her options. “You notice a keyhole in the doorknob,” she says. “The lock is a fairly standard one, any competent rogue should be able to get through it, but the door is already unlocked. As for traps…”
She shuffles her papers around, pretending to be looking for some detailed notes. The look on Junpei’s face is priceless.
“You don’t see anything out of the ordinary,” she says eventually, after pretending to read an NPC’s character sheet.
“Okay,” Junpei says, turning paler with every second. “Definitely trapped, then.”
“Definitely trapped,” Clover agrees.
“So, Junpei,” Akane says, smiling at him. “Are you opening the door?”
Junpei stares back at her with nothing but suspicion. “I am,” he says eventually. “But. Not normally.”
“Okay,” she says. “How are you opening it?”
He flips his character sheet open, looking over his spell list. “I’m gonna… stand out of the way, and use Mage Hand to open it.”
“Okay, sure.” Akane leans over the DM screen again, moving Junpei’s mini over to the right and double-checking the position of everyone else on the map. “And you’re doing this right now, yeah? So then Santa…” And she traces a straight line from the door to Aoi’s mini.
“Oh, hell no,” Aoi barks, snatching up his mini and moving it out of the way. “I see what he’s doing and I get the hell out of dodge.”
“I’m so glad you all trust my perception skills this much,” Light drawls.
“All right,” Akane says. “Any other changes to the plan, Junpei?”
Junpei’s starting to sweat. He flips his character sheet around, alternating between scanning his inventory and studying the little figures on the map. “… No,” he says. “I stand in that corner, and I use Mage Hand on the door once Aoi – I mean, Santa’s out of the way.”
“And that’s it?”
“We’re gonna die,” Clover mumbles.
“Yeah,” Junpei says, not confident at all. “That’s it.”
“Okay,” Akane says. “You open the door.”
And she pauses.
“I knew it!” Junpei shouts, slamming his hand on the table. “I knew it was a normal door!”
Clover lets out the breath she was holding, her head thunking down on the table in time with Junpei’s hand. Light laughs, quiet and pleased.
Aoi looks at her. She looks at him.
“And?” he prompts.
“And,” she says cheerfully, and the entire table groans. “In the distance, you can hear some kind of robotic voice. It says, ‘Intruders have entered the western gate,’ and repeats that over and over.”
“Alas,” Light says, shaking his head. “Celebrated too soon.”
“Akane, don’t do this,” Junpei begs. “Please.”
“Over the voice,” Akane continues, “you hear a set of footsteps pounding against stone, quickly getting louder as they approach you. Within seconds – “
“I shut the door!” Clover tries.
“You can try,” Akane says. “But it seems that the intruder alert has frozen the door in place. Within seconds, the footsteps turn a corner, and you see four large figures barreling towards you.”
She takes one last moment to look around the table, at Aoi’s resignation, Light’s amusement, Clover’s despondence. She smiles brightly at Junpei, who looks back at her with nothing short of fear, and reaches for her dice.
for the zero escape ask game, 1b, 1e, 1f and 5e? <3
thank you for the ask @caelytrix !! sorry for taking so long to answer bc i was busy + this is gonna get long jffhkfk
(link to the questions)
1b) favorite character design?
MAN i love all of the character designs sm but out of all of them my fav would be luna!! her design is really reflective of her actual personality, so soft and sweet :>
1e) favorite scene?
a scene that personally gets to me is tenmyouji’s story abt the bikers in Another Time, bc it really lets you realize that no matter what things couldve been, whats important is what you have and what youve been through up to that point.
the part in c-end 1 where junepei are talking about (never) forgetting each other?? shit hurts, esp when you put it together with the flashback of them as kids on that hill :((
also the boy and the ring scene from ztd but thats just bc im a sappy person HAHAHA
1f) favorite ending?
OH MAN how am i supposed to choose?? other than the true endings for each game, im still haunted by the safe end and the sub end from 999 bc theyre just packed with so much EMOTION...
5e) rant about something you liked abt the games
zero escape is prolly the first scifi series ive really gotten into, and the idea of parallel universes was always something i was interested in, but the series really made me start thinking abt it more??
like the concepts of taking your fate into your own hands, being able to move into different timelines whether you’re aware of it or not (like deja vu), and having memories of the future that you might not even experience??? wild.
i always find myself thinking about what the hell id do if i had to retain memories of infinite timelines AND be aware of it... like how is someone supposed to cope with that? how can you accept that something can, or IS going to happen to you? in a way the series actually answers this question BUT the fact that it got me asking in the first place is interesting.