Wee-plies.
Or, not-so-wee-plies, as the case may be, because, you know, me. *eye roll*
First of all, thank you to those who wished me a happy birthday in comments as well as to @kairisu and some anons in my ask box! It was a quiet day -- we’re celebrating both our birthdays this year with a cruise in August -- but it was a nice day, so we took the horses out riding in the morning. Then I got the usual phone call from my bro with the usual razzing about being older than him again. (We’re only 10 months apart in age, so for about seven weeks out of the year, we’re the same age.) I talked to all three offspring I birthed and to their SOs/kids, too, where applicable, so it was nice. :) Oh, and I yakked with my mother-in-law for an hour, but we do that quite often, anyway. She’s only a few years older than me -- the perils of having a younger husband. ;) -- so she’s more a buddy than a mother-in-law. :) (She called to tell me she’s sending me birthday tamales, yum!)
BUT ANYWAY! These are for @katatty, @didilysims, @alawren4ever, @catnip-sims, @deedledops, @criquette-was-here, @penig, @tamtam-go92, and @immerso-sims...
katatty-main replied to your photo “iCad Does Urban Planning. AKA: iCad Is Nuts. Buuuuuut, on the plus...”
oh, i love seeing this sort of thing! always gives me a ton of inspiration :)
Yeah, me, too. So, that’s pretty much why I shared the image, to maybe give other people some ideas AND in the hopes that they’ll share those idea in turn. I kinda love how Simmers feed off of each other that way. :)
didilysims replied to your photoset “This morning, because my hand needed a break from painting hair...”
Ugh that stupid disappearing Maxis bridge. I thought your monorail bridge looked kind of cool, honestly. :)
The monorail bridge is growing on me. It works best on that particular suspension bridge, though, because then the train doesn’t smash through the girders. :) Can’t really say the same for the others, but we just ignore that on the other side of town. *cough* In any case, though, it IS better than the endless monotrail track magically hovering over water, so there’s that. :)
That being said, I HAVE crossed bridges that were shared by road and train traffic where the train tracks ran above or, more often, to the side of the road-deck. Which probably isn’t often the case since trains and vehicles don’t often share road/track beds like that and most often railroad bridges were built before large, modern bridges for automobiles, but it’s not TOTALLY unrealistic.
And yeah, I totally hate the stupid Maxis bridge. One, it doesn’t always fit in with the look I want for a neighborhood. It’s often too modern or not-modern/urban enough. Two, it isn’t visible from lots, which often looks stupid. Three, you can’t get rid of the damn thing other than by “sinking” it below the terrain in SimPE. And then four, after you sink it, you still can’t modify the terrain around where it was, so it might not be suitable for a replacement deco-bridge and....ARRRGH! Hate it hate it hate it.
didilysims replied to your post “Why do I keep doing this to myself?”
The curse of this open game!
IKNOWRITE??? It’s hell playing this game. HELL, I TELL YOU! :)
alawren4ever replied to your photoset “So yesterday, I posted about this fire hydrant object that randomly...”
Very cool that you can control the level of traffic by the number of hydrants!
It IS cool. And I didn’t find out that it can work that way until I accidentally had more than one on a lot when I was trying to figure out why the remeshed one I made was invisible. SERENDIPITY! :D
But it makes sense, I guess, because the “calls” it puts out to summon a vehicle seem to be randomly timed, not at regular intervals. So, if you get a bunch of them on a lot, each putting out calls at random times, rather than all at the same time in the same time intervals, it makes sense that the traffic level would increase with the number of objects on the lot. I shoulda thought of that sooner, really.
didilysims replied to your post “Info and testing things RE: the number of visitors that show up at...”
Ooh I've never see that mod to up the lot visitors before. I'll have to give it a try. Thanks for sharing!
It works pretty well, although it does have its pitfalls. The obvious one is that you might have to experiment a bit to see what “level” your machine can handle without the game lagging on you. The other is if you play community lots of widely variable size. Like, if you put in the mod that ups the visitors to, say, 25, that’ll be fine on a big community lot if your machine can handle it, but not so fine if you have any that have a “1″ in the size dimensions, where you’ll end up with an overcrowded lot full of stomping, complaining Sims who can’t move. :)
I kinda wish there was a customer/visitor-number adjuster that could be used on ALL lots, not just owned ones........Although maybe that object can be used on regular community lots. OOOOH EXPERIMENT FOR SCIENCE!
catnip-sims replied to your photoset “This morning, because my hand needed a break from painting hair...”
I like parking filler lots too! I recently came up with a 1x3 lot with just a bunch of bushes along the street & a big "YOUR AD HERE" banner, lol. It looks nice from the neighborhood view :D
THAT IS A GREAT IDEA I THINK I WILL STEAL IT THANK YOU! :) Except now I need to make banners. *growl* And maybe billboards, hmmm....
deedledops replied to your post “Why do I keep doing this to myself?”
This, but a whole neighborhood tailored to each specific thing with a special downloads folder I can switch out for each theme. But I know if I did it I'd want all the Sims to know each other next
Yeah, “ whole neighborhood tailored to each specific thing with a special downloads folder“ is kind of how I play in general. :) Only I use separate user accounts on my computer, each with its own Documents/Sims 2 folder tailored specifically for it because I don’t trust myself to put in the right folder before I load up the neighborhood I want to play. (Did that once with the wrong neighborhood deco loaded, and POOF! All the painstakingly-placed neighborhood deco in that neighborhood was gone. NEVER AGAIN!
But yeah, how I play is pretty much this: Step 1: Come up with idea/theme. Usually, this happens like a bolt out of the blue, things just blooming fully-formed in my head, just like how story ideas happened to me back in my fanfic-writing days, so it must be how my brain works. Whatever the case, it’s very jarring. Step 2: Create an unnecessarily complex rule set for playing out the idea/theme. Step 3: Create a complex spreadsheet to use to keep track of the neighborhood. Step 4: Build a neighborhood around the idea/theme. Step 5: Play the neighborhood.
Currently, I have some neighborhoods that are at each step of the above process. :) Often, steps 2 and 3 happen concurrently, and sometimes steps 4 and 5 happen at the same time, all BACC-like. But not always!
criquette-was-here replied to your post “Why do I keep doing this to myself?”
@dramallamadingdang ***laughs for a second and then cries thinking of road and terrain DR project*** I feel your pain,lol! @immerso-sims you actually can (I'm on mac) ***cries even harder***
*laugh* Yeah, this is probably a pain that all serious simmers feel at least once in a while. For some of us, though, it’s more like a constant thing. Chronic pain. *sigh* :) So then you’ve got all these ideas but not the time or stamina to work on/finish them all.
penig replied to your post “Why do I keep doing this to myself?”
Alternate between play and projects. You'll get Better Ideas as you play anyhow. Also, projects are play if you choose to do them.
Yeah, that’s pretty much how I do things, in general. It’s just that sometimes my brain/imagination is particularly fertile, and I get lots of big ideas that require big projects all at once, and it all gets a little overwhelming sometimes. It’d be nice if the brain kind of spread out the big ideas a little more....
tamtam-go92 replied to your photo “Let’s call this a “Cool CC That I Think Everyone Ought to Have” Post....”
THIS is just amazing!!! #things you didn't know you need until you see them
Right? I was surprised (but also kind of not-surprised, because it is a really old object) that more people didn’t know about that thing. I only learned about it a while back because of a stray post in the MTS forums that mentioned it, and fortunately that was at a time when the Graveyard was working reliably. I don’t often bother using it in less-densely-populated neighborhoods, but it does add a nice touch when playing downtowns.
immerso-sims replied to your photoset “I needed a bit of a break from hair retexturing and alpha-painting and...”
Looks great and I really like the idea. Looking forward to following the challenge :)
I’m not sure I’m going to document it, unfortunately. When I first play one of these ideas I get in my head, I like to see if it’ll actually work the way I think it’s going to, first. So, the initial playing is more like a dry run, where I’m still experimenting and coming up with new ideas and tweaking the rules and such. I have played the first batch of “runaways” through three seasons, and three of them have “escaped” from the vacant lot into better housing, one of them skipping the “livin’ in the slums” stage entirely because she married someone who came with a ton of skill points, whose LTW career came up in the newspaper right away, and who got a bunch of job promotions one right after the other. I haven’t decided yet if it was all too easy! *laugh* I should probably take out the “no friends needed for promotions” mod when playing this, now that I think about it. And maybe I shouldn’t even allow marriage when they’re still homeless -- because who wants to marry into that?! -- but she got “risky woohoo” pregnant on a date, and.... Well, anyway, I plan to play these initial four for a while, and once I have them all established so that I know everything works, I’m going to add a new group of “runaways” for a less-dry run, and perhaps I’ll document them.
Anyway, I might post some highlight pics from this first batch of runaways, and maybe I’ll write up the rules once I know they work. I mean, you don’t HAVE to build an elaborate downtown to play this way or anything. It can be just a mini-challenge that you play within something else...although longer lifespans kinda help with this, at least with the rules I’m using. Anyway, the downtown’s just something I’m doing because I want to, and it seems to go along well with this rule set idea.












