The Library’s upper floor. shelves line the circular room fanning out from the center, organized neatly by date rather than by subject or author. Most of these appear to be records and history, though there is some fanciful fiction and a few romance novels hidden here and there, all from days of yore. One shelf in particular seems to house the journals of some house staff and minor guardsmen, though the bulk of the content is boring. There are a few nice chairs around for reading, and a quill and ink set for writing in these journals whenever the owners felt the need.
A horizontal King Kuma portcullis has slid shut over the stairway, preventing access down into the lower library.
A powerful forge with bellows, an anvil, various pliers, hammers and other shaping tools for working metal into desired shapes. The forge is cold now, and someone who actually knows what they’re doing would be required to fire it up again.
Second Floor
Forge Materials Stockpile
Raw ingots of iron and steel sit around, as well as excess partially worked metal, replacement hammer heads, chisels, various utensils made here to replace ones in the kitchen should they break, and a variety of damaged items probably awaiting repair all sit lined up on spacious shelves. There are so many spacious shelves in fact the room is somewhat cramped despite it’s size.
Monokuma Faces: These are portcullis, securing doors and preventing passage from even the most determined invaders.
First Floor
Guard Barracks
A very orderly circular room lined with simple beds. At the foot of each bed is a chest that is bolted to the floor and fixed with a sturdy lock that refuses to open. Several armor stands and weapon racks adorn the walls.
Stables
Musty and mostly empty. Straw floors cushion heavy hooves, and the only remaining horse who is stabled here seems quite old. He prefers to ignore anyone who isn’t trying to touch him.
Main Gates
A pair of incredibly heavy doors that open outwards, probably fashioned with a portcullis for protection. Though they are parted, there is only an odd, incredibly dark wall beyond it, which blockades exit.
Prison Tower
A stuffy room filled with several desks and otherwise kept sparse to avoid arming any prisoners who try to escape. Several portraits of regal figures and heroes of the realm sit upon the walls at a comfortable distance from lit braziers.
Kitchens
Vast and labyrinthine countertop networks make this place difficult to maneuver. Most of the ovens are perpetually glowing, though without the bustle of the kitchen staff, this sweltering chamber seems oddly eerie.
Food Storage
A vast collection of heavily stocked shelves, iceboxes (complete with ice to keep them cool!) and spice cabinets make this place a wonderland for any culinary enthusiast.
Church
An ornately decorated church building complete with stained glass windows, ornamental candelabras, and a large carpeted space for worshipers to stand. A few reliquaries are displayed on the altar, behind which stands an NPC who doesn’t look especially pious.
Royal Tower
An opulent chamber, with many portraits of the king’s glorious visage line the walls. In particular, this room is sectioned off halfway, with an opening and counter top, an NPC standing on the other side cheerily seems ready for conversation and perhaps reward, as this little station looks like a shop! The red-carpeted marble stairs lead upwards towards the king’s chambers, and is flanked by two small statues of himself on the banisters.
Dorms
Wooden bunk houses clearly meant to house the servants of the castle. Neither opulent nor squalid, the rooms are of nice quality, with strong and sturdy beds and securely lockable doors. At the end opposite the door, each dorm has a spacious gathering area, with a sturdy table and nice chandelier.
Second Floor
Guard Towers
Each guard tower is similar to its siblings. They consist of observation posts that stare out into an oddly black abyss. Tables and chairs rest around for soldiers to sit upon between patrols around the castle, and a few shelves nearby stock books with records of observations, most blank or boring.
Throne Room
Grand opulence on full display, marble columns covered in exquisite etchings line the hall into the room proper, and a grand throne sits in the center of the room, raised up on a dais and seated so that the impressive stained glass window behind it streams light past in a most magnificent fashion.
Prison Tower Cells
Dark and intimidating cells for those who earn the king’s ire. The barred doors are very sturdy, and the cold cobblestone offers little comfort. Ending up here should be the last thing on your priority list.
Dining Hall
A grand and expansive dining hall. The main entryway is from the fancy external stairs, and from that entrance you are in the best position to either stride down the long tables to take a fine seat upon nicely cushioned chairs, or walk through the huge double doors to the throne room. Two tall double doors open up into the nearby guard post in case of trouble, and a small, almost missable servant door is near the guard post’s exit, from which servants would bring up food for hungry guests.