I was very busy today so here's a quick comic to compensate.
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I was very busy today so here's a quick comic to compensate.
am I going insane
I'll make a proper render later .., ,, ... zzzzzzzzz
society
One of my favorite niche online communities is one around this one small game made for a game jam once, Cell Machine. And by lord do these guys know how to entertain themselves -
Like. The base game is really simple. You've got maybe 5 or so cell types - moving cells, walls, duplicators, destroying/trash cells, enemies. It was just a small puzzle game. But the players decided to have fun
They have tons of mods, I think it started from Mystic Mod? They figured out how to make and share levels with each other, and there's mods for quality of life features and for new cells and some of these get real weird too
And the most popular entertainment is these "vaults" - levels where the players try to make a super secure wall around an enemy cell and the goal is to crack the vault and kill it. And it sounds simple but it's legit puzzles sometimes, the walls only stop you either horizontally or vertically so the simplest vault possible can be easily cracked with a moving cell just opening the wall in the direction it doesn't stop you in.
I'm not too deep in the community, probably because I'm not smart enough to come up and solve puzzles, but it's mezmerizing to watch on youtube. There are channels dedicated just to this game and they are all so small. Most get barely a few thousand views. It's a wild dive, maybe I'll get more into it.
made in cellua machine, a remake of sam hogan's cell machine
Day 8: the Puller (#14). The titular cell of CelLua Machine, it moves itself forward with a pulling force every tick, dragging along the cells behind it. It can't push like the Mover.
I think a similar design for all of the cells that self-move would make sense. Generally round like their cell. This one's tail is longer though because I think it would grab onto the cell behind with it in order to pull. I'm not sure what the back of the Puller would look like in 3D, though leaks suggest it might be a hollow square or diamond.
Day 8: the Enemy (#13). These critters are what you are tasked to rid of when solving a puzzle. When a cell moves into it, it and the opposing cell are damaged 1 HP, of which Enemies and most cells only have one of.
If you could touch one without damaging either of you, I think they would actually be very soft. Sort of like a spore. It would make sense given how Enemies explode on contact.
Sorry I haven't been doing these, well, daily. I very often jump between random interests. Maybe I should take my thought up on having these be bidaily or something. Then I can post some other CelLua miscellany every other day.
Day 5: the CW (#9) and CCW (#10) Rotators. I've decided to kill two birds(?) with one stone here by taking advantage of the fact that rotation can simply be flipped by rotating 180 degrees in 3D. From one side it's clockwise, and from the other it's counterclockwise. Anyways, both Rotators rotate the cells adjacent to it 90 degrees in their indicated direction every tick.
This took a little longer because of the color swap here. At least I don't have to draw two different cats! Since the textures at the bottom left are for 2D CelLua instead of 3D, they are two different cats. The actual texture in-game has a slight gradient, but that would be a pain in the ass to try and replicate.
@gratkrzy sent me an inbox message containing the two independently and I was flattered! He beat me to the chase as well...