I was very busy today so here's a quick comic to compensate.

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I was very busy today so here's a quick comic to compensate.
am I going insane
I'll make a proper render later .., ,, ... zzzzzzzzz
One last batch of daily doodles for @aadenboy. I've been sending these through his website: https://aadenboy.github.io/inbox/ which he updated today :O
Yeah... it's the last one both because I feel like I did a decent job finding a lot of Aaden's character's for almost 2 months and because I'm slowly getting tired of working on them daily. For now I plan on getting some rest, focus on college (the semester end in a month) and maybe do something that would require me to create my own characters.
Also I'll mention that I wouldn't find nearly as many characters if it wasn't for the fact that Aaden have been good at archiving and sharing his activity on the internet. Even without his wiki.
Also now I guess I can link to the program I've been using to draw these doodles, which was also made by Aaden https://aadenboy.github.io/tecknar/
some cellua enemy stuff from varying timespans
Day 8: the Puller (#14). The titular cell of CelLua Machine, it moves itself forward with a pulling force every tick, dragging along the cells behind it. It can't push like the Mover.
I think a similar design for all of the cells that self-move would make sense. Generally round like their cell. This one's tail is longer though because I think it would grab onto the cell behind with it in order to pull. I'm not sure what the back of the Puller would look like in 3D, though leaks suggest it might be a hollow square or diamond.
Day 8: the Enemy (#13). These critters are what you are tasked to rid of when solving a puzzle. When a cell moves into it, it and the opposing cell are damaged 1 HP, of which Enemies and most cells only have one of.
If you could touch one without damaging either of you, I think they would actually be very soft. Sort of like a spore. It would make sense given how Enemies explode on contact.
Sorry I haven't been doing these, well, daily. I very often jump between random interests. Maybe I should take my thought up on having these be bidaily or something. Then I can post some other CelLua miscellany every other day.
Day 5: the CW (#9) and CCW (#10) Rotators. I've decided to kill two birds(?) with one stone here by taking advantage of the fact that rotation can simply be flipped by rotating 180 degrees in 3D. From one side it's clockwise, and from the other it's counterclockwise. Anyways, both Rotators rotate the cells adjacent to it 90 degrees in their indicated direction every tick.
This took a little longer because of the color swap here. At least I don't have to draw two different cats! Since the textures at the bottom left are for 2D CelLua instead of 3D, they are two different cats. The actual texture in-game has a slight gradient, but that would be a pain in the ass to try and replicate.
@gratkrzy sent me an inbox message containing the two independently and I was flattered! He beat me to the chase as well...
Day 3: the Generator (#3). This cell takes the cell that's behind it and creates a clone of it, pushing whatever's in front of it to make space. Unlike the Mover, it doesn't have bias, and certain cells can't be generated by it.
I think I'm understanding the shading a little more. This guy has more overlapping pieces and sharp corners so I had to get a little creative, especially with the tiny pixel art form. I imagine that it would clone the cell by poking it with the tip of its tail, and it would shoot out through the diamond at the front. That or it spits the clone out. Both options seem probable.