a (imaginary) gift for izumi kitta!!
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a (imaginary) gift for izumi kitta!!
First Vanguard Championship of Standard format to be held June 3rd, 2018
The Sukacat CS, an unofficial Cardfight!! Vanguard tournament series dating back to January 2015, announced Friday it will be rebooting alongside the game itself this June. The "first" Sukacat Championship will be held June 3rd, 2018, at the Tokyo Metropolitan Tournament Center "Bato Loco" in Takadanobaba, the neighborhood that first birthed the Vanguard Championship series six years ago.
In March 2012 the first VGCS tournament ever was held just four blocks away at the neighboring Horindo bookstore, but the championship series has long since outgrown these smaller venues. The Sukacat CS will host 126 cardfighters divided into 42 3-man teams. Unlike many of the civic centers VGCS events have previously been held at, Bato Loco is an arena created specifically to host trading card tournaments. It seats a maximum of 130 players at one time, making it one of the largest TCG-dedicated venues in Tokyo.
First place will win 12 boxes of V-Booster Set 01: UNITE! TEAM Q4, and three "Version 001" Sukacat VGCS playmats featuring Tokura Misaki and CEO Amaterasu. Second place will win 6 boxes of V-BT01 and three Sukacat playmats, third place will win 3 boxes, and fourth place will walk away with a single box to split among their three members.
The Sukacat CS organizers are also preparing custom Gift Markers featuring their playmat design. It should be noted that while custom markers are allowed in VGCS, Cardfight!! Vanguard producer Shimamura Masatoshi stated last month that custom markers should not be used in official tournaments.
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ceo-amaterasu started following you
“Who...Are you?”
I now pit the greatest of ships against itself, as Amaterasu battles ashlei!
Greatest girlboss
Amaterasu
Ashlei
BUY IT NOW HERE CEO Amaterasu V-CS01/002EN & Imperial Daughter Imaginary Gift V-GM/0056EN CFV
Ok yeah I really like this AU lol In actuality, CEO is the deck Daichi uses personally but for the most part (up till the link joker arc), no one knows that aside from the third years (and second years maybe?) cause he's always used Gran Blue for the most part. Well now you know lmaoooo
Other doodles in this series:
Tsukishima Kei + Goddess of the Full Moon, Tsukuyomi
Shimizu Kiyoko + Silver Thorn Dragon Tamer, Luquier
Amaterasu papercraft -work for the institute-
Oracle Think Tank Ohirume Legion
Oracle Think Tank was one of the orignial big clans. However, writing around Oracle Think Tank and its planning and prediction is, like, hard and stuff, so Misaki’s original decks and play style, built around planning and prediction, got thrown under the bus in favor of “draw more cards, draw more cards, don’t stop drawing cards.” And then later she switched to Genesis, which has nothing to do with her old play style, and really should have been explained, because changing your clan in the anime is supposed to be kind of a big deal, but it just went without comment. Bushiroad must have not liked the fact that one of the Big Deal cards from the first set had been left by the wayside, because she was part of their G3 Revival Campaign, where they released Legion Leaders to pair up with their older cards and bring them back into relevance. In the case of CEO Amaterasu, the card we got was Goddess of the Treasured Mirror, Ohirume. I thought it looked cool, so I built a deck around it. So obviously, the deck is going to be built around Ohirume, and that means we need Amaterasu. So we’re going to be throwing four of those two in here. Sometimes it’s just so easy, you know? And the triggers are going to be criticals and heals, so that’s chosen. That means we just need to figure out our 1s and 2s! But we have got a lot of choices we can make here, so it’s going to take a while to run down them all, because we’ve got pros and cons to consider, along with how many of what we have. A few things jump out as being automatic inclusions. Okay, two things. One of them is Battle Deity, Susanoo because it’s the 12k attacker for Amaterasu, and we’re going to have an Amaterasu on our vanguard circle one way or the other. Silent Tom is another, because we don’t have to worry about archetype, and Silent Tom is mean as hell. But how many of each should we run? What else should we run? That’s a good question. We have some solid contenders, depending on what it is we want to do. As usual, I won’t be bringing up the stuff that I think is irrelevant or garbage. We have two different kinds of vanilla 10k, Oracle Guardian, Wiseman and Battle Sister, Tarte. We can call those two “maybes” for now, because while there are often better choices than vanilla 10ks, the vanilla 10k is seldom a bad choice. We have a few more choices for “get big numbers,” but I already dismissed them because they swing for 11k or 12k, and we’ve already got Susanoo, and we may want that spot for something that has an interesting effect. So we’re going to look at those first. Now, before we begin, I will point out that there’s a few small but important changes I’m going to make to this deck once GBT-01 hits. I have some cards in here that’re good enough, but I think I others would serve better. Anyway, when I built this deck the first time, one of the grade 2s I went to right away was Stellar Magus. After all, Amaterasu lets me take a look at the next card down, so I can use that to draw cards, right? That was my thinking at the time, but I have since revised it. Stellar Magus requires you to predict the next card. But what if the card you reveal is a trigger? You obviously don’t want to draw that. And what if you want to use Ohirume’s ability to soul charge and unflip damage? Oops, now you don’t know what the next card is! And if you see an Amaterasu or Ohirume up top, then you definitely want to use Ohirume’s ability, because then you get to draw two cards as well. So if any of those happen, you can’t use Stellar Magus to draw a card. That’s why I traded her out for Maiden of Libra, because she doesn’t give a crap about any of that. If she hits, you can counterblast two and draw a card. And thanks to Ohirume, you have a reliable way to unflip your damage. So Libra is the one I would suggest, with Stellar Magus as a runner up, but there are other choices. The first one is Oracle Agent, Royce. On VG hit, CB1 to check the top five for a grade 3. I could see this guy being useful in the right kind of deck, but this is not that deck. We don’t gain any particular benefits from getting grade 3s in our hand, and the fact that he can wind up getting us nothing makes me want to take a pass on him. Maiden of Libra is CB2 instead of CB1, but it’s not like we have a ton else to do with CB, and if Libra hits, we are definitely going to get something. Oracle Guardian, Red Eye lets us soul charge on hit. And that is, in theory, useful. After all, Amaterasu’s Megablast is still a thing. But between Amaterasu’s own soul charging, and the fact that Ohirume lets us soul charge even faster, I don’t think Red Eye is worth it. Promise Daughter may be from Comic Style, but she isn’t a complete waste of space like most things from that set. You can pitch a card to power her up, which is potentially very useful, and maybe a way to use up extra cards you don’t need. Still, using her would mean cutting into Susanoos, Toms, or Libras, and I think all three of those are more important. Blue Scale Deer could theoretically stand in for Libras, because this one is “on hit, SB2 to draw.” We have no other use for soul and can build it trivially, but it’s 8k, and that dooms it. Being 8k is also why Weather Girl, Ramune should be skipped. She’ll let you draw a card if your opponent kills it, but…why would they? It has bad attack power, so it forms a poor column. Even if you have a good booster behind it, so what? It doesn’t have any on-hits, so there’s no incentive for them to go after it. I guess I could see using it if you know your local meta has a lot of field-sweeping things like Big Bang Knuckle decks or Dragonic Overlord the Greats, but on the whole, too much of a crapshoot. So I settled on four Maiden of Libra, four Susanoo, and three Silent Tom in the end. Why only three Toms, you ask? Because as good as Tom is, he’s still only 8k, and if I play him early, he’s just going to get stabbed in the face. Especially if I have a good booster behind him, which I may not. And even if I do, it may not be applicable. For our grade 1s, the fact that we have Silent Tom means we really, really want four Oracle Guardian Geminis. This way, Tom forms a 16k column, and the whole “no G0s” thing actually matters, because now you’ll need to use a minimum of two cards to stop his attack. Barring stuff like Mandala Lord or other direct power reductions, but that’s getting off track. Battle Maiden, Sayorihime is one we’ll pencil in as a four-of for now, but we’ll see if we can find something else to bump her, and we have two spots left anyway, because I don’t think I need to say “four perfect guards” at this point, which can be either Battle Sister, Chocolat or Tetra Magus. So before we go reviewing our options, I just want to say: Dark Cat is a piece of shit. It actively sabotages you because, yeah, both you and your opponent get a card, but your opponent didn’t have to waste deck space or field space on a card that helps both of you. Don’t be a chump left footing the opportunity cost bill. You can run pretty much anything else and it would be better than this. Okay, now that I have gotten that out of the way, I’m going to go over some other options, but of course the first thing I’m going to do is Crescent Magus, which is the thing I used. I picked this one because, if you predict the next card correctly, it boosts for 9k. This is useful behind Silent Tom, because it lets him swing for 17k (two stages on everything but a crossride), and behind Susanoo, it swings for 21k (three stages against non-crossrides). However, there is a problem: as you can see, you have to correctly guess the next card down. This is not a problem if you have an Amaterasu on your vanguard circle, but this gets back into the same problem Stellar Magus faced of “you have to attack with that column first and you also can’t use Ohirume’s ability or you don’t get the card.” Still, I think it’s a worthwhile trade, so I ran four of this, and cut the Sayorihimes down to two. But is there something we could use instead of Sayorihime? Why yes, of course there is! If there’s nothing on the field that cares about you correctly predicting cards, then a Battle Sister, Cocoa can come in handy. Did you use Amaterasu and put that card on the bottom? Call Cocoa and check again! Battle Sister, Vanilla can act as a 10k guard if you have six soul, and given that Amaterasu and Ohirume both let you soul charge, you should get that in short order. Circle Magus is not somtehing that I think is quite as useful without as many “predict the next card correctly” units, but it is at least 7k. Luck Bird is a terrible booster, and that matters for reasons I’ll get to, but at least it lets you soul blast and draw. Weather Forecaster, Miss Mist is one of those cards that went from “complete crap” to “really good” with the introduction of Legion, because most Legion decks will have a grade 2 on the vanguard circle when they attack. Ours won’t, but most will. And finally Weather Girl, Milk, who I don’t run because she can boost for 10k, but she only checks your hand at the start of your attack, and I am pretty sure that the two cards that wind up in your hand due to a drive check will come too late to activate her. But even if they do activate her, te extra +4k has to be relevant, and I don’t think it’s relevant enough to make up for the fact that she’s useless in any other circumstances. I will point out that I did pass over a bunch of cards, but most of them are of the “if you fulfill X condition, then it attacks for more power.” Since the card we’re looking at replacing is Sayorihime, which has a trivial condition and no cost, they are not worth considering. I didn’t forget or dismiss Battle Sister, Lemonade, but I don’t think we need to worry as much about unflipping. Triggers are twelve criticals, of course, and four of them should be Psychic Bird even when you have the choice of doing other things. You never know when you’ll be in a do-or-die situation and are in dire need of another attacker or booster, or perhaps you are one soul short of being able to pull off Amaterasu’s megablast, or you just need that emergency booster now but only for the short term, so you can charge it away once it did its job. For your heal, you have two real choices: The one that can shuffle back, or the one that can’t. (Okay, that last one isn’t out yet, give it time.) I would advise going for one of the Magus heal triggers, due to the fact that it’s unlikely you’ll need it for more than one turn, and shuffling it back is more useful than just leaving it there to take up space as a sucky booster until you have to call over it. Besides, it doesn’t shuffle back until the end of the turn, and it’s not like you’re stacking the deck or something. For your starter, you have two choices. Okay, more than two, but I’m discounting the irrelevant and the garbage, as usual. Choice one is Little Witch, Lulu. I chose this one because when I ride to grade 3, I can call it to some other spot, and then soul blast 2 and draw a card. And yes, I know that what I am doing is not technically soul blasting, because the wording for soul blasting or counterblasting with specific things hadn’t been invented yet, but I think there’s only a handful of cards where the difference matters and I don’t know what they are off the top of my head. Anyway, the reason this is important is because thanks to Lulu, you only need to have two cards in the drop when you ride to 3 so you can Legion. You won’t be throwing back a full load of triggers, but I think “send four triggers back to the deck” is not as important as “get your Legion on.” Our other option for the starter is Supple Bamboo Princess, Kaguya. You’d use this one only if you care about Amaterasu’s Megablast, which I don’t. If you do use this one, do not put her behind the vanguard. Call her to one side. If you can get an attacker to put in her column, great, throw it in front of her and use her to boost. If you have a surplus of boosters, move her up so she’s the one in harm’s way and call the booster. And assuming she’s still alive by the time you can call something actually useful to her spot, shove her into the soul and call your actually good thing. Or you could always use Lozenge Magus as your starter or something, but I do not suggest that. It’d free up a spot in your deck so you could run another G1 or G2, but I don’t think it’s worth the fact that as soon as Lozenge Magus does her thing, she shuffles back into the deck, and you’re now effectively down a card. So here’s the deck, as it stands right now.
4 x Goddess of the Treasured Mirror, Ohirume
4 x CEO Amaterasu
4 x Battle Deity, Susanoo
4 x Maiden of Libra
3 x Silent Tom
4 x Battle Sister, Chocolat or Tetra Magus, depending on what’s on hand or cheaper
4 x Oracle Guardian, Gemini
4 x Crescent Magus
2 x Battle Maiden, Sayorihime
12 x critical
4 x heal, I suggest Lozenge Magus but Battle Sister, Chai will do
1 x Little Witch, LuLu
And that’s how and why I built my Oracle Think Tank Ohirume deck. And now it’s time to talk about the GBT-01 stuff, at least in brief. Before I do, though, I will point out that I am not doing so in the context of building a deck from the ground up for Stride, I am just doing it in the context of upgrading this specific deck. So our G3s are obviously left as is, because if I mess with them, it’s not an Ohirume deck anymore. Once I filter out the G2s that are irrelevant or redundant, we’re left with three. Diviner, Kuroikazuchi is going to be replacing Maiden of Libra, because Maiden of Libra wants me to counterblast 2 to draw if it hits. Kuroikazuchi just needs to attack and be boosted, and I only have to counterblast one to draw. Sure, I have to be in Generation Break, but I can easily toss some things in order to Stride, because it will activate this guy. If I weren’t running Toms for some reason, I would consider Obligate Robin, because “on ride or call, CB2 to check the top 2, one goes in your hand, the rest to the bottom” is really nice. It is not nice enough that I’d want to run seven 8k G2s or replace Tom, so oh well, sucks for this guy. And the last is Tankman Mode Beam Cannon, which basically lets me shuffle a card in my hand into the deck for an extra stage of power if I’m in GB1. A decent use for any spare G3s, I suppose, or if I checked a critical trigger and put it on him (and not Tom, for some reason; perhaps I don’t have one out?), but overall I’d rather have the practically guaranteed draw from Kuroikazuchi. Our 1s are also up for fiddling. The first one to look at is the perfect guard. We can, if we want, replace it with Mediator, Amenosagiri, which is one of the new styled ones that only protects the vanguard, but lets you unflip. For a lot of decks, which one to use is a judgement call that leans in favor of the unflipper, but I don’t think we need it. The only thing that has much need for counterblast in the deck is Amaterasu’s Megablast, and if we get that…hell, we just won. We just drew five cards, and it is highly unlikely they’re going to be able to crack a hand like that. The only use of counterblast in the deck is Kuroikazuchi, and he only needs one. Okay, yes, Ohirume technically needs one too, but she unflips two if you predect the card correctly, which you will, because Amaterasu just let you look at it. However, this does result in a slight meta change that is worth bringing up: the reason that on-hit megablasts like Amaterasu weren’t (and arguably aren’t) that useful is because you could only do them super late in the game. By that point, no opponent is going to let you hit with your vanguard, either because they can’t take the hit or because they’re worried you might get a critical and win it right away. Any opponent with a perfect guard is going to use it when you swing with your megablasting Vanguard, no matter which target you go for, so you may as well go for the vanguard and make them use up a bunch of cards. However, the new perfect guards cannot protect a rearguard. So if your opponent uses one of these new unflipper perfect guards, then you know they probably aren’t using any of the original perfect guard. If you’re in a position to megablast, attack their rearguards with your vanguard. They can’t perfect guard it, so either you hit, Megablast, draw five cards, and become unbeatable, or they use up a bunch of cards in their hand to keep you from hitting their rearguard, and you’ve worn down a bunch of their defenses. But moving on, we have ten discretionary G1s, and four new contenders. Keep in mind, however, that Silent Tom is really good, and he wants an 8k booster. There are G1s with good effects in GBT01, and I think that Tankman Mode Morning Star's ability to turn a card in my hand into a soul charge and unflip if you're in GB1 is handy. But what I plan on doing is removing both Sayorihimes and two of the Crescent Magi for Shrine Guard, Tsunagai. Yes, the vanilla 8k, because there aren’t enough G1s with solid effects to make me want to use them, and this way I go from “four cards that can definitely make a good column with Tom, four that conditionally can, two that can’t” to “eight that definitely can and two that conditionally can.” I am keeping the last two Crescent Magi, because they’re excellent boosters for the 12k Susanoos. Running eight vanilla 8ks may not be exciting, but it gets the job done, especially when it means I can easily set up my Silent Toms. Finally, there’s a new starter in town: Shrine Guard, Hahiki. Do you use this or LuLu? I’m going to stick with LuLu. This guy is better at first glance, because he can be used to boost right away, and you can shove him into the soul to pick one of your top two cards to add to your hand once you have a replacement. However, that is looking at the card in a vacuum, and I am looking at it in the context of the Ohirume deck. And LuLu wins simply because she has the close-enough SB2 on ride, which allows you to Legion just a little bit more easily. So there you have the changes I’ll make. Trade out the Maiden of Libras for Kuroikazuchis, and both Sayorihimes and two of the Crescent Magi for Tsunagais. Not major changes, but hopefully they can give the deck a little more muscle. Enough to stand up to decks specifically built with Generation Break in mind? Time will tell.