Chat Noir - A Little Thumbtack Verse
Chat Noir is the wielder of the miraculous of the Black Cat, which has the power over Destruction and Misfortune. He received his miraculous by helping an old stranger with his cane, sacrificing his chance at supposed freedom. And this Chat Noir was born due to Adrien's act of selfness and the fact that if it came down to it, Adrien would rather sacrifice himself than others, something important for the wielder of Destruction. While not all of his powers are unlocked, he is training very hard to unlock more of them, since his partner wasn't what he was expecting (though he won't change her no matter what.)
Since Chat Noir is the older of the two Miraculous Duo, he has taken up the leader position, being both the brains and brawns of the operation (though he doesn't stop Fée Punaise from making her plans and encourages her to help make plans, as he senses that somewhere deep down, nobody really listens to the child.) While originally wanting to use Chat Noir as an escape from his life, after seeing Fée Punaise and how young she is, Chat Noir pushed those feelings down, coming to terms that he has to be the one to lead, since Fée Punaise can't right now. As the leader, he also makes sure Fée is protected from the press and the paparazzi, as he doesn't want the Internet to take advantage of what one could clearly assume is a young child. That means he is also the one giving interviews, which he finds he doesn't mind, as he not only has the training, but if it's used to protect someone rather than for selling profits, it's actually nice.
Chat Noir's suit change isn't a coincidence. The moment he found out during Stoneheart that Fée Punaise had sensory issues, he was the first wielder to figure out to change their suit (original suit being the same as canon). Now, his suit is more catlike, and also prepared to help Fée during anything. The bell, which was the only thing that stayed, is used as a calming device, as well as something to keep Fée happy. His fluffy cowl is a sensory device that allows Fée to be anchored in possible sensory overload situations. His adventurer belt is filled with unlimited space, all stored with specific items that Chat did research on to help draw Fée out of a sensory overload and help her focus, what he likes to call "Cat Charms". His tail and ears have become real, as with heightened senses, the cat ears and tail help channel that, and if Fée and him can't communicate by Morse code or sign language, they seem to know how to communicate by the twitch of Chat's tail and Fée's antenna. His mask is more velvety in texture, both reminiscent of a Carnival mask, but also as if the fur is actually growing from his face. His hair is now half up half down, with the updo part tied back with a green ribbon to match his eyes. Along with his cat ears and tails, his fangs and claws are real too.
While having not unlocked all his powers, don't doubt this cat just yet. For he is not just the first wielder to change his suit, but out of all of Plagg's wielders, he has the most cat traits. This includes not just physical cat traits, but others, such as night vision, purring, imprinting, and more. The fact that Chat Noir views Fée Punaise as "his kitten" isn't a coincidence, it's a cat trait showing form. (Plagg will deny it unless it's to Tikki, but he has the same instincts when it's also to Chat...and strangely Fée herself.) He is also quite the fighter, as having practiced several forms of martial arts in his personal life as well as being a fencer. And while it may seem strange, his knowledge of anime can come in handy when it pertains to certain battle strategies.
Chat Noir's kwami is named Plagg, who is the Kwami of Destruction, Misfortune/Chaos and Death. This means Plagg is a minor death god! Which may or may not come up in the story later.
Plagg's power up food is camaberet, much to Chat Noir's dissatisfaction.
Speaking of Plagg, while he still puts on an aloof and nonchalant personality, after seeing how old Fée Punaise was, he has decided to give more information to Chat, because even HE draws the line of child soldiers. While he can't directly tell what Chat's other powers are due to a certain organization, he can lead Chat on the right path to discovering them for himself, or what Plagg likes to call "Black Cat BootCamp: Kitten Edition" He has already grown attached to Adrien/Chat, but he will deny it at first.
According to Plagg, Chat Noir and Fée's first battle with the akuma was interesting, as having the akuma purify themselves is a power usually reserved for more hardened heroes. To Plagg, he can see why a certain master chose Fée, but he feels as if there's something else that he can't quite put his paw on.
According to Plagg, the reason why Fée was chosen was because of her young age, which means that because of it, she won't draw as much magical energy, hence not drawing much attention to whoever is abusing Nooroo's power (Hawkmoth hasn't been introduced at this time.) However, because of this, balance must be kept, which means that Fée's magical energy also draws attention for the wrong reasons, as Fée is supposed to have two other powers to aid them in their mission which she may or may not be able to access. This is why Chat has complicated feelings on Fée, because she was chosen for her young age specifically, but in doing so put her in more danger.
Despite this, Chat Noir wouldn't change a thing about his partner. He's even learning FSL for her to better communicate!
Chat Noir was the person who officially coined the nickname "babybug" for Fée Punaise in public (Tikki being the first person to use it ever.) Chat has made it very clear that this nickname can only be used by him and him alone, (not mentioning the kwamis for safety reasons.) As a result, only Fée can call Chat "kitty". He has accepted his role of big brother, and won't back down.
Similarly, Chat Noir, Tikki, and Plagg are the original known members of the OG Fée Punaise Protection Squad, with Chat being the only human member involved and known (to the world that is.)
Plagg and Tikki know their wielders's identities, yet have told them it isn't the time to know each other (yet being a key word here.)
Chat Noir is styled after a Black Maine Coone Cat.
If a certain someone was to hear Chat Noir's heart song, because of the glamour, it would be the jazz piano cover of "Everybody Wants to be a Cat" from the Disney Movie Aristocats.
Cataclysm: Chat Noir's main power, which allows the wielder to cause destruction to anything it touches. What type of destruction depends on how the wielder's mind works. Ex: rotting away a plant, destroying a chain by rusting it beyond its ability to hold a person, causing an electrical malfunction, or simply disintegrating something. The spread of cataclysm also depends on the wielder's control and focus, ex: destroying a single object versus destroying an entire street. This ability needs complete concentration, and an understanding of the laws of nature. The time out period for this is five minutes.
REDACTED - Locked. Time out Period for this power would be Four Minutes.
REDACTED - Locked. Time out Period for this power would be three minutes.
Glamour: While not exclusive to the black cat miraculous, this power is important in every miraculous wielder, as it protects them from the masses and hides their identity through layers and layers of magic. The stronger the glamour, the more unrecognizable the wielder is. There are three known ways to break through a glamour. One; the person entrusts you with their secret, and by doing so, the magic doesn't work on you anymore, seeing as you are now within their inner circle. Two; you see the person transform/detransform into either their miraculous self or their civilian self right in front of you, causing the glamor to instantly shatter. Three; a close proximity with said person allows the glamor to weaken in certain areas, allowing the subconscious to pick up on clues left behind. There is a rare case of a glamour being broken through sheer will, but that happening is of course, extremely rare.
Baton: This is Chat Noir's main weapon. It can be used not only to communicate with Fée Punaise via a communication device, but also provides all sorts of weaponry. It can be used as a staff, be split into two staff for dual wielding, elongated for pole jumping across the rooftops of Paris, be used as a resuscitation device, a breathing device for temporary under water ventures, and can even be used as a fencing saber. Not only that, but if an akuma needs to be stored before being purified, the baton has a special latch where it can hold a corrupted akuma till Fée purifies it. This goes for any corrupted item.
Adventurer Belt: Like stated above, this recent addition is filled with unlimited space used to store any possible object that Chat has researched upon to help soothe, anchor or comfort Fée from possibly sensory overloads or meltdowns. There is a spot for his baton to latch on in the back when not being used.
As mentioned above, Chat Noir is the youngest wielder to have the most cat traits, as well as in the history of Plagg's chosen to have the most cat traits. This isn't just because of the young nature of Fée Punaise, but also because of how Plagg deems Chat Noir himself. A lot of the cat traits are physical, but also mental and psychological. Here's a list of the most prominent!
Heightened senses (top being hearing, sight, and smell)
Heightened flexibility (bone structure shifting slightly towards a cat's)
Real Cat Ears and Tail and the behavior that comes with that.
A Hunter's instinct (Cats are predators in the wild)
Being able to sense things changing before they do (such as sensing currents of heat, changes in the wind, electricity currents, etc.)
Generates more heat. (Perfect for cuddling)
Actual cat eyes (pupils respond to the nature of corresponding behavior)