on the phone with god rn to make sure im not on his βstrongest warriorsβ list again for 2025

#dc comics#dc#batman#dick grayson#dc fanart#bruce wayne#tim drake#batfam#batfamily



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on the phone with god rn to make sure im not on his βstrongest warriorsβ list again for 2025
Baking Mod Update (11/19/25)Β -Β Bread, Birthday Cakes, Wedding Cakes, and More! π
New Recipes
Birthday and Wedding Cakes
Store Content Substitutes
Baker's Station Add-on Translation Strings
New Recipes
Three new categories have been added to the baking pie menu: Breads, Birthday Cakes, and Wedding Cakes.
There are 15 new recipes available for download (bringing the total baking recipe count to 100!!), including 4 new bread recipes for sims to bake, as listed below:
Breads - Banana Bread, Carrot Bread, Lemon Zest Bread (by MonoChaos), and Spiced Pumpkin Bread (by TianaSims)
Cakes - Coconut Cake and Strawberry Cake
Cookies - Flirty Heart Cookies
Cupcakes - Cinnamon Swirl Cupcakes (by JNBrownsville) and Minty Mocha Cupcakes
Gourmet Desserts - Chocolate SoufflΓ©
Pastries - Eclair, Kouign-Amaan (by Littlbowbub), and Pain au Chocolat
Savory - Spinach and Onion Quiche, and Spinach and Mushroom Quiche
Recipe levels, ingredients, and further requirements can be found on the mod download page under the headerΒ βCustom Recipes.β
Birthday and Wedding Cakes
This update adds support for both birthday cakes and wedding cakes with new pie menu options.
Birthday Cakes can be baked at Level 6 and Wedding Cakes can be baked at Level 9.
However, there are no birthday or wedding cake recipes included in the download.
I've added these pie menu options so other creators can make Baking Mod compatible versions of their cakes made with the Cake Connector mod.
For custom cake creators, please use one of the following prefixes at the beginning of yourΒ Recipe Key:
"TBMBakeBirthday"
"TBMBakeWedding"
Currently, birthday cakes and wedding cakes cannot be sold, but that is a feature I'm hoping to add in the future.
Guys, Undertale is looking a little wierd...
@satan-offical
The old one I forgot to edit that's in genocide
Before the storm (v2)
latest sweet, ripe chapter is live! β€οΈπποΈ
Welcome to
π Sodor516 π
Sup sup. For anyone new here, welcome to AskTrio516 I guess? Youβll find humanisation art of Thomas and Friends here along with silly AUβs I create around these humanised locomotives.
Most of my followers are used to my bullshit but if youβre new here, and donβt know me well, just a few things you might wanna be aware ofβ
Iβm a young adult, I add quite a few adult themes to my headcanons, and sometimes art. I keep it (mostly) SFW but donβt be surprised if I feature suggestive/thirsty shit, mild gore and boobs. I swear a lot too. I donβt suggest anyone younger than 16 so please be aware. If that ainβt your cup of tea, donβt say I didnβt warn ya. Β―\_(γ)_/Β―
Iβm also in love with Duck so heβs gonna be all over this blog, sorry not sorry.
This blog and the Sodor516 Railway is ran by yours truly~
Hope you enjoy your stay! ~
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π FAQs
πQ: Who is your favourite character?
A: Duck, Thomas and James.
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πQ: Will you be drawing [insert character here]?
A: When I feel inspired and want to do a new character, thatβs when I will do so. As of right now Iβve got about 60-ish humanised designs. Their line-ups below:
Steam Team 1-11
Diesels
Ladies of Sodor
Narrow Gauge Gang
Supporting Cast Engines
Off the Rails Gang
~More detailed character sheets and updated HCs coming soon~
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πQ: How tall are the Engines?
A: The line-ups linked above feature the height of every humanised character Iβve designed so far. π
The shortest like Percy and Toad are around 5ft to 5β6ft while the tallest engine such as Gordon, Scotsman and D10 range up from 7ft to 8ft.
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πQ: What is [insert character here]βs sexuality?
A: I prefer to simply say my Engines are all either bi or pan by default. Thereβs a few exceptions that I feel have specific sexualities or genders but in the end of the day, theyβre beings that can choose whatever they feel in the gender and/or orientation department. I just tend to follow the given pronouns in the UK media.
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πQ: How do the Foot Wheels Work?
A: A little like rollerblades. Can slide up into a lock at the ankle when not in use and be brought down with a kick when needed. More details and sketches HERE.
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πQ: How old are the Engines?
A: I usually draw my Human Engines based around their personality more than the supposed βageβ. I feel like their smoke box faces and personalities are the most important glimpses into their character which is why I use these two attributes most when coming up with a human design. Admittedly, I also have a hard time drawing older people and features which is something Iβm working on.
As for within the Sodor516 AU, the age of the Locomotive itself is the age of the character. They are not biological humans or even biological beings, therefore donβt have to worry about βdying.β Everything is linked to their real locomotive form. Once the engine is too run down or scrapped, thatβs their end. So an engine can be 200, but if theyβre fixed up and in good shape, they wonβt look 200.
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πQ: How do trucks/break vans/coaches/rolling stock differ from the engines?
A: Troublesome trucks and other goods stock tend to differ from Engines in the fact that theyβre an accidental product of the Dust and are not βmeantβ to have the ability to change forms. Because of this, itβs harder for them to do so, and should they be able to, their forms are androgynous, almost child like, with limbs sometimes misplaced or replaced by various mechanical parts.
More in depth details and illustrations can be found HERE
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πQ: Can the Engines get married/go to jail/vote/[insert human thing here]?
A: Unfortunately, at present time in the Sodor516 AU, the Engines are not seen as people with their own agency and rights, even though they can transform into humanoid appearance and have human emotions and capability to feel and think. Many people support their agency as people and believe they should have the same rights as humans and other recognised Supernatural races. However it is opposed and currently, they are still recognised as property of the railway they serve.
This means anything to do with law, legality or rights such as getting married, having a vote, even being seen as a victim of crime is not accessible for the Engines. If they break the law, they wouldnβt be sent to prison, but simply scrapped. Things hopefully will change.
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πQ: Where does Lady get her magic/What is the βDustβ/Are any of the Engines apart from Lady magic?
A: The Sodor516 AU is loosely set in @thestrangeverse, a project me and my partner are working on. This AU mixes the canon of the TTTE Show with the original lore created by us into a fun alternate universe.
Lady is whatβs known as an Engineer Construct. Put very simply, she is a special machine created by a very old and now extinct supernatural race of people known only as the Engineers. She was built for the purpose of transforming and producing Etherium (better known as Magika) into a physical form you can touch and see, known as Dust.
When Lady awoke on the Island of Sodor and began to produce Dust once more, it breathed life into various machinery on the island and giving the locomotives life. Thanks to this, Lady is the only βmagical engineβ on Sodor. She was directly created by and infused with Engineer Magika. Any Engine or Machine effected by her is a bi product. They are technically βmagicalβ, but do not possess any similar abilities outside from the attributes commonly seen in a transfigured machine.
(If you want to know more about @thestrangeverse, we are updating that blog about the ins and outs of the universe and all its lore there. Have in mind that Sodor516 is set in the StrangeVerse but itβs not canon to its main lore because obviously copyright and originality. The Sodor516 AU is done for fun.)
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π Sodor516 Engine HCs
π The Engines/Coaches/Vehicles that are βaliveβ change by the βDustβ dispersing their forms to collect again and reform their new appearance.
π It takes energy and therefore itβs not finite. The time they spend in each form is unlimited, but each time they change uses up energy which they need time to recover from like any other living thing.
π Theyβre inhumanly strong when in their human bodies. Able to push trucks, coaches and lift amounts no normal person could. Even though their condition and abilities still translate to their human forms- a stronger engine could lift more than a smaller/older one.
π Bad coal/bad diesel fuel/sugar, and any substance that is bad for the engine to burn/ingest, will effect the human form as well usually by making them appear and feel really ill.
π They donβt need to eat or drink human foods to survive. If they do so, itβs for pleasure and because they like the taste, but not for energy or survival. Steam Engines do find that drinking water does give them energy even when human, however.
π They also weigh more than a normal person, which means swimming is something that takes practice. Theyβve got to figure out how to float first.
π The wheels on their legs can detach, but itβs uncomfortable for them to remove/reattach therefore most Engines donβt do it often.
π Their βbloodβ is darker than normal blood. It appears black in condensed amounts but a more reddish rust colour when thinned.
π Their stomachs equate to their boiler. If the boiler is pierced the wound will show up on their gut. The funnel equates to the throat, shoulders to buffers, etc. The boiler is the most obvious tie.
π Their whistles still sound like their usual ones when in human appearance, and they whistle the same way a person would with their mouth and fingers (however the whistle they emit is significantly louder than anything a normal human could produce, more or less the same sound as when theyβre locomotives)
π If an Engine is too damaged, they can βunravelβ. A term coined by James when first witnessing D10βs episode in the Smelterβs. It is the twisted way in which the Dust keeping the Engine sentient tries to protect its body by turning it into a weapon instead of back into a locomotive. Hard to come back from, highly unstable and dangerous, but has served to save certain engines from complete scrap.
π Theyβre virtually immortal to blood loss, and can sustain extensive physical damage. The only way to kill them is to either damage the engine enough until itβs inoperational or detaching their face. That severs the soul from the chassis and therefore kills them.
π They donβt have a βsexβ; their human appearances and pronouns are dictated by how they identify, and thatβs what gives them male or female bodies/parts/etc. They have the ability to change it every time they transform if they choose to, should their identity change. But most engines tend to have their habits and favourite looks.
π Their paint job is what dictates the colour of their hair and the colour of their clothing, though the clothing is something they can choose willingly. They can remove clothing and change into other clothing manually when human, but if they leave that item behind and change back into an Engine it will eventually disappear and manifest again when they return to a human form.
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π Sodor516 Links
James & Thomas HCs
Expression & Colour Palette Charts
@thestrangeverse variants
Laura Wallace (OC)
Original Engines
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OLD References / HCs (In progress of being updated.)
Main Steam Team 1-10
Oliver & Toad
Flying Scotsman
Narrow Gauge Engines
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Sam Heughan + CaitrΓona Balfe on Instagram