My Goal then Story part I. UPDATED!
Published:May 26, 2016 on DeviantART
What is my goal?
Quite simply, to become a comic book artist/creator of course. When I was twelve years old, I actually wanted to be an animator. When I found out how animation was created BACK IN THE '80s, I felt it would be better for me to be a comic creator because I didn't need a crew.
The problems I had during the '90s, were no LOCAL art school, no VIDEO GAME classes, and of course, SUNTRUST BANK made it difficult to become an artist.
Then I realized in 2005, I could exact vengeance on Suntrust because the Internet was people-related. This was before the uploading Police's BAD BEHAVIOR became popular. So that was the goal until 2014.
Currently, my goal is now to keep any promises I made (If you have lied to me, had YOUR ALLIES AID in those LIES, or continually left YOUR LIE ONLINE, YOU MUST BE PUNISHED - remember: I STAND for something).
MY Characters If you have ever played an MMO, you know that my designated classes for ACTION stories & the "Project" are Striker(I, II), Tank(I, II), and Support(I, II, III, IV)
Striker I. is the warrior "assault" class specializing in strength. Striker II. is the ranger "mobile" class specializing in agility. (both classes are either Short or Long range)
Tank I. is the OFFENSIVE tank class - specializing in SELFishly producing massive damage(Area Of Effect) while accepting damage. ex. Marvel's Hulk - (ex. berserker) Tank II. is the DEFENSIVE tank class - specializing in UNselfishly taking blows or drawing the enemy away from allies. ex. Marvel's Juggernaut (He is often used incorrectly) or Marvel's Blob (ex. traditional tank)
Support I. is the Mage/Scientist/technician class. Support II. is the Cleric/Healer/Medic class. Support III. is the Rogue/thief/assassin/sniper class. Support IV. is the Paladin/leader/Hybrid class.
These "ROLES" have tiers: Tier 1 would be "human"/Single while PARAGON is the HIGHEST role because the person/chara can change into SEVERAL roles, the ultimate hybrid.
These classes are guided by ONE of the six MINDS: Strong(unwavering), fast(clever), tough(realistic), smart(Nuff-said), dedicated(cause-oriented), and charismatic(Nuff-said).
Magic in my comic. MARVEL's COMICS (90's RPG) is the BEST WAY TO EXPLAIN MAGIC!
I don't care what magic a MOVIE, COMIC, TV SHOW, ANIME, or MAGIC IN REAL LIFE has, it WILL fall under MARVEL's MAGIC SYSTEM which is PERSONAL, UNIVERSAL, and/or DIMENSIONAL! note: At times, mutant powers or Chi/Ki can fall into this description. I studied this subject since '93!
For ME, AD&D school types are the best type for classification despite I altered some of them.
Magic School types are: Enchantment, Elemental, Divination, illusion(trick senses not mental)/mental(charm, stun, mindprobe..etc), Force(pure cohesive magical energies - ex. Eldritch Bolts), transmutation/alteration, conjuration/summoning, Bio/necromancy, Dimensional, Abjuration and Universal which includes wild(uncontrolled), shadow, invocation/evocation(real), Thaumaturgy[alchemy,artifice, geometry]) .
When it comes to powers: I originally designed superpowers based on Marvel's six Soul Gems: Time, Soul, Power, Space, Mind, and Reality. But the Reality Gem wasn't detailed enough. This is when, during the '90s, I had been introduced to White Wolf Publishing thanks to my brothers and our friends.
There are Nine spheres inspired by WHITE WOLF PUBLISHING. Their spheres are Correspondence, Time, Matter, Life, Prime, Spirit, Entropy, Mind & Forces.
I changed White Wolf's explanation of those MAGICAL spheres into POWER SPHERES.
MY NINE SPHERES OF POWER are:
Dimensional (Correspondent space), Time, Matter, Soul, Forces, Mind, Bio, and two MAJOR SPHERES: PURE POWER and FATE!
DIMENSIONAL SPHERE: Teleportation, Dimensional gates, Dimension Shifting, dimension creation, Spatial Manipulation, trouble seek(warp), and Insubstantiality(Power sphere).
MATTER SPHERE: alteration of the matter: state of matter(solid, liquid & gas) - transmutation(atomic), Solidification, Size Manipulation, Creation, Duplication, Weight Manipulation, Disintegration, and Animation.
SOUL SPHERE: the creation of a spirit, the resurrection of the spirit, death of the spirit, wraiths, elemental(false spirit), spiritual placement(body/object possession/containment), Spiritual mediumship, and astral form.
FORCES SPHERE: Weather Control, elements(fire/water/air/earth) Gravity, magnetic, Radiation powers, barrier Generation, Light/dark/color Manipulation, visual illusions, Ionization, Energy Solidification, Explosive Power, sound generation, environment control (power sphere), ionikinesis, "kinetic" abilities and other electromagnetic spectrum abilities.
MIND SPHERE: telepathic read/probe, psy-blasts, telekinetic(Forces sphere), mind control, mental illusions, animal/insect/arachnid control, emotion control, advanced empathy, Intuitive aptitude, Immense Intelligence(Ultimate Skill), Hypercognition, dream control...other mental powers.
BIO(LIFE) SPHERE: body resurrection(Soul accepted), reincarnation(Soul accepted), BODY control, regeneration, healing-others, poison-healing or creation, death manipulation, biological immortality, elongation, zombie control, Merging, Connective Tissue Manipulation, clinging, immobilization, Animal Transformation, Digestive Adaptation, Anatomical Separation, Sleep Manipulation, natural(Dermal Armor, strength, species ability), Pestilence Manipulation, bio-conversion, Birth Alteration/Control, size manipulation(matter sphere), gerontokinesis and other Biological Manipulation abilities.
TIME SPHERE: time travel, Duplication (temporal), Chrono-Paradox manipulation(ex.Grandfather's Paradox), nexus creation(dimensional sphere), Precognition/Psychometry(Pure Power), Temporal Control/Stasis and Time-sense(iincluding Power sphere: Precognition, Retrocognition).
The twins' Ultimate of the nine are:
PURE POWER SPHERE: Superpower Manipulation(affinity/aversion and Bestowal/Nullification powers), Power Generation, Conversion power(total), probability control, divination powers(Precognition, Psychometry, Danger-Intuition, Clairvoyance, Clairaudience, Power sensing, and other related powers) "True flight", absorption, Residual Absorption, Power Replication, Nemesis(power), Paradox Inducement, hyperspeed, homing effect, Reflection Manipulation(Ricochet Attack), hyperleaping, essokinesis (including wishes), Invulnerability, superstrength, resistances, Intangibility, Magic(normal), chi or Ki (normal) & cosmokinesis. Pure power is NEUTRAL! FATE SPHERE: Power Manifestation, Posikinesis/Negikinesis(ex. The Force/The Dark side), Good/Bad magic, order/chaos control, bad/good luck, Yin/Yang, evil/good detection. Both "Pure Power" and "The Fate" spheres need the other spheres to work. Fate & Pure Power have the SAME powers the difference between the two spheres is the fact: "Fate" has opposing forces(Good & Evil). Fate has divination which ONLY works when detecting: the "energy" of good/order or evil/chaos (In Star Wars - Darth Vader couldn't find where the Rebels were hiding but Vader could detect Luke Skywalker). Please remember that "FATE" is the struggle between good/order and evil/chaos! All of these powers have weaknesses. Example: Essokinesis'/Tychokinesis' weakness can be the Equivalent Exchange("In order to obtain or create something, something of equal value must be lost or destroyed). The powers listed: https://powerlisting.fandom.com/wiki/Category:Browse
https://www.classicmarvelforever.com/cms/ultimate-powers-list.html and
(Highlight, copy, and then go to paste links) Just giving you a heads-up on www.pinterest.com/cliffather/p… Thanks for reading but it's TO BE CONTINUED.....











