They turned the cottage into a factory.
If sf asks, “what if the machine had a different social arrangement?” then steampunk asks, “what would it be like if we could have the productive benefits of machines without their regimentation?”
A craft worker enjoys enormous autonomy. If they get a cramp or need a bathroom break, they can just stop. If they’re hungry, they can eat. If the landscape outside the window is looking especially picturesque, they can stop and contemplate it, or even step out into the fresh air to enjoy it.
Even the most labor-friendly, cooperatively owned assembly line can’t function if its workers do their own thing. The price of factory efficiency is autonomy: a worker in a multi-stage process has other workers upstream and downstream depending on them to maintain the pace and regimentation of the line.
Steampunk is fantasy in that it imagines lone craftspeople working with all the autonomy of the individual mad scientist inventor or tinkerer, but producing goods characteristic of the factories where workers had to check their autonomy at the door.
That’s a utopian vision, one that was especially enticing in the 2000s, when internet collaboration tools allowed thousands of strangers to engage in large, collective endeavors, like writing an encylopedia or an operating system, without any bosses, working at their own pace, relying on version control systems and wiki pages to coordinate their labor while they worked their tools in their crafters’ cottages all over the world.
-Gig Work Is the Opposite of Steampunk












