Stereolith - CIC Sem 2 Final Video Phong Tessellation Glitch

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Stereolith - CIC Sem 2 Final Video Phong Tessellation Glitch
my final video has 51 seconds, named sexy back.
FINAL! Not 100% happy with it, but at least its done.
My aim was to make it look as if an old beach archive video was over-tapped or corrupted. I have juxtaposed something dreamy and innocent with something sinister. I have used a combination of my own filmed footage and found-footage sourced from horror movie trailers.
Final Project
To start of, I took a video of my hand and the pizza box against a solid colour. In this case i took the video of the back of a door.
I then imported it into photoshop as still frames. Just like how we make GIFS. I limited the amount of frames as I had to edit the background colour to green.
This is so that I could make the background invisible in premiere pro. Exporting the clips in to an mp4 video file.
I used a glidecam (camera stabilizer) and my skateboard to record the rest of the footage.
Importing the footage and compiling them into Adobe Premiere Pro. I then used the chroma key (Ultra key) to remove the green background and make it invisible layering that footage over the footage where i had taken with my glidecam and skateboard. Seems like a long process but it turned out well i suppose. :)
I can say that it is a combination of GIFs and video. Works pretty well I reckon.
1min Video: ‘Stereolith’
For my one minute video, I basically started off with the idea that I want to create a desert scene in Unity, a 3D game engine, and record an animation using screen capture software.
I start off by creating the background or ‘skybox’, a 6-sided cube that will act as the horizon and sky in my environment. Here I’ve chopped up and used a NASA Milky Way panorama.
Afterwards, I quickly generate some test terrain to see how the skybox looks in a desert scene.
Not bad. I think I’ll keep the colours closer to the original though.
The terrain is OK, but I’m after more of an ‘infinite dunes’ look. I use WorldMachine, a generative, algorithmic terrain generation program to create a 'heightmap' and 'blendmap' that Unity can import as a terrain mesh.
I import it in to Unity to see how it looks, and add a sand-ripple texture to the dunes.
I'm happy with that. Now I want to create an object for the 'camera' to pan around, to keep the video short and sweet. I decide on a hovering boulder, made using a freely available Unity asset.
To spice up the boulder a little, I add a Phong Tesselation Shader, normal used to make objects appear smoother in games. I adjust the levels on the shader to an unnatural level to create a glitch effect as the boulder moves nearer or further from the camera. I add a script on the boulder to have it rotate in the air indefinitely, as well as an intense orange light in the middle of the boulder which doesnt rotate. This will create the effect of the light moving around the boulder from within.
I add the camera animation paths using a plugin. This will create the panning effect.
Lastly, I add some particle shader effects below the 'floor' to create the effect of dust blowing across the desert, as well as adding a soft area light near the floating boulder, so that the video isn't too dark.
I export the 'game', and open it, recording the loop using OBS free screen capture software. Afterwards I drag everything in to Adobe Premiere, and add an old unfinished song of mine as a 'soundtrack'.
In the next post, I’ll upload the finished product. Here is a test version without the audio track.
My trial-noshing using avidemux! When i save it, it wouldn’t open in my normal media player application so i had to download an alternative then screen record via QuickTime.
Audio taken from https://archive.org/details/HorrorTheme
This is the final version of my video. I am pretty happy with this.
It has an overall grunge and dark feel to the video. Having a green colour for the whole video and the intense, creepy music also added to the overall effect. Although originally this was supposed to be a horror video, this has become something where people can create their own interpretations of the video.
This was the video I sent Andy. Excuse the shakiness in some bits. At this point I was only half way done. Admittedly, the REC overlay was an over-used detail, so that isn’t in my final