Do the road signs in NFS: Hot Pursuit make sense? (Part 4) (Final)
[Link to Part 1]
[Link to Part 2]
[Link to Part 3]
Some miscellaneous things I forgot to include.
Image 1: Wrong Sign AND Wrong side of street, double whammy.
Image 2: Further proof of Californication.
Image 3: Nonserious, nonstandard, remaster fodder. It's fine.
Image 4: Why is the "F" capitalized? The road is called "Southface Drive". Did it used to be "South Face Drive"? do do do do x files theme conspiracy confirmed
Image 5: That's fun, add a little bit of life to the world. Sign does not pass inspection anymore. For Seacrest DOT's sake, let's hope the sigh has the graffiti-resistant laminate finish.
Image 6: Remaster fodder.
Image 7: Business entrance on an interstate? Big no-no.
Image 8: I've heard of crash-rated, but this is ridiculous! If you get even a little close to signs in this game, the signs get disturbed and fall down. Even AI do this, and it causes them to hit it and slam on the brakes. Does not pass inspection, because when inspection was being performed, the signs fell down in a slight breeze.
The road signs generally make sense, especially when only considering signs from the base game. However, many of them are nonstandard and non-compliant. Does any of this matter? No, not really. It's a video game from 2010, not a warning of imminent death.
Side note: This game is beautiful for being 15 years old, even before the remaster's few and far improvements. I also love the little details the map design team put in, little bits of life, in-universe brands and such. It makes Seacrest County feel like a real place you could go to. I also like 95% of the songs on the soundtrack, it's very nice and definitely has influenced my taste in music. Can you tell that I like this game?
The end, thanks for reading! Or not, since no one is reading this. Whatever.