A magic item for Dungeons & Dragons 5.5e tabletop role-playing game. This is a homebrew magic item created by Cloaks & Capes.
Instrument (any wind instrument), rare
“This instrument was created from the bones of a fabled frost giant bard. It is forever encased in ice, regardless of how hot the temperature is. When played, it bellows out a cold, frozen mist along its music.”
This magic item has 4 charges, it regains 1d4 charges daily at dawn.
You can take a Magic action to expend a charge and discharge cold energy from this magic item in a 15 foot Cone. Any creature in the Cone must make a DC 14 Constitution saving throw or take 2d6 Cold damage and have the Restrained condition as they are encased in ice. On a successful save they take half damage. A creature Restrained by this device must use an Action to break themselves free, or another creature adjacent to them can use an Action to do so.
Ice Wall. You can take a Magic action to expend up to 4 charges, creating a wall of ice on a solid surface within 15 feet of you. You form a flat surface made up of 10-foot-square panels, one for each expended charge. Each panel must be contiguous with another panel. If the wall cuts through a creature’s space when it appears, the creature is pushed to one side of the wall (you choose which side).
The wall is 1 foot thick and lasts for an hour, unless destroyed. The wall is an object that can be damaged and thus breached. It has AC 12 and 30 Hit Points per 10-foot section, and it has Immunity to Cold, Poison, and Psychic damage and Vulnerability to Fire damage. Reducing a 10-foot section of wall to 0 Hit Points destroys it.
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