You all seem to love Noticeably Beta 1.8, but for me the mod was just a stepping stone toward something much bigger. Actually it wasn't a stepping stone, not at all. It was a distraction.
For years now I have been researching for and planning a completely standalone 3D terrain editing sandbox in C++ that is aimed to be the Digimon to Minecraft's Pokemon. It's going to be more serious, more scary, and more grounded in the ways of challenging moodscapes like Minecraft Alpha. For our convenience, I am going to codename this game as Digimine.
Digimine is not just an idea, it's also a dream of mine. One that I bloody well plan on doing right. If I manage to figure out C++ and graphics programming within the next ten years 75% as well as I have been intending, it's going to be amazing, and you're going to love it. It's also going to go out of its way to ensure that it gets an age rating of 16+, possibly 18+. No matter how contrived I have to be to reach that age rating. If that upsets you now then wait a few years and you'll be golden. It'll take more than a few years to actually have a playable public build of Digimine ready anyway.
And if I do start development on this game, and I make something that's not as good as I imagined that is hard to play, do you know what? I won't fucking release it. I'll keep quiet, even. And I don't need Kickstarter money. It's either good or it's not the real Digimine.







