INFINITY DRUID COMPENDIUM CLASS [DUNGEON WORLD]
Here is the full text of the Infinity Druid Compendium Class for Dungeon World! The sheet organizes this information to the benefit of the player.
When you become one with the constantly shifting nature of the wilderness, you may take the following move the next time you level up:
While in beast form, you may spend one of your hold to roll+Wis. On a 10+, add 2 to your hold. On a 7-9, add 1 to your hold. On a miss, you still shapeshift unless your hold would be reduced to zero.
You change one aspect of your beast form to incorporate new abilities from a different species of animal. This can include natural weapons such as claws, fangs, or venom, or other features such as fur, wings, scales, gills, webbed feet, etc. You may also choose to increase your size by one foot of height. You may only take an attribute from an animal whose form you are able to mimic by shapeshifting. If you spend all of your hold to revert to your natural form, you take d6 damage.
The GM may give you some new moves associated with the attribute you choose to add, or you may just be able to use the features of your new attribute without any new moves.
Once you have taken the ENDLESS SHAPESHIFTING move, you may take the following moves when you level up:
When you discern realities in a natural environment, you may ask the following questions and get an extra +1 forward when acting on the answers (in addition to the +1 from discerning realities):
What are the normal weather patterns of this place?
What sort of wildlife can be found here?
How cold or warm does this place get?
When did it last rain here?
When you use the parts of three or more creatures into your shifted form at once, you may designate your new form as an entirely separate “creature” that you may transform into as a target of your shapeshifting power.
Give this form a name, and note the features that make up the creature's form and make it distinct from other creatures.
SIMPLE MOEBIUS TOTEMS
When you make camp in an area with carvable material (wood, soft stone, etc) and contemplate the endless cycles in nature, you may make a moebius totem by rolling + Wis. On a 10+, pick two. On a 7-9, pick one. On a 6-, the totem is made but it has no magical properties.
The weather changes to your choice within 20 ft. of the totem
Gravity is doubled within 20 ft. of the totem
Dark fog obscures the vision of those within 20 ft. of the totem
Plants within 20 ft. of the totem attempt to ensnare anyone within reach
ADVANCED MOEBIUS TOTEMS
Requires: Simple Moebius Totems, level 7+
When you make a moebius totem, it gains one of these effects:
The effective range of the totem is now 200 ft.
The totem does not affect you or your allies
You can turn the totem “on” or “off” with a word