i pulled my very first Legendary Card in Hearthstone the other day, Grommash Hellscream! i've been feeling that my Warrior deck(s) have been very lacking as of late so i was really glad to get it, though funnily enough, i spent this weekend refining a passable Control Mage deck...
the Imp Master and Violet Teacher are pretty cute in this deck; they distract, confuse and bait out a lot of basic removal spells. in the instance that they're ignored, the Ancient Mage makes a couple of Spellpower dudes to pump spells. for lack of a Pyroblast, Fireball dealing at least 6 damage for 4 mana is not bad at all.
considering the draw cards: Cult Master is a little weird; sometimes i wish it were a Chillwind Yeti / Water Elemental but other times it's great when i have Mirror Images out or if i'm using the Wolfrider to suicide into something. i used to like Acolyte of Pain but i'll often find that it dies in one hit or simply removed from the field via Shadow Word: Pain which is a decent trade but doesn't fulfill it's purpose, which is gaining card advantage. (side note, Acolyte of Pain + Inner Rage in a Warrior deck). lastly i've been favoring, Loot Hoarder over Novice Engineer lately, except in Rogue decks.
depending on my opponent's deck, i'll either have too much board clear or just enough to make them rage quit. not being able to attack is incredibly frustrating but at the end of the day, you still need to deal the minimum 30 damage to grab that win. currently, wheee5.5 is competitive but still lacking.
eventually i'd like to replace the Questing Adventurer for an Alexstrasza, swap a Mirror Image for an Ice Block and i think the Cult Master would become a Water Elemental...at which point, the Argent Commander might be better as a Darkscale Healer. hmmmm...lots of tinkering to do yet. -J.A