Discord Highlights #4: Green Lands Far & New...
After the last instalment of highlights, a lot has happened, from negotiating with immortal Death Knights to winning big in a Feywild fighting pit, to now wanting to talk to the Queen of the Feywild herself, so let’s get into some explanations, shall we?
Shattered Souls: Bustin’ Heads & Winning Big!
After arriving in the Feywild a few sessions ago, the Party gathered and discovered that the famed Cultist of the Red Star that they had been hunting down was working in the Feywild Fighting Pits of the Starlight City, and after pulling off a few displays of daring dauntlessness, the Party challenged the Gladiator himself, going by the title of “The White Ram” due to his albino tiefling skin, to a Fighting Match on the Day of Mid-Summer, when Lady Shandria, Leader of the Starlight City and Niece to the Queen of the Feywild, could observe their fight.
Following some more preparations and a few bets made of the Party’s behalf, Ibernia, a Former Champion of the Fighting Pits and Monk of the Astral Self, stepped forward to duel The White Ram, but quickly fell to his blade...
That is until Blanche, the Sorcerer and Warlock of the Group, abused her knowledge of The White Ram’s True Name to rack his mind with psychic pain, allowing Ibernia to recover from her near lethal injuries (thanks to a Natural 20 on a Death Check) and rise up after nearly being bisected horizontally, now able to turn the pretty face of The White Ram into a bloody caved-in mess of broken bones.
Now, with their fight won and their spoils of war received (as well as a few tens of thousands of Gold Pieces in bets), the Party finds out that Blanche requires the body of The White Ram in order to complete a sinister deal she made with “An Old Swamp Witch”, who just happens to go by the name Baba Yaga.
What does Baba Yaga have in store for Blanche, how will the Party cross a Feywild Swamp the size of a small sea to find this ‘Old Witch’, and how will they leave the Feywild if they don’t even know how they entered?
Looks like the only way to find out is to listen to Shattered Souls Live in our D&D Discord Server…
Heaven & Hel: Making Friends & Crossing Planes...
When we last left our heroes, they were floating around in the Astral Sea looking for a Lost Library, carved from the skull of a long dead goddess.
Well, as it turns out, they found it!
And after completing their travels through the Astral Plane, and managing to find a Colour Pool back home, the Party quickly realised they needed some rest and relaxation, as their time away from the Material Plane quickly caught up with them as soon as they arrived back, causing the Party to gain a whole 5 Level of Exhaustion (let’s just thank them for not staying in the Astral Sea any longer...)
But after a short amount of Downtime and rest, the Party had finally awoken in their forest camp outside of the small forest town of Thanlo, feeling refreshed and rid of their Exhaustion.
And so, after recovering from their time away catching up with them, the Party now plans to investigate the local ruined Farmhouses and Mill to the north of Town, with the hopes of finding a Fey Crossing into the Feywild, so that Maltuul, the Elven Wizard of the Party who has been trying to convince the World that the Prophecy of Ragnarok (Known also as “The Old Apocalypse”) is real, may cross over into the Feywild and convince The Summer Court of his Homeland to aid him in his Quest to halt Ragnarok.
Will Maltuul and the Party be able to convince the many Archfey of The Summer Court to aid them in their time of need, or are these Demi-God like powers a-ok with the destruction of the Material Plane?
Looks like the only way to find out is to listen to Heaven & Hel as it happens, Live in our D&D Discord Server!
Debt & Darkness: Welcome to the Jungle...
After exploring the many rooms of the Demi-Plane Donjon of Tulkaz the Lich’s Astral Dreadnought, and dealing with its many traps and dangers therein, the Party discovered a Concealed Room within the Donjon, finding within a Grey Gateway into the Ethereal Plane.
With some hesitation, the Party entered and fought off a few denizens, before finding the forgotten mass of bones described in Tulkaz’s notes.
Following a few conversations with the denizens of the town’s twisting necropolis, the Group was directed to a Man known as "Lord Ran", an undying Death Knight who spoke to them of his life in Tulkaz's service, and how the Key to The Second Ward of Tulkaz was magically tethered to his Life Force, and his Body bound to the town itself.
However, after a flash of genius and some quickly planning, the Party was able to use Tulkaz's own magical Wards against him, as they brought the floating Grey Gateway of Tulkaz's Astral Dreadnought into the civilization known as Bonetown and convinced Lord Ran to step through, where upon his first steps into the Aura of Anti-Magic that surrounded The Second Ward, the necromantic energies that sustained him were stripped away, leaving only a corpse that crumpled to the floor, while also rendering Tulkaz’s Puzzle Box nothing more than a piece of mundane wood, which was then broken open to reveal a serrated Key.
This is honesty one of the proudest and funniest moments there’s been in the Campaign so far, as absolutely zero Party Members wanted to fight Lord Ran, a CR 19 Death Knight, and so had to “Get Creative!” to find a way of getting the Key from him without fighting him...
Using this Key, the Party was able to open The Metal Door that was The Second Ward of Tulkaz, where they found an empty space beyond, with a single pink jewel suspended in place.
Carina, being the bold scientist of the Group and willing to test her hypothesis, touched the pink gemstone and was scattered into a Pocket Dimension, as she was then shortly followed by Innocence, as they both found themselves falling into a deep blue ocean.
And so, after a brief stint of panic from falling into the ocean, Carina and Innocence swam to the shore of this otherworldly jungle, arriving on the beaches of an Otherworldly Isle in the middle of a vast blue expanse, where they now hope to navigate the new place they find themselves in, still on the hunt for Tulkaz’s Hidden Phylactery.
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