My version of the creepypastas. — Headcannons.
TW: Gore, violence, mentions of cannibalism, predatory behavior, child murder, death, trauma, psychological manipulation, mental health, unhealthy relationships
⌞ Eyeless jack ⌝
- Jack silently accepts his orders, seeing them as necessary. He’s loyal to Slenderman but keeps his distance from others, taking assignments with a sense of duty rather than enjoyment. He sees his tasks as part of survival and doesn’t overthink them.
- Eyeless Jack has two distinct sides. When he’s in control, he can be calm and almost human-like, able to interact with others in a more restrained way. But when the monster side of him takes over, especially during hunts, he becomes feral and predatory. He’s relentless in tracking down his prey, showing no mercy when he’s in this state. His feral nature is dangerous, even to other creepypastas.
- Jack prefers isolation, choosing to live in a cabin deep in the woods, far from the hustle and chaos of the Creepypasta Manor. His cabin is a mix of eerie and clinical, with shelves full of medical supplies, jars, and dark relics from his hunts. The only time he returns to the Manor is when absolutely necessary, and even then, it’s rare. He keeps a room there, but it’s more out of convenience than comfort.
- While Jack can talk, he often chooses not to. His silence speaks volumes, making him all the more terrifying. When he does speak, it’s usually low and quiet, but with an edge that sends chills down anyone’s spine. People learn quickly that if Jack is silent, it’s best to not push him—unless you want to face the monster inside him.
- Jack’s medical knowledge from his days as a med student is still sharp. His cabin is a go-to spot for other creepypastas when they’re injured. They know Jack can patch them up, though he doesn’t always make it comfortable. Jack’s hands are skilled, but his methods are cold and methodical, often with an unsettling amount of precision. It’s more about practicality than bedside manner.
- When he’s hunting, Jack’s monster side fully takes over. He becomes completely feral, his instincts heightened, and his movements quicker and more erratic. During these hunts, there’s little to no humanity left in him—he’s a pure predator. His hunger for human organs takes over, and he won’t stop until he’s satisfied. If you encounter him during one of his hunts, it’s best to stay out of his way.
- Jack’s compassion is reserved strictly for other creepypastas. When one of them is injured or in need of medical help, Jack will help without hesitation—but only if he’s in control of himself. Strangers or anyone outside of his circle are of no concern to him. His medical knowledge is a tool, but it’s not offered freely. It’s a rare privilege that only those close to him will ever experience.
⌞ laughing Jack ⌝
- Jack is bound to Slenderman but treats his assignments like dark “performances,” putting his twisted flair on each task. He resents the leash but finds ways to make the most of it, still carving out his own chaotic style in each kill.
- Laughing Jack has a dual nature. While he can be manic and chaotic, he also has a calmer side that’s playful and taunting. In this state, he enjoys teasing his victims, drawing out their fear before the hunt begins. His playful banter can be unsettling, adding to his eerie presence.
- Jack still takes the lives of children, but he’s particularly vengeful towards parents who abandon or neglect them. His own history of feeling forsaken fuels this rage. If he senses a parent has failed their child, he won’t hesitate to make them his next target. Not out of the sake of the child, but from his own anger.
- Jack runs a paranormal circus that never stays in one place. It moves mysteriously through the forest, appearing only when it wants to. Those who stumble upon it are often drawn in by the lights and laughter, not realizing the danger lurking within.
- His circus is filled with dark attractions and horrors, designed to both entice and terrify. From twisted games to distorted funhouses, it’s a place where laughter masks danger. Once inside, visitors quickly realize it’s a trap, and escape is not guaranteed.
- Jack uses his charm to lure in victims, especially children. He often appears as a friendly figure, using his playful demeanor to gain their trust before revealing his true nature. This manipulation is a key part of his predatory tactics.
- He has a knack for mimicking laughter or voices to attract his victims, using this ability to create a false sense of security. Children might hear a beloved family member’s voice calling for them, leading them into his trap.
- Jack’s sense of humor is twisted. He enjoys playing games with his victims, leading them on wild chases before the final act. He often finds dark amusement in their fear, making each kill feel like a performance in his circus.
⌞ Jeff the killer ⌝
Jeff may be obligated to carry out Slenderman’s orders, but he’s defiant by nature. He often rebels, resisting orders or doing them in his own chaotic way, but ultimately, he doesn’t risk total rebellion. There’s an unspoken resentment in his obedience.
Jeff thrives on chaos, but there are moments where he dials back the insanity. During these times, he becomes taunting and playful, though his version of “play” often involves terrifying mind games. His humor is dark and unsettling, finding amusement in the fear of others.
Jeff is a lone wolf. He prefers hunting on his own, constantly on the move to avoid police. He’s not interested in partnerships or group dynamics; killing is something he likes to keep personal. Being a solo killer allows him the freedom to act without constraints or rules.
While Jeff technically lives at the Manor, he rarely stays there. He uses it as a place to crash between killing sprees, avoiding any responsibility of maintaining a home. When he does return, he’s there only long enough to regroup, grab a few things, and then disappear into the night again.
Jeff loves playing with his victims’ minds before the kill. He’ll follow them, make his presence known, and even speak to them in a taunting, playful way. He takes his time, letting them feel his presence until they’re desperate with fear, making the final kill even more satisfying for him.
Jeff enjoys leaving a personal mark on his kills. Whether it’s a carved smile or a chilling message left behind, he wants his victims to know it was him. He’s more than just a killer; he sees himself as an artist, each kill a dark masterpiece.
Being on the run keeps Jeff on edge, which he thrives on. The thrill of constantly being pursued and evading capture fuels his adrenaline, making each kill feel even more alive. The manor is too comfortable for him, and he’d rather be out on the streets, hunting and taunting his next victim.
⌞ Jane the killer ⌝
Jane’s not as unhinged as others; she kills only when necessary or on Slenderman’s orders, preferring to target bad people or threats. Despite her stoic demeanor, her trauma lingers, and memories of her past haunt her.
Although she craves freedom and a peaceful life with her wife, Mary, Jane remains under Slenderman’s control. She’s bound to fulfill his orders, even if it means sacrificing her independence. It’s a struggle, as she’s constantly torn between her duty and her desire to be free.
Jane is deeply devoted to her wife, Mary, and does everything she can to keep her safe. She lives with Mary rather than at the manor, trying to maintain some normalcy in her life. Jane keeps her “work” separate, not wanting Mary to bear the weight of her dark world.
Jane approaches her kills with precision and efficiency. She’s not one to prolong suffering; instead, she prefers quick and calculated actions, seeing it as a way to retain her own humanity. It’s her way of distinguishing herself from others, like Jeff, whose methods are far more chaotic.
Jane keeps her emotions guarded, even with other proxies. Her trauma has made her resilient but also closed-off. Few truly know her thoughts or past, and she prefers it that way, finding safety in distance.
Though she lives with her wife, Jane sometimes leaves in the middle of the night to handle her assignments, often returning before dawn. She’s careful not to wake Mary, not wanting her to see the other side of Jane’s life. These moments weigh heavily on her, but they’re necessary to keep Mary safe.
⌞ Nina the killer ⌝
- Nina once idolized Jeff, but not as a crazed fangirl. She saw in him a dark freedom she’d always longed for, a way to embrace her own twisted desire to kill. She admired his skill and fearlessness, viewing him as a role model rather than a crush.
- Though she’s lost her admiration for him over time, she still draws inspiration from his techniques, observing and adapting his methods. Part of her finds satisfaction in “outdoing” him, striving to prove that she can be just as skilled, if not better, without his guidance.
- After spending more time around Jeff, Nina’s view of him changed drastically. He didn’t meet the high standards she’d imagined, and she was disappointed by his chaotic, self-centered nature. Her idealized image of him shattered, and she quickly lost her infatuation, though she still finds pieces of his approach useful in her own work.
- Nina’s look is heavily influenced by emo and scene fashion. Dark makeup, bright hair streaks, fishnet gloves, and oversized band tees are her signature style. She expresses herself through her appearance, finding comfort in bold, alternative looks that reflect her inner chaos.
- I imagine Nina with BPD, Nina’s emotions are intense and ever-shifting, which leads her to crave control in other areas of her life. Killing, to her, is a way to assert that control, to channel the chaos of her mind into something she can direct.
- Nina can’t help but want to be the best at what she does. She’s competitive, often setting personal goals to “outdo” other killers, especially Jeff. While she once idolized his work, now she seeks to surpass him, proving that she’s not just a shadow of him but a force all her own.
- Nina has a habit of putting people on pedestals due to her BPD. This happened with Jeff, who she saw as the perfect killer. When he failed to meet her expectations, she felt betrayed and lost any lingering affection. Now, she’s wary of idolizing others but still struggles with her high standards.
- While she’s learned her lesson from idolizing Jeff, Nina sometimes observes other killers with a quiet respect, taking mental notes on techniques that inspire her. She’ll never say it aloud, but she enjoys learning from other Creepypastas and honing her own methods.
⌞ Homicidal Liu ⌝
- Liu has two distinct sides: his calm, reserved self and his split personality, Sully, who’s loud, sadistic, and playful in a twisted way. Liu is efficient and quiet in his kills, wanting to get things over with. Sully, however, prefers to drag things out, making it messy and prolonged, taking pleasure in the chaos he can create.
- Liu often fights to keep Sully from taking over, but he isn’t always successful. When Sully emerges, it’s like watching a switch flip, and Liu is forced to witness Sully’s actions from within. It’s a painful loss of control, and Liu constantly battles to keep Sully contained.
- Liu doesn’t fully forgive Jeff for what happened, but he doesn’t entirely hate him, either. There’s a small part of him that wishes things could go back to the way they were when they were kids, before everything fell apart. This hope is fragile and fraying, a thin thread he can’t let go of. Sully, however, despises Jeff and believes he doesn’t deserve Liu’s forgiveness or sympathy.
- Liu’s insanity is a quiet, simmering rage beneath his calm exterior. He holds onto grudges but expresses them in subtle ways, unlike Sully’s explosive anger. This side of him feels justified and controlled, whereas Sully’s rage is unpredictable and violent.
- Liu often feels like he’s losing pieces of himself due to Sully’s influence. He’s constantly aware of Sully’s presence, and even when Sully isn’t in control, Liu can feel his sadistic impulses lurking in the back of his mind, ready to break free.
- Liu keeps other Creepypastas at arm’s length. He’s quiet, preferring his own company over others, as he fears Sully might resurface at any moment. His isolation is a way of keeping both himself and others safe from Sully’s unpredictable nature.
⌞ BEN drowned ⌝
- BEN is deeply connected to the digital world, able to haunt computers, phones, and other electronic devices. He can appear as a hologram or ghostly figure outside of these devices, giving him the ability to interact with people without being touched or harmed himself. It’s like he’s both present and intangible at the same time.
- BEN has the ability to pull others into the digital realm, trapping them within games, programs, or even corrupted internet spaces. Once someone is inside, they’re subject to BEN’s control and can experience twisted versions of the digital worlds he haunts.
- Most of the time, BEN has a chill, laid-back vibe, like a stoner with a dark sense of humor. He’s prone to laughing things off, cracking taunting jokes, and taking things at his own pace. But his playfulness has a sinister edge; he enjoys toying with people, knowing he holds all the control.
- When BEN steps out of a screen, his form glitches occasionally, like a corrupted game character. He may blink in and out of sight, and his voice can distort or sound static-filled. This effect makes him even more eerie, like something that isn’t fully “loaded” into the physical world.
- Since he’s tied to the digital world, BEN can observe people through their devices even when they aren’t aware. If you’ve recently interacted with him, he’ll sometimes leave small signs: glitchy screens, distorted sounds, or random text that appears and disappears. He finds amusement in watching others freak out, feeding off the fear he causes.
- BEN enjoys messing with people’s devices, particularly by corrupting games, videos, or photos. He’ll add disturbing images, alter music, or glitch the graphics to create eerie, customized experiences. It’s his way of showing he’s watching—and reminding people of the control he has over their digital lives.
- BEN technically “lives” in the Creepypasta Manor, but his actual home is within the digital realm. He’s got his own twisted version of a room inside the Manor’s network, a glitched, dark space filled with flickering screens and corrupted game files. Most of the time, he hangs out here, only coming out to haunt people or interact with other Creepypastas if he’s in the mood.
- BEN’s approach to killing is rooted in psychological terror. He’ll begin by subtly haunting his target through screens, causing their devices to glitch, showing cryptic images, or taunting messages. He’ll push them to the brink of insanity, slowly driving them mad until they can’t tell what’s real anymore.
- For those he finds particularly interesting or those who resist him, BEN may choose to trap them permanently in the digital world. This twisted realm is a place where he has absolute control, twisting reality to his whim. Once someone is there, they’re his forever, condemned to live in a nightmare of endless digital horrors.
⌞ Sally Williams ⌝
- Sally doesn’t speak much, preferring to silently watch and observe. She’s perceptive, picking up on others’ fears and weaknesses. Though she respects Slenderman, she has a rebellious side and sometimes ignores his rules just to push her boundaries.
- Sally loves to play pranks and scare the others around the Manor, but she’s not bubbly or cutesy about it. Her games can be eerie, with her hiding in shadows or appearing suddenly to unnerve others. She gets a quiet thrill from making people uneasy, especially with how silent and unpredictable she can be.
- After all she’s been through, Sally is far from an innocent kid. She understands darkness more than most, and there’s a hint of sadness beneath her quiet demeanor. Her pranks and silent nature hint at a deeper pain, which she occasionally lets slip through her unsettling actions.
- Sally often plays with dolls and draws, but her toys and artwork have a disturbing quality. She’s been known to sew creepy additions onto her dolls or make haunting, ominous drawings that leave others unsettled. Her creativity reflects her experiences, with a dark undertone in everything she touches.
- Unlike many of the others in the Manor, Sally isn’t interested in killing or physical harm. She’s more fascinated by scaring people through psychological games, delighting in tricks that make her target feel watched, unnerved, or lost. Her “games” can be intense, and she loves drawing them out.
- Slenderman acts as a guardian figure to her, and though she sometimes tests her limits, she respects him and listens to his guidance. Slenderman keeps her grounded, reminding her to control her powers and her pranks, even if she doesn’t always follow his advice.
- Sally still has childlike qualities—curiosity, a love for dolls, and occasional tantrums—but she’s not naive or clueless. She has an understanding beyond her years, making her interactions unsettling. She’ll sometimes say things that are too mature for a child, hinting at a dark wisdom gained from her past.
⌞ Slenderman ⌝
- Slenderman is the ultimate puppet master, orchestrating the actions of his proxies and other Creepypasta characters from the shadows. He uses his telepathic abilities to communicate commands and instill fear, ensuring that his influence is always felt, even if he’s not physically present.
- His demeanor is cold and serious; he doesn’t joke around. When he speaks, it’s with an unsettling calm that commands respect and fear. His presence looms large in the minds of the Creepypastas, creating an atmosphere of dread whenever they think of him.
- Slenderman prefers to communicate telepathically rather than face-to-face, allowing him to remain enigmatic and distant. This method of interaction keeps his true intentions hidden and makes his commands more sinister, as he can invade thoughts without warning.
- Contrary to the comforting image some may project onto him, Slenderman is anything but nurturing. He sees his proxies as tools to achieve his goals and doesn’t hesitate to sacrifice them if it serves his purpose. His loyalty is to himself and his plans, not to those who serve him.
- As the ultimate authority in the Manor, Slenderman does not tolerate dissent or disobedience. His influence creates an environment of fear, ensuring that his will is enacted without question. Those who dare to challenge him find themselves swiftly dealt with.
Part 2 soon ; request more creeps you wanna see in the next post !!
















