more old fanart from 2013-ish!
seen from Argentina
seen from China
seen from Italy
seen from Germany

seen from United Kingdom
seen from Germany
seen from Hong Kong SAR China
seen from Philippines
seen from United States

seen from Malaysia

seen from Dominican Republic
seen from Poland

seen from Malaysia

seen from Argentina
seen from United Kingdom
seen from United States
seen from Argentina
seen from China
seen from Australia
seen from Singapore
more old fanart from 2013-ish!
creachers….. (2014-16)
(Disclaimer: This post is not my own. This is a repost from the official ilomilo developers on blog.ilomilo.com (only accessible on the wayback machine)!)
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code swarm
Thursday, February 25th, 2010
Game development is a very collaborative process. The contributions to a game project like ilomilo come from people with widely varying skills.
Artists build 3D models that are brought to life by animations and textures. Level designers, well, they design the quirky levels… Programmers (like me) mess around with the code to make all parts work together.
What if you could visualize this complex process? Well, we made an attempt, using the sweet tool “code swarm”.
The video clip below shows the history of ilomilo so far, as interpreted by code swarm. The dots represent changes made to the files in the project and the colors show different types of work. Green and yellow dots represent code changes, blue dots are graphics, red are sounds etc… The floating texts represent the people working on the project.
So, here you go! One year of ilomilo development, compressed to a one minute incomprehensible video. I don’t expect any of you to make any sense out of it, but it certainly is fun to watch.
To view the movie in all it’s full size glory, click this link (and set it to 480p):
The big explosion at the end shows very accurately how Gordon (mgar) removed all files and then added them again.
(Disclaimer: This post is not my own. This is a repost from the official ilomilo developers on blog.ilomilo.com (only accessible on the wayback machine)!)
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Cube doodles
Wednesday, December 16th, 2009
Some very early doodles of cubes, just to get som basic ideas of settings and stuff. Actually, these doodles are probably one of the first things I made for the ilomilo project.
When I look at them now I realise that much of these ideas made it into the game.
Might as well post a screen. This one is from a tutorial level. Here you go: