スーパーウルトラベースボール (1991)
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スーパーウルトラベースボール (1991)
忍たま乱太郎 忍術学園パズル大会の段 (1996)
"Summertide." #RamayanaOverdrive #CultureBrain #FallRiverNoir https://www.instagram.com/p/CET_j_gHFgf/?igshid=1oibg147cps1b
Wife got me some rad SNES controller wall art - also a decent lot of games off the E of Bay 👍💥 #nintendo #supernintendo #tengen #hudsonsoft #hal #snoopy #tmnt #nintendoart #culturebrain #retrogamer #retrogaming
Why is it that North America is blessed with the first installment of the Super Ninja Boy series and yet, the second and third game were only released in Japan? -_-
Maybe someone could translate the game and released a rom patch? <3
#kungfuheroes in the wild! A challenging game by way of #culturebrain on #nintendo. #commonclassics #nes #videogames #retrocollective #retrogaming #retrogames #retrogamer #gamer #games #oldustycartridge #ontheroadwithclassics
Life Curated, Brainpickings at CultureBrain Academy in DTLA
Last week, I attended CultureBrain Academy in downtown Los Angeles,for an intimate conversation between two friends, Brainpickings.org’s Maria Popova, and her friend (and ours!), cultural analyst, Sharon Lee. Sharon co-created Maker City LA a few years ago, which houses the CultureBrain Academy, and has been organically fostering creative connection between people from every imaginable discipline…
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Ossu! Karatebu/押忍!!空手部 (SFC) - Culture Brain 1994/08/26
Youtube
I first chanced upon this when the tidal wave of fighting games that began with SF2 was beginning to lose momentum and I had already played everything I thought the Super Famicom had to offer.
The box art, based on a popular manga was appealing, the shots on the back looked great and even the setting (super-powered high school delinquents battling to the death) hit the spot.
The game itself is typical Culture Brain fighting fare: solid pixel art, a good variety of characters with interesting move sets and some innovations on the gameplay front too (in this case, one of the first examples of guard-countering), but as always, the frame rate prevents it from reaching the upper echelons of the genre.
The greatest shame is that I have no idea who developed this due to the use of pseudonyms for the majority of the staff. The music is credited to Miyabi Eiji, who appears in numerous other CB games of the time, and the Producer/Director/Game Designer is Akademiya Yumenosuke (CB’s president). The other key members appear, with the same pseudonyms, in other CB game credits which would explain the common vibe many of their games exude.
Omake: Press L, Left, Down, B, A, R at the title screen to access 2x hidden characters.