Zero 4 Champ / ゼロ4チャンプ (PCE) - Media Rings 1991/3/8
Working the Jam with Zero Yon
I stumbled upon the Zero 4 (Yon) Champ series thanks to the cheat pullout that came with theJune '92 edition of Gekkan PC Engine 1 . Of course, then all I could do was decipher was the game's title (I only knew Katakana 2 at the time) and marvel at the pixelated nudity that one of the cheats revealed. That, and puzzle over how nudity had been shoehorned into a car racing game.
A free 35 page cheat supplement given away with the June '92 edition of Gekkan PC Engine
Pixelated nudity was pretty standard on the PC Engine
It wasn't until the 3rd game in the series, Zero Yon Champ RR, that I had the chance to take it for a spin. Going in I had no information on the game other than memories of pixelated breasts and fast cars, but given this was a Nintendo platform, I was only expecting the latter.
Despite the title, Zero Yon Champ basically boils down to an adventure game with racing tacked on. The former is very simple, centering around the main character's attempts to woo beautiful women on the road to the Zero Yon championship. As such, any scenario present consists of a linear, light-comedy vehicle to further the player's race track exploits, with turn key events unlocking more advanced races. For the import gamer, these can be skipped through with little consequence. The races then, must be where the game shines through?
Track Side
The races, as it turns out, are little more than one on one drag affairs carried out over a straight, 400m track. The victor is the first across the line and the only available controls are the pedals and gear shift. So whereas mastery of well-executed gear changes will shave several seconds off your time, the majority of victories are decided in the garage before any race begins. Careful selection from the various cars and parts becomes as essential as which armour or weapon you should purchase in a more traditional RPG.
Zero 4 Champ (PCE)
Unlike an RPG though, your choices in what goes under the hood transfer over to your race results in a very easy to understand fashion and tuning your car to perfection then roaring past your opponent with perfect gear changes is very satisfying. The latter games in the series really make the most of sampled sound effects here to add to the experience.
Zero 4 Champ RR (SFC)
Bachelor's Pad
The central hub for all the games is the hero's apartment and depending on the which one you're playing you can access everything from the ranked and local Zero 4 races, your garage, the tuning shop, the city map, and toggle various items on and off. You can even change the music in your room by switching CDs in your stereo.
Even the console under the TV can be turned on to access a puzzle game (Z4 RR/SFC)
So the game basically centres around racing, winning then funneling your prize money into new cars and parts, rinse, repeat and a little reading (or skipping!) through the adventure parts in between, right? Wrong.
Mini?! Games
One of the other traditions of the Zero 4 series are the part time jobs you can do to earn money. As the story centres around a young man with no career, you have a variety of jobs you can perform to earn money. These boil down to a collection of mini games ranging from car valet (sokoban), taking dogs for walks, mahjong and security work (a dungeon RPG). Though some of these are merely a nice diversion, others offer the volume and playability of a standalone title.
Courier, Dog Walker and more
Being a courier entails you delivering packages around a top view map of the city while avoiding other vehicles and keeping an eye on the time. Dog walking is, well, pretty much what it sounds like. RR featured a car valeting mini-game which was basically a sliding puzzle and RRZ has a murder-mystery board game, simple 3rd person shooting and an arcade puzzle game to boot.
Get the specified car out of the car park in as short a time as possible
A promo video for part 2 showing off the chicken chucking game
Security Guard Quest
The most regularly occuring of all the jobs, this started out as a first person dungeon crawler where you had to go from room to room as a nightwatchman. To complete the assignment, every room had to be checked on the floor/in the building. All in all a simple affair, really.
Minmal interface, using the joypad and Button I to interact
Part 2 expands on the interface, with a few additions (stats, floor map etc), but it is the SFC itterations where this mini-game comes into its own: Each floor of the building/dungeon is presented in a top down view, with a map showing which parts have been explored. Once you have walked every inch of a floor, the map is saved (similar to Etrian Odyssey) and you get paid a bonus. Of course, there are a variety of enemies who will do their best to stop you and defetaing them provides another source of income.
Combat is presented in a 3/4 view, a la Breath of Fire
To combat the various foes, up to 2 party members can be taken with you and various equipment can be looted from treasure chests scattered throught the building to strengthen your intrepid band of guards (not sure your employer would be happy with your lightfingered antics though). RRZ, the fourth game, takes this one step further, with a second, much larger dungeon appearing after completing the first and a plot about evil demons taking over the world.
Only the second floor you need to negotiate of seventeen (RRZ Super Guide)
Mahjong & Pachinko
Mahjong first appeared in RR and pachinko was brought in for RRZ. Both are competent representations of their real-world counterparts and more than enough to provide a diversion from the racing if needed and playing them provides items which help with the main game.
The Luminous Road machine features a story and battles culminating in a boss fight!
Under the hood
So where did this series come from? The director, Yutaka Kaminaga was working in TV and radio until entering a competition to appear on a TV programme in 1988 where the winners would work with Yuji Horii 3 to prepare a game concept. Kaminaga based his on his then passion: Zero 4 racing and the first game in the series was born.
The publisher was Media Rings, a subsidiary of Mitsubishi Plastics (involved in the PC Engine's hardware development alongside NEC and Hudson). By all accounts, Zero 4 was their biggest hit, with the first game being re-issued on HuCard (hence the variant packages) and subsequent sequels appearing on multiple platforms. It was also the first game to feature official licenses from the likes of Nissan, Mitsubishi, Mazda and Honda, allowing for real model names and accurate specs.
The finish line
The series is like a cross between Gran Turismo and GTA, but given its inherently Japanese nature, was doomed to remain in Japan meaning the only choice if you're interested is an import. The core racing game and all important security guard quest can be played without much understanding of Japanese, so if you're looking for something different, give it a try.
Gekkan PC Engine or Monthly PC Engine was a Shogakkan-published PCE magazine running from 1988 to 1992. ↩︎
Katakana is one of the three syllabaries of Japanese, most often used for words non-Japanese in origin Wikipedia ↩︎
Hori Yuji of Dragon Quest/Dragon Warrior fame. ↩︎










