Here’s a gif of some progress I made today. I’ll be working on the inventory and UI scripts tomorrow, plus some enemy AI.
What works:
- interaction icons: These appear when the player is close to the object, and pressing E will show some insight into what it says/what it’s for.
-Rocks break when dashed into, but only if the right stat is high enough. It does this check on impact.
-Text boxes: these work dynamically with .txt files, and work line by line. Scrolling text can be toggled, but there are bugs atm.
-Invincibility frames: though it doesn’t have a visual, you have a timer set for when you’re able to be hit again. Simple stuff really, I just don’t have a knock back set up yet.
KNOWN BUGS
-dashing diagonally doesn’t work as intended yet. (needs to check BOTH directions, not the last one pressed)
-The first text line when beginning interaction doubles the letters. if the type speed is done incorrectly, letters double and quadruple until the line is filled, then the text is shown correctly.
I’ll be working on more progress and posting it here soon!








