yes dada i wanna be babied and called princess
seen from Russia

seen from Singapore
seen from China
seen from Singapore
seen from China
seen from China
seen from Brazil

seen from Germany

seen from Singapore

seen from Egypt
seen from China

seen from United States

seen from Germany
seen from United Kingdom

seen from Malaysia
seen from South Korea
seen from Singapore
seen from Germany

seen from United Kingdom
seen from China
yes dada i wanna be babied and called princess
Les Larmes, 1932 & Lydia et Mannequins, 1926
Man Ray (1890–1976)
“GROUPE SURRÉALISTE” MAN RAY // circa 1924-25 [gelatin silver print | 9.2 x 8.3 cm.]
Skullduggery (1968) - dir. Stan VanDerBeek
Max Ernst (1891-1976) — "Enter, Exit" [painted door from the House of Paul Éluard in Eaubonne, oil on wood, 1923]
Baroness Elsa von Freytag-Loringhoven, God Photograph captured by Morton Schamberg European; Germany, 1917 Gelatin silver printed ready-made; drain pipe
Hiroshi Sugimoto, “The Shining”, 2017
interestingly, AI has helped me understand how i engage with creative work. to perform this activity, i no longer need human connection. therefore: what role did human connection play for me? and what's left?
of course, regardless of the tool i use, solo work such as writing will still connect me to myself, and my tool will still connects me to the labor, ideas and influence of thousands of people, which i stand upon.
still. i can ask myself: do i need to roleplay with someone else because it fulfills an emotional need, or because i want words on my screen? similarly, by producing a hundred images effortlessly, i can determine if what i wanted was to "own" or "have" a depiction of something, or a specific person's work. and when coding, by getting some or all of a program generated for me rather than making it myself as i normally would, i can understand whether i was seeking a functional result or something more, like a challenge or opportunity to practice my skills.
by essentially stripping my creative process down to the minimum, i understand what i was getting out of it. i've always enjoyed giving up creative control, for example by trusting dice and procedural generation, i consider this a form of expression anyway. but now that i can delegate almost all creative tasks in this way, i can truly see which ones i absolutely don't want to delegate, the ones i'm particular about.
neat!