i have spent the last, i kid you not, nine hours staring at the dragon age origins toolset and trying to make a single, stupid script that will give me two items at the end of the human noble origin. and i can't get it to work. i feel unbelievably stupid. someone, rescue me.
adding the script under a readmore just in case someone actually knows the dao toolset and does indeed rescue me.
# include "utility_h"
# include "plt_tam_cousrings"
# include "PLT_BHN000PT_MAIN"
//i would remove the space between include and the hashtag
//in which plt_tam_cousrings is the plot file that i would set
//to true once the items have been given so that i don't keep
//getting the items once the script has run
void main()
{
if (WR_GetPlotFlag (plt_tam_cousrings, cousrings_check_flag) ==TRUE)
return;
if (WR_GetPlotFlag(PLT_BHN000PT_MAIN, BHN_MAIN_CUTSCENE_FAMILY_FAREWELL)==TRUE
&&
WR_GetPlotFlag(PLT_TAM_COUSRINGS, COUSRINGS_CHECK_FLAG)==FALSE)
//in which plt_bhn000pt_main and its flag bhn_main_cutscene_family_farewell
//is the end of the human noble origin. i'm checking to see that this ran
//so that no other origin gets the items.
//if plt_tam_cousrings is false, items have not been given
{
UT_AddItemToInventory(R"tam_cousring1.uti"); // Bryce's wedding ring
UT_AddItemToInventory(R"tam_cousring2.uti"); // Eleanor's wedding ring
// this adds the two items to my inventory. WR_SetPlotFlag(PLT_TAM_COUSRINGS, COUSRINGS_GIVEN, TRUE);
//this sets the plot flag to true, so that the game knows i've already
//received the items and will not give them to me again }
}
ALL THE SYNTAX MAKES SENSE TO ME AND YET I KEEP GETTING ERRORS!!! THE TOOLSET WILL NOT LET ME COMPILE! I have tried over and over again, for nine hours, with different ways to try and tell the toolset "this is only for human nobles after their origin" and I keep getting errors!
I get:
Variable defined without type (while compiling var_constants_h.nss)
Unknown state in compiler
No right bracket in expression (WHEN I KNOW FULL WELL I CLOSED ALL THE EXPRESSIONS)
Beware, she has an Alistair, and she won't hesitate to use him!
Wait... that sounds wrong.
I'll be honest here, I can't remember any more what the thought process behind this was. I made it in the DAO Toolset years ago, for some reason, and never actually posted it.
There was originally going to be an apprentice in the Circle mage origin practicing his shielding, and whom you were encouraged to toss fireballs at. His name was Stanley.
The robbed elf father in Lothering is named Hale.
An epilogue version of Duncan is present in the endgame coronation area. He is a wisp, and out-of-bounds.
Isabela's background is listed as "Fereldan" in her character file.
Loghain was at one point going to be recruitable early enough to be a party member during "Broken Circle". His nightmare would have involved Maric and a child version of Cailan.
Arl Howe's soundset dialog has his name as "Condon". Typo or original name, IDK, but I always read it as "Condom".
There are many unused soundset lines that were recorded before they settled on the current system. Among them is a "bored" line, and they're sometimes pretty amusing and/or random. Examples:
"So a darkspawn, an abomination and a pony walk into a bar… stop me if you've heard this one." - Daveth
"It's so hard not to fidget." - Harrowmont
"Oh, let's summon more demons! We could have a party! I'll bring the cookies!" - Demon Uldred
"It's too quiet today. Something bad is bound to happen soon." - Cyrion
"So… do you think Andraste was a virgin? She was the Maker's bride… what do you think that means?" - Cullen
"I'm just going to take this time to stare blankly into space…" - Gorim
"I saw a kitty…" - Sandal
"A day in the life of a golem trapped in the Deep Roads. Exciting, isn't it?" - Caridin
"Isn't there something better we could be doing? Killing things, perhaps?" - "violent" PC
"What is that smell? Did someone overfeed the wyrmlings?" - Kolgrim
*10-15 seconds of whistling or humming* - Leliana
There are two scullions in the Arl of Denerim's estate. One is named Estan, has a cute, girly head morph, and is listed as a female human in her character file, despite using the boy body model (I'd guess she's a reference to a dev's kid or something).
The other is a boy called Baedon, and his headmorph...well....
There is an unused alternate version of the Fade Beast encountered during "Asunder", a revenant named Reth'maznik.
There are some elven soldiers in Ferelden's army….or at least the creature files for them. 3 appear only in cutscenes, one appears dead (2x) during the prelude battle near the Tower of Ishal, and the last is unused entirely.
The trigger near the Tower of Ishal where you & Alistair are joined by the nameless guard/soldier/mage is called "redshirts_join".
Removes restrictions on headmorphs in the Toolset: combine features, use features from all heads, put beards on all heads, and bypass feature snap in the CC. Restores unused sliders and makes hair selection easier.
Ohhhh trying to get the DAO toolset to work is an the most sisyphian effort I’ve ever encountered, every new success has immediate failure ahead of it, I never want to hear the word ‘sql server’ again in my WHOLE life.